Tag Archives: ddos

Steam hit by DDoS attack as Twitter users claim responsibility – report

Steam has reportedly been hit by a DDoS attack, following a similar assault on EA’s Origin service. A pair of Twitter users have since claimed responsibility for connection issues experienced on Valve’s service.

It follows a hacker group taking responsibility for outages of EA’s Origin store. The publisher has since taken it servers offline to combat the issue.

Kotaku reports that Steam has suffered connection issues on both its store and community services through the night, and that one Twitter userstepped forward to announce their involvement:

LARCENY has also posted a screen grab of the software used to carry out the supposed attacks.

Upon trying to load up the Steam store tab this morning, I was greeted by this screen:

It’s unclear if the connection issue has indeed been caused by the group claiming responsibility, but we will update you as we learn more.

Steam Support has been quiet on the matter, but we’ve contacted Valve for comment.

Ongoing Rust Server Issues

Seems they still cannot get it resolved.  Server providers are not offering any breaks on billing either.

If you have any information about the DDoS attacks, please email me at garry@playrust.com

We already have quite a bit of information – but we’re looking for people to confirm suspicions. So if you have any information on who is attacking us, how they are attacking us, or where they’re attacking us from – please let us know on the address above. Even if you think you’re repeating what we already know it can be very useful to us because it will add weight to them.

If the attackers want to contact us on the above address to work with us to fix exploits then feel free.. but please don’t expect anything in return. Attacking us is not the way to get what you want. In fact, it’s a pretty good way to guarantee that the opposite will happen.


Hey all, we’re still working hard with MuchDifferent to solve the attack issues. We’re really sorry about the downtime and are working to have it resolved as soon as possible. We’re doing our best, and as usual we will post new information as soon as possible. Thanks for playing everyone.


I have updated the server browser to only display a subset of servers, in a paged manner. This should solve the lag we were having when it was listing 2,000 servers. Let us know in the comments if I totally broke something while doing this. I changed the chat text colour too.. but I didn’t have time to do anything else today, sorry guys :(

As mentioned in the previous post, Helk and Pat are working with MuchDifferent to try to reduce the impact the DDOS attacks can have on Rust. We could not be happier with the dedication they’re showing us right now (doubly so considering it’s the weekend, and the holidays)

The attacks are still happening on and off. We’re doing everything we can to stop them from happening – and will hopefully have a longer term solution in place in the next few days. We once again apologise for them. Lets get through this together :)

The Morning After

Seems all the servers are back up and exploits are being worked on according to Gary.

Most servers seem to be running along okay right now. I guess the attackers had to go to sleep at some point. But the exploits remain so we can’t just forget about it at this point. We can’t have the fate of your Rust hanging on the whim of script kiddies.

We’re in touch with MuchDifferent – and despite it being the weekend and everyone being on holiday, they’re making a real effort to help us out. So hopefully the dedicated server will get a bit more bulletproof over the next few days and we can all get back to hitting each other with rocks.

Sarah has given me permission to work tomorrow (on a Sunday!), so I will be fixing as much stuff as I can. The server list is a bit of a priority at the moment, it was never really tested with the amount of servers we currently have – so the performance is terrible. I’ll be reconfiguring that to work better. Anything else you want fixing let us know in the comments and I will try to cover as much as possible.

I am hearing a lot that you want us to do something about cheats, the aimbots and wallhacks that have cropped up recently. We probably haven’t made it clear enough what our strategy is, or how it works. VAC is active. VAC doesn’t ban people straight away. It doesn’t try to stop people cheating. It logs them. The bans are validated. Then they are all banned in a wave. This could take a week, it could take a month, it could take 3 months. But rest assured that hackers will be VAC banned – so please do not be tempted to cheat.