Tag Archives: fixed

Rust Issues

Appears they got it all cleaned up.  My Rust server has been up consistently for several days now.  About time :)

From the Rust website:

Happy New Year everyone!

We’re excited to get back to improving the game in the new year! And thanks to everyone for their patience throughout last week.
Also, a big thanks to MuchDifferent for assigning their engineers to help solve the problem(s) as quickly as possible.

See you all in-game!

uLink Networking Vulnerability Fixed

It looks like the vulnerability in the uLink networking library which rust is using was fixed. We could verify this on our installations. The update is not yet live on the dev or stable branch, but we’ve update all our official servers and facepunch updates theirs – and it looks very good so far. It will probably go “live” in the next two days.

Once the fix is 100 percent a fix for the issue, news on http://playrust.com/ will appear and the update will be released by the developers.