Tag Archives: server

Rust Updates

Seems they are making some progress on fixing the server issues for Rust.  Applied the updates and our server is now back up.

We’ve added some countermeasures, server admins should update their servers and let us know how it’s running. Will have more information tomorrow

Just a quick bit of information, We are working directly with the uLink staff in an attempt to solve this issue.  More information as soon as it’s available

Best Rates for 128 Tick CS:GO Server

It took some tweaking and a lot of reading, but the best rates I have found so far for our 128 tick CS:GO server are the following.

cl_cmdrate “128”
cl_updaterate “128”
cl_interp “0”
cl_interp_ratio “1”
fps_max “300”
rate “128000”

I wouldn’t try to change this in your console as when you join a server there is a chance some of them may get reverted back. The easiest way is to create an Autoexec.cfg file and make it read only. Click to follow the Autoexec.cfg Tutorial for CS:GO