It looks like the vulnerability in the uLink networking library which rust is using was fixed. We could verify this on our installations. The update is not yet live on the dev or stable branch, but we’ve update all our official servers and facepunch updates theirs – and it looks very good so far. It will probably go “live” in the next two days.
Once the fix is 100 percent a fix for the issue, news on http://playrust.com/ will appear and the update will be released by the developers.
Seems they are making some progress on fixing the server issues for Rust. Applied the updates and our server is now back up.
We’ve added some countermeasures, server admins should update their servers and let us know how it’s running. Will have more information tomorrow
Just a quick bit of information, We are working directly with the uLink staff in an attempt to solve this issue. More information as soon as it’s available
So after some investigating it appears that the servers are receiving DDOS attacks. Not the usual, send loads of traffic at a server until it chokes and can’t take any more ddos attack. It kind of seems like someone is periodically grabbing the server list and attacking any occupied server with a bunch of empty packets.