Major Known Issues:
- Some ships may be spawning without items or without the ability to “flight ready”. W/A: If this happens please file an insurance claim to replace the ship.
- First implementation of persistence bed spawning will have numerous bugs and issues.
- Items and ships placed in hangars are not persisting between sessions.
Focus Feature Updates
Universe
- Updated quantum travel effects for the Khartu-Al.
- Added some additional set content around space derelicts.
- Added admin office counter plus an admin NPC to GrimHex and Port Olisar. Note: This NPC will be part of many port based delivery missions and is intractable.
- Updating airlock cycle lighting to show distinct stages.
Ships and Vehicles
- Retuned Nox and Dragonfly angular values to fix various gravlev issues.
- Changed all screens designated as “support screens” to MFDs.
- Constellation series: Adjusted auxiliary lighting in the cargo bay of Constellations to make it easier for players to see.
- Aurora series: Polish for exit bed animations, interior lighting adjustments, and added new glass shader to the MFD panels.
- Retaliator: Updated bed enter/exit animations and pod doors.
Bug Fixes
- Adjusted the Starfarer Captain MFD position.
- Medical supplies should no longer manifest as agricultural supplies.
- Players should no longer return T-posed when logging out in the bed of the Prospector.
- Adjusted the auto-landing on the Cutlass so it situates properly on the pad.
- Entering the ship via EVA should no longer pass the player through the geometry for Mustang Gamma and Omega.
- Players should no longer be able to exit the Buccaneer while its in motion.
- The Mustangs Gamma and Omega should now have their proper paint schemes.
- The Cutlass should now have two beds and players should no longer return to them T-posed.
- Players should no longer return T-posed when logging out in the Mustang Beta’s bed.
- Elevators at Levski should no longer close on the player and trap them.
- Players should no longer be able to remove items from the shop by trying them on and walking away.
- Various fixes for floating and clipping assets at Levski.
- Players should no longer be able to get stuck in a “falling” state.
- The top of the MobiGlas should no longer be cut off while in EVA.
- Avenger engine trails should no longer clip through the ship when maneuvering at speed.
- Fixed various objective and placement issues related to black box recovery missions.
- Improved interaction highlights and interaction prompt usability on the Starfarer’s docking airlock.
- Fixed an issue where only one MFD would work at any given time.
- Fixed side-door collision issue on Caterpillar.
- Adjusted missing or broken VFX for quantum travel on several ships.
- Players should now be able to enter the command module doorway on the derelict Caterpillar.
- Fixed an issue where the objective marker for recovery stolen goods was in the wrong location.
- Fixed an issue where ATC did not see Starfarers on pads, causing players to be able to spawn another on top.
- Players should no longer return T-posed when logging out of the bed of the 300 series.
- Fixed various lighting issues in Levski.
- Fixed various VFX issues associated with the destruction of Avengers.
- Removed unsealed helmets and updated pricing for helmets at shops.
- Added new shop mannequins for undersuits only.
- Reversing joystick animations on the Constellation series so they animate properly.
- Fixed issues with lighting (appearing black) for the Turret and exterior doors of the Warden and Hoplite.
- Automated Turrets should now properly function in multiplayer.
- Reworked Ruto’s waste disposal mission so it doesn’t spawn multiple instances and lock players out of accessing Ruto.
Technical
- Various crash fixes.
- Minor performance tweak.
Non-Focus Feature Updates
Non-Focus Feature Updates
N/A
Content missing key elements:
- User Interface
- Insurance and Persistence
- Internal Ship Docking
- Comm System
Bugs, issues, and work arounds (W/A):
- Items and ships placed in hangars are not persisting between sessions.
- Vehicle customizer app on wrong MobiGlas button and not yet functioning.
- Repaired wings don’t always restore weapons.