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Major Known Issues:

    • Players are not able to spawn ground vehicles at outposts.
    • You may see some unusual AI, derelict, and asteroid activity around the verse.
    • VMA is a work in progress and has numerous issues including: Unable to unequip shop components, 3D weapon holograms don’t rotate with ship, and some ships are missing hard-points.
    • Control changes are incomplete and may have bugs and issues. Known: Alt modifier activates free look as well. Suicide does not function.
    • Some ships may be spawning without items or without the ability to “flight ready”. W/A: If this happens please file an insurance claim to replace the ship.
    • First implementation of persistence bed spawning will have numerous bugs and issues.
    • Items and ships placed in hangars are not persisting between sessions.

 

 

Focus Feature Updates

Universe

    • Removed the ability to spawn and store ships at outposts.

 

 

Missions

    • Implemented admin desk functionality for deploy beacon missions.
    • Lowered the reputation requirements to access mission givers, allowing players to assist in noting bugs and providing feedback.
    • Added admin desk functionality for steal and recovery style missions.

 

 

Shopping

    • Enabled a scrollbar on multi-line text for the shopping screen of the Mobiglas.

 

 

UI

    • Split VMA into “systems” and “weaponry” categories.

 

 

Ships and Vehicles

    • Balance pass to reduce ship armor damage reduction.
    • Shield health changed so it increases more dramatically with shield size.

 

 

Bug Fixes

    • Cordy’s armor should no longer be missing core pieces.
    • The player should now be properly aligned with the ladder of the Herald when entering/exiting.
    • The ladder hatch should no longer remain open after entering the Mustang Omega/Gamma.
    • The wing thruster VFX should now display correct orientation on the Reliant.
    • Enter/exit animations on the Khartu-Al should no longer be offset.
    • Turret seat animations on the Constellation series should now play properly.
    • Players should now be able to logout in ship beds even if the owner doesn’t have the ship powered on.
    • Fixed missing VMA hardpoints for the Prospector.
    • Players should now properly receive a UI marker for ships respawned after cleanup.

 

 

Technical

    • Minor crash fixes.
    • Performance tweak.

 

 

Non-Focus Feature Updates

FPS

    • Added P8-SC weapon crates to Star Marine.

 

 

Bug Fixes

    • The timer for private matches of SM/AC should no longer start before the player loads in.
    • Fixed an issue where the AI in Vanduul swarm would not spawn and force the next round then repeat until the player wins.

 

 

Known Issues:

    • Content missing key elements:
    • User Interface
    • Insurance and Persistence
    • Internal Ship Docking

 

 

Comm System

  • Bugs, issues, and work arounds (W/A):
  • Items and ships placed in hangars are not persisting between sessions.
  • Repaired wings don’t always restore weapons.

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Gln

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