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Spellbreak, is yet another title attempting to gain ground within the ever popular battle royale genre, only with a less than traditional twist. Best described as Harry Potter meets Fortnite, Spellbreak breaks free from its gun-toting predecessors’, opting instead for the use of spell casting gauntlets to dole out punishment on opposing players.

There’s something addicting about flying around chucking fireballs that explode on contact or lancing someone with an icicle from a distance. Since its official launch, I’ve put in more than my fair share of hours learning the ins and outs of Spellbreak’s spellslingin’ combat. So much so that I feel like imparting some of my wisdom on the subject to those still learning the ropes.

  • Even before you begin a match, you have the chance of swapping out talents. These talents can adjust your playstyle depending on the class you choose. You have the ability to set them for each class if you want something different from the default options.

Spellbreak Talent Selection

  • The classes themselves provide specific perks based on in-game level so it’d be wise to look over them all to see which is more appealing to you. A general rule of thumb is to get all classes to rank 6 so that all talents will be unlocked and available to use.

Spellbreak Class Selection

  • Once you finally enter a match, after exiting the lobby, you’re thrown into the typical “falling from the sky” scenario you see in most battle royales. At this point, you are free to select from where you want to drop in. Some places are better than others in terms of loot quantity but it will take personal experience to figure out which areas feel best to you.
  • While dropping, take the time to observe your surroundings. You fall at the same speed regardless so it’s a good idea to see how many, if any, enemies are dropping in the immediate area. Don’t be the guy who gets taken out early because you didn’t mind your surroundings.
  • After you’ve landed, the scramble to find loot begins. In Spelbreak, you can combine an additional gauntlet with your main class to pull off varying spell combinations. These combos can deal increased damage, apply status effects, and other fun and exciting things. Combos can also counter one another, like in the case of fire and air. The air basic attack can put out fires ignited by enemies or your own. For a basic overview of what gauntlets create which combos, you can look at the Spellbreak Wiki under Elemental Interactions.
  • In addition to other gauntlets, there are Health Potions, Armor Shards, and equippable gear to discover. Both potions and shards can be stacked and, since they heal over time, you can consume more than one to increase the rate at which they heal you. This is definitely something to keep in mind prior to running into battle as you can heal while taking damage.
  • Other items include Amulets, Belts, Boots, and Runes and each come in tiers from common to legendary. The perks provided by the items will increase based on the tier. Amulets provide an increase to your max mana, belts provide max armor, and boots increase your movement speed. A belt is the only way in which you can gain armor, or use Armor Shards, so in most cases it’s a very important item.
  • Runes grant access to a third active ability, providing a non-damaging utility with a cooldown. Something like the Springstep Rune can help keep you afloat by providing a short leap into the air. Other runes like the Teleportation and Invisibility runes are pretty self-explanatory.
  • You can use these runes to create positional advantages against your opponents such as becoming invisible and sneaking up on unsuspecting players. However, invisibility isn’t true invisibility in Spellbreak. It’s more like a distortion, similar to something the predator might use when stalking victims in the jungle. With a little practice, you’ll be able to spot cloaked mages who think they have the upper hand.


  • Always try and flee backwards if you’re feeling overwhelmed by an enemy’s advances. Projectiles in Spellbreak collide which means you can turn your offense into defense if the scenario calls for it.
  • Scrolls are another item you can pick up and use while out on the battlefield. These will bolster your chosen talents based around the categories those talents are found. To elaborate, talents are divided into three categories: Mind, Body, and Spirit. A single scroll will pertain to one of those categories. You can upgrade your talents in each of the categories a total of three times meaning you’ll need 9 scrolls to be maxed out.
  • While picking up scrolls you can still loot surrounding items like chests, consumables, and equipment.
  • Equipment is not as important as your aim. A good player can reach the top spot regardless of the gear they’ve picked up along the way. Don’t get me wrong, gear definitely helps. Just don’t get discouraged if you can’t find a full set of legendaries or the secondary gauntlet you prefer.

Hopefully these tips can help you rack up some more wins in the Hollow Lands. There are still plenty more ways in which to improve out there yet to be discovered. The meta is always shifting so never get too comfortable in how you play. Instead, take what you’ve learned here and apply it to your own experiences to become a true contender.

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