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Can AAA games survive without microtransactions?

But AAA games do not 'need' microtransactions, nor do we need to increase their initial price point because they're so expensive to make without them.
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Are AAA games profitable?

Consequently, the cost of making a AAA game can be very high, with some estimates reaching over $300 million. AAA games often make a significant return on investment despite the high cost, making them a lucrative endeavor for major game studio.
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How long would it take one person to make a AAA game?

Even though these types of games are backed by multi-million dollar development budgets, AAA games can take up to five years or more to make.
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Why are there no AAA games anymore?

The truth is, the AAA landscape has been shrinking for years. Everything has gotten too big, too expensive. The math is simple: games take longer to make, and need more developers to make them, so we are getting fewer of them.
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Are AAA games 70 dollars?

According to an Axios report, Ubisoft CEO Yves Guillemot confirmed that big releases for current-gen consoles (Xbox Series X|S and PS5), like other recent AAA releases, will be priced higher. "Some of the games will come at the same price as the competition. The big AAA games will come at $70," Guillemot said to Axios.
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Can AAA Games Survive Without Microtransactions?

Why are old games still $60 dollars?

The $60 price is mostly due to consumer expectation, so if you're Nintendo or you're Sony or Microsoft or any of the other game publishers out there, if you released your game the base level price being $70, $80, more than that, it's a strong possibility people just won't buy it.
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Why are AAA games so expensive now?

Why are AAA games so expensive? This is because AAA titles are significant releases that typically require months, if not years, of work to produce the end product and they can go through multiple changes during the development process.
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Why are indie games so much better than AAA games?

Another fundamental difference between AAA studios and indie studios is the amount of money invested in each. AAA studios tend to have multimillion-dollar budgets, whereas indie studios have a much slimmer budget, often relying on crowdfunding, like Kickstarter or Indiegogo, to help finance their projects.
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What are the oldest AAA games?

The first ever AAA game is arguably Final Fantasy VII (FF7), which was released by Square in 1997.
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Can you make a AAA game by yourself?

Can one person make an AAA game? Making an AAA game alone would be incredibly difficult, as it takes hundreds of people to create an AAA game . However, Bright Memory is made by a single developer and is the closest game on this list to a AAA studio quality video game.
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Can a indie make a AAA game?

Indie games usually do not enjoy the big budgets that one can associate with AAA titles. This is often replaced by hardwork and dedication on the part of the developers to turn their projects into brilliant games that will be cherished by fans for years to come.
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How many gigs is the average AAA game?

Cut to 2021 and the average size of a AAA game can be anywhere from 4 GB to over 100 GB.
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How many people are needed to make a AAA game?

Team size: The production teams for AAA title video games are huge, with at least 50 to 100 employees working on it. For instance, at Ubisoft, AAA game development involved 400 to 600 staff for open world games, split across multiple locations and countries.
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How hard is it to make a AAA game?

We remember the answer to the question what makes a game triple-A. One of the indicators is a huge team of developers. AAA game development process requires an average of 100 professionals if the work is done from scratch.
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Is Skyrim a triple A game?

Naturally, among the first games to come to mind when thinking of a popular RPG, specifically a triple A game, is Bethesda's The Elder Scrolls V: Skyrim.
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How are Triple A games funded?

AAA games are funded by multi-billion dollar publishers like Activision and Square Enix. Some AAA franchises enjoy yearly releases (even if their players don't always enjoy them), while others see more spaced-out releases, such as Halo and Final Fantasy.
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Why don't AAA games use Unity?

The main problems with Unity are that it doesn't scale well for a very large teams and you don't have the ability to finely manage your memory. Both of those are major roadblocks for AAA game development.
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What indie game genre is most profitable?

Most Profitable Genres For Indie Games

The most promising genres in terms of earnings are RPG, strategy, and simulation. They are followed by adventure, action, sports, and racing games, which are worth choosing only if you are completely confident in your idea.
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What game takes 400 days to beat?

The Longing is a point-and-click adventure game that takes place in an underground kingdom. The player controls the Shade, a lonely creature serving an elderly king. After the king falls asleep to regain his diminished powers, the Shade is tasked with awakening its master after 400 days in real time.
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Why are Triple A games 70?

Microsoft said the price increase comes as development costs continue to rise. Microsoft is planning to raise prices for games made by its studios to $70 next year, the company said in a comment, following other game makers who have made similar moves citing increasing development costs.
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Has there ever been a 20 inning baseball game?

This feat would later be accomplished by the 1971 Oakland Athletics who had games of 21 and 20 innings and the 1989 Los Angeles Dodgers who played two 22-inning contests. The longest doubleheader in Major League history was on May 31, 1964.
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Are games becoming $70 dollars?

Xbox and Playstation titles are getting more expensive, too. $70 is becoming the new normal for major video game releases. Ever since video game titles started retailing for $60 around 2006, the cost of video game production has risen, according to Neil Macker, an analyst at Morningstar.
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When did $60 become standard for games?

The $60 video game dates back to at least the 1990s. Rarely has a game exceeded that price threshold in the three decades since, even as inflation drove the dollar's value to nearly half of what it was in the days of the Super Nintendo.
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When did games become $60 dollars?

The $60 price point was effectively established at the start of the Xbox 360 / PS3 generation, back in 2005, with Activision in particular championing the new price point for the launch of its big headline franchises on the then-new consoles.
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