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Can king move 2 steps in checkers?

A King can move in any direction and 'jump' in any direction one or more pieces, as the limits of the board permit. The King can only jump diagonally over one adjacent piece at a time, in any of the four diagonal directions. Multiple jumps apply to kings as well.
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Can a king move 2 spaces in checkers?

Players still jump to capture, and pieces become kings on the last row, just like in checkers. Standard pieces move one space forward or sideways and kings can move any number of spaces.
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How many steps can a king move in checkers?

When moving and not jumping, Kings can only move one square at a time in any direction to an empty space along a diagonal. They can not move unlimited distances along a diagonal, as in International Checkers. When jumping, Kings can only jump adjacent pieces. They can not jump any distance as in International Checkers.
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What moves can a king make in checkers?

Kings are move powerful than pieces because they can move diagonally forward and back- wards. Kings may combine jumps in several directions–forward and backward–on the same turn. A player wins the game when the opponent cannot make a move.
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Can Kings move two spaces in Chess?

The king can move only one square horizontally, vertically, or diagonally. Once in the game, each king is allowed to make a special double move, to castle. Castling consists of moving the king two squares towards a rook, then moving the rook onto the square over which the king crossed.
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Can Kings fly in checkers?

In international draughts, kings (also called flying kings) move any distance along unblocked diagonals. They may capture an opposing man any distance away by jumping to any of the unoccupied squares immediately beyond it.
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What are the rules of a king in checkers?

Note: After a checker becomes a "King," it can move diagonally forward or backward. Move your checker one space diagonally, to an open adjacent square; or jump one or more checkers diagonally to an open square adjacent to the checker you jumped.
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What is the move limit in checkers?

rules in tournament play

In the two-move restriction, the first move of each side is chosen by lot from 47 playable combinations. The three-move, or American, restriction is an extension of the two-move to black's second move, with about 300 prescribed openings.
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What are the official rules of checkers?

King pieces can move in both directions, forward and backward. Once a piece is kinged, the player must wait until the next turn to jump out of the king row. You win the game when the opponent has no more pieces or can't move (even if he/she still has pieces). If neither player can move then it is a draw or a tie.
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Can you jump 2 checkers at once?

If the space you land on after jumping your opponent's checker puts you in position to jump another of their checkers, you can make a “double jump” in one move. A double jump is when two jumps are made consecutively within a single turn.
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What is the Queen rule in checkers?

A Queen moves by diagonally traversing any number of unoccupied squares. Likewise, when capturing, a Queen can travel over any number of unoccupied squares before and after hopping the piece. Capturing is compulsory and where there is a choice, the move that captures the greatest number of pieces must be made.
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When can you move twice in checkers?

Normal pieces can only double jump forward. Kings can double jump forward or backward. Both normal pieces and kings can be captured in a double jump. A regular piece that jumps and becomes a king can't continue with another jump on that turn.
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How many checkers can you stack?

The official backgammon tournament rules allow to put all 15 checkers on a point. If you want to play with a maximum of 5 checkers, go to the menu Settings and activate the Egyptian Rule.
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Can only a king jump a king in checkers?

Both types of pieces—regular and kings—can jump each other. A regular checker can only jump a king diagonally forward, the same way it can jump a single checker. A king doesn't have any special defensive ability.
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How is a king demoted in checkers?

A King may jump over an opposing piece if the space beyond is vacant. As in regular checkers, multiple jumps are possible. When a King jumps an opposing King, the opposing King is “demoted” and flipped to its man side.
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Can you make three moves in checkers?

The three-move, or American, restriction is an extension of the two-move to black's second move, with about 300 prescribed openings. Eleven-man ballot is a less popular method, in which one piece is removed by lot from each side before the start of a game.
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Can a king not jump in checkers?

An uncrowned piece may only jump diagonally forwards, kings may also jump diagonally backwards. A piece that is jumped is captured and removed from the board.
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Is it possible to double jump?

Spoiler alert: double jumping like Mario in Super Smash Bros. isn't really possible. It's true that there is some force you could apply to the air beneath you in order to push off of it, but we lack the musculature to do so. Otherwise, humans could fly.
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What is the 3 jump rule?

i) The athlete must execute a hop (take off and land on the same foot), step and jump. If either foot touches the ground out of this order, it is a fault. ii) The distance of the run-up is unlimited. iii) No marks shall be placed on the runway but a competitor may place marks alongside the runway.
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Do you have to be a king to double jump?

Yes, but only with a king. Regular pieces can't move or jump backwards. A king can also double jump or more backwards. Technically, there is no sideways in checkers.
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What is the golden rule of jumping?

The basic rule is to jump the first hop and the second step on the same foot. If an athlete takes off on their right foot, the step is with the same foot, then the final jump is kicked off with the left foot. If the athlete launches on their left foot, then the foot sequence is left, left then right.
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How many can a King jump in checkers?

A King can move in any direction and 'jump' in any direction one or more pieces, as the limits of the board permit. The King can only jump diagonally over one adjacent piece at a time, in any of the four diagonal directions. Multiple jumps apply to kings as well.
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Can a king jump 3 pieces in checkers?

Checkers Triple Jump Rules

Kings can triple jump forward, backward or a combination of the two. You can't jump any of your own pieces during a triple jump or any type of jump. If a regular piece jumps into the opponent's back row and becomes a king, that ends the turn.
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Can a king move back in checkers?

Capture Moves - King

A King's capture move is very similar to that of a Man's, but it can be executed forwards or backwards. If a King is next to an opponent's piece (Man or King), behind which there is an empty square diagonally, it must jump over this piece and occupy the empty square.
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What is the best first move in checkers?

Best 1st Move in Checkers. The best opening move (red) is 11-15, which is moving the middle single-corner piece toward the center. This is the move that's referred to as “old faithful” in acknowledgement of it's strength. The best counter move is 22-17, which is moving the middle single-corner piece toward the side.
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