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Can you betray the institute Fallout 4?

You can betray the Institute, when you get near the end of the Institutes story they say theyre building "something". At that point you can take that info to the other factions, which effectively puts you on track to end the game with the new faction.
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Is it bad to side with the Institute Fallout 4?

Unless players are opting for an evil playthrough and don't care about the rights of all Synths, then siding with the Institute should not be opted. Do keep in mind that their endgame quests are fairly entertaining, and more fleshed out than some of the other factions in the game.
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Can you take down the institute Fallout 4?

Once the Brotherhood of Steel is defeated, the Minutemen focus their attention on destroying the Institute. This involves betraying Father and planting a charge on a nuclear reactor that will destroy the Institute from the inside.
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Can you betray Institute with Minutemen?

Yes. The Minutemen are basically a neutral faction. Preston WILL order you to destroy the BOS, however, but only if you choose the Minutemen to destroy the Institute and, basically, go all in with the Minutemen endings.
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Can you betray The Railroad for the institute?

Yes, you can join them, get their tech, get Deacon's perk, then betray them and kill them all, keeping the tech and perk for yourself.
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Fallout 4's Very Evil Alternate Ending - Roleplay a Total Psychopath, Betray Everyone

What happens if I side with the institute?

If you decide to pledge final loyalty with the Institute Faction in Fallout 4, then you will no longer be able to complete quests or contact allies of other factions. You will need to complete a select number of quests that require you to wipe out both the Brotherhood of Steel and the Railroad.
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Can I join the institute and then betray them?

You can betray the Institute, when you get near the end of the Institutes story they say theyre building "something". At that point you can take that info to the other factions, which effectively puts you on track to end the game with the new faction.
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What is the best faction to side with in Fallout 4?

Additionally, the enemies of the minutemen are silent enemies they do not kill everyone in their line of sight they hide and wait for the minutemen. All these reasons make the minutemen the best faction to join in fallout 4.
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Can The Minutemen destroy the Brotherhood and Institute?

Yes. The Minutemen are basically a neutral faction. Preston WILL order you to destroy the BOS, however, but only if you choose the Minutemen to destroy the Institute and, basically, go all in with the Minutemen endings.
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Is Nuclear Family the end Fallout 4?

The Fallout 4 mission Nuclear Family is a main scenario quest, and is covered as part of IGN's complete Walkthrough. This quest begins immediately after finishing Airship Down. Head back to The Institute and speak with Father. This marks the end of the main scenario.
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What companions do you lose if you side with the institute?

If you choose to side with institute or brotherhood then you lose Deacon.
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What institute has the best ending Fallout 4?

Uniting with the Commonwealth Minutemen therefore leads to the best ending, allowing players to take on a more active role in Fallout 4.
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Can you make Shaun leave the institute?

Shaun (designation: S9-23) is a prototype synth created by the real Shaun and lives in the Institute, unless the Sole Survivor opts to destroy the Institute during the mission The Nuclear Option, after which he can be sent to the Commonwealth or left to die in the Institute's nuclear explosion.
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Does the institute have a happy ending?

In the end, the Institute's management reveals that the organization truly believes its ill treatment of telepathic and telekinetic children is for the greater good of the world: taking out possible terrorists and neutralizing those who have the potential to start wars with their precognitive flashes.
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Is Shaun evil Fallout 4?

Type of Villain

Shaun, also known as Father, is the son of the Sole Survivor and the leader of the Institute in 2287. He serves as the main antagonist of Fallout 4 unless the player character chooses to side with him.
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Why the Institute is the best ending?

They HAVE to have killed the origional person to replace them. The institute DID commit crimes in the name of science and progress, there's no defense to that. But what changes the Institute ending to be the best one is that YOU becomes the leader of the most well-prepared faction for the future.
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Should I tell The Minutemen to stand down?

Assuming you'd like to continue The Institute storyline, tell The Minutemen to stand down and be sure not to kill any Institute forces. When you've made it inside the homestead, talk to your contact Enrico Thompson.
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Can you betray every faction in Fallout 4?

__________________________ The short answer is yes, you can destroy all 3 if you choose to.
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Is Father Shaun really?

Shaun, also known as Father, is the son of the Sole Survivor and is the director of the Institute in 2287. He serves as the primary antagonist of Fallout 4 for three of the game's four endings.
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Who is the best ally in Fallout 4?

Fallout 4: All Of The Companions, Ranked
  • 8 MacCready.
  • 7 Preston Garvey.
  • 6 Cait.
  • 5 Dogmeat.
  • 4 Nick Valentine.
  • 3 Strong.
  • 2 Paladin Danse.
  • 1 Curie.
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Is it OK to join all the factions Fallout 4?

Yes indeed. In fact, you are tacitly encouraged to join all four of them. The thing is, as you progress down the various faction plot lines, eventually each and every one of the four factions is going to force you to betray another one, possibly two of the others.
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How many endings does Fallout 4 have?

There are four endings to Fallout 4. The main story concludes once you reach the institute. After that point, you're given the choice of either helping one of the main four factions. All four factions will have been met by that time, they are the Brotherhood, the Minutemen, the Railroad, and the Institute.
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How to get banished from the institute without killing anyone?

Simply taking too long in dispatching the synth guards will put the Institute on Alert and you will be banished. Bring a few Stealth Boys to get out without killing anyone important.
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Is the Institute bad in Fallout?

The Institute is evil, it's a cult. Their end goal might seem noble but as I believe it's implied or outright stated that they're the ones responsible for bringing the FEV to the world.
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How many settlements do I need to fight the institute?

Once there are eight settlements, the Castle will come under attack by the Institute, triggering Defend the Castle.
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