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Can you play a 1 after 13 in Rummikub?

a group, consists of three or four tiles of the same number and different colours; a run, consists of three or more consecutive numbers of the same colour. In American Rummikub® '1' tiles can be used as high or low, but not both at once. So 1-2-3 and 12-13-1 are both valid runs, but 13-1-2 is not.
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Can you put a 1 after 13 in Rummy?

Playing your tiles

A 1 is only valid in front of a 2, and never after a 13. So this is not valid: 12131 . You play a set if you play three or four tiles with the same number, in different colors, like 777 or 1111 .
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What are the time limits for Rummikub?

Players have a time limit of 1 minute per turn. If by the end of 1 minute the player has failed to successfully manipulate tiles on the table, all tiles must be returned to their original position and three tiles must be taken from the pool as a penalty.
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Do you use 13 or 14 tiles in Rummikub?

Rummikub's main component is a pool of tiles, consisting of 104 number tiles and two joker tiles. The number tiles range in value from one to thirteen in four colors (blue, red, yellow, and black). Each combination of color and number is represented twice.
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What is the 30 rule in Rummikub?

If a player cannot lay down at least 30 points, the player draws a tile from the pool. This completes the player's turn. One important rule of Rummikub is that a player cannot add to another group or run during the player's first turn.
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How to play Rummikub

What is the joker rule in Rummikub?

A joker may be substituted for any tile and its point value is the same as the tile it represents when melding, and worth 30 points when held on your rack while another player wins. If there are more than 3 tiles in one group or run, you can take the excess to make a new group or run.
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Can you have a run of 5 in Rummikub?

RUNS: All runs must consist of at least 3 tiles of the same color. However, the rules never gives any examples of more than 4 tiles in a run.
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Can you steal a joker in Rummikub?

Players cannot retrieve a joker before they have laid their initial set(s). A set containing a joker can have tiles added to it and can be split apart or have tiles removed from it. The joker has a penalty value of 30 points if it remains on a player's rack at the end of a game.
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Can you stack tiles in Rummikub?

Each player picks a tile; the player with the highest number goes first. Return the tiles to the table and mix them. (Rummikub Twist tiles are specially designed to stack, so for ease of play we recommend that you stack the tiles on the table in piles of 7). Each player takes 14 tiles and places them on his/her rack.
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Is Rummikub a fast game?

Each player takes 14 tiles and goes onto make groups consisting of the same number but different colors (three or more of the same numbers in different colors), or the same color with different numbers (consecutive numbers of the same color). Rummikub is easy to learn, fast moving and different every time it's played!
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Can you have more than 4 in Rummikub?

Rummikub 6 comes with 160 tiles, whereas the original came with 106 tiles for 4 players. So, you are getting an extra set of 52 tiles in the 4 base colors, plus another set of jokers.
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Can an ace be a 1 in rummy?

Face cards (Jack, Queen, and King) are worth 10 points. Aces are worth 1 point each.
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What are the basic rules for 13 card rummy?

13 card Rummy game is a skill-based game that requires players to form sets or sequences in order to win. In 13 Card Rummy, each player is dealt 13 cards, of which they have to form at least one pure sequence and one impure sequence. Without the formation of a pure sequence, a player cannot win a 13 card Rummy game.
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Can you replace a color change joker in Rummikub?

A joker can be retrieved from a set on the table by a player who can replace it during his turn with a tile of the same numerical value and color it represents. The regular tile goes where the joker was - same value, same color if it's a run.
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Can you use 2 jokers in one run in Rummikub?

According to these tournament rules, two jokers in one meld is a legal move. Either joker can be used to complete any Meld (either Set or Run). Two jokers can be used in a single Meld.
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What happens if you draw all the tiles in Rummikub?

The play ends when a player manages to meld all the remaining tiles in his hand except for one, which is the final discard. This player is the winner. Note that you are not allowed to draw a tile and then meld all your tiles, leaving yourself with no discard.
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What is the best tactic in Rummikub?

Jumbling tiles is the best Rummikub winning strategy. So, play your move, keeping in mind the moves of other players. At the same time, being attentive is a strategy you cannot miss. Remember the tiles you have used and plan the moves accordingly to escape penalty points.
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How luck based is Rummikub?

But no matter how good you are at reorganizing the board to place your tiles, this game is still about 70% pure luck, and you can easily lose if you have unlucky tiles. It's very entertaining, and I still play it with friends (who can't handle me killing them in Risk) to pass the time. =)
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Can you break up a run in Rummikub?

The player splits the run and uses the red 6 to form two new runs. The player places a blue 1 from the rack with the orange 1 from the run and red 1 from the group to form a new group.
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What is the wild tile in Rummikub?

WILD TILES–The two Wild tiles can be used in place of any tile in a Set or Run and will assume the point value of the tile it represents when played. The object of Classic Rummy Tiles is to be the first player to “go out” (use all the tiles on your rack) to end a round.
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Does the color of the joker matter in Rummikub?

The game comes with a black and a red joker. Those colors are meaningless. As stated above, if you start your turn with a joker on the table, you must replace it with the tile it represents from your rack. The joker is now wild, but must be played as part of a new set, not be added to a previously played one.
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