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Can you sacrifice your Commander?

You can also sacrifice your opponents' commanders as long as they're under your control.
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Can you return your Commander to your hand?

You can never return an opponent's commander (or any other card) to your hand. All cards that return cards to hands always specify that they return the card to their "owner's hand". A card's owner is not its controller. While a card's controller can change throughout a game, the card's owner cannot.
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Can I let my Commander go to the graveyard?

Yes, you can choose to have your commander in the graveyard. If you have a reason that you'd like to leave your commander rest in peace (say to revive it or cast it without paying commander tax), feel free to let your commander die. It's a choice you get whenever your commander moves zones.
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Can you destroy a Commander?

Any permanents you use to lock down their commander can be destroyed. Any other tricks you pull can be negated through some combination of Pull from Eternity, Elixir of Immortality, Mastermind's Acquisition, and Brand.
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Can you exile your own Commander?

Yes. If a commander would leave the battlefield, it's owner may choose to have it go to the command zone with tax instead of wherever it was going.
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Back to the Basics - Sacrifice

Can you lose to Commander damage from your own Commander?

You sure can. The specific rule for commander damage doesn't specify that an opponent's commander had to deal the damage, just that a specific commander needs to deal damage. If you somehow take 21 or more damage from your own commander, you still lose the game.
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What happens if my Commander dies?

The Commander goes to the graveyard, then before either player would receive priority and triggers are placed on the stack the owner may choose to put it into the Command Zone. so the opponent can choose to do it before you even get a chance to respond.
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What happens if you exile a Commander?

If Gerrard is your commander, you can exile it into the command zone from your graveyard. You'll still return your artifact and creature cards.
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What happens if someone exiles your Commander?

Whenever a Commander is exiled or enters the graveyard, they are returned to toe command zone. The only zones your commander remains in are: Command zone.
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What is rule 0 Commander?

Rule 0 is an unofficial rule in Commander that allows players to modify the rules of a non-competitive game. The catch? Everyone who's participating has to agree to the changes before the game begins. If you're familiar with the term “house rules,” it's the same concept.
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What happens if you mutate your Commander?

If your commander is mutated into a pile then the merged creature does commander damage and counts as your commander regardless of its location in the pile.
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What happens if dark imposter exiles a Commander?

Once Dark Impostor leaves the battlefield, it will no longer have the activated abilities of the creature cards exiled with it. If it returns to the battlefield, it will be a new Dark Impostor with no connection to those exiled cards.
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When your Commander dies how much does it cost?

In short, the Commander Tax says that you must pay an additional 2 mana, of any color, for each time you've previously cast your commander from the command zone. This additional cost applies any time you cast your commander from the command zone, but not if you're casting it from your hand.
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Can an opponent steal your Commander?

Yes, you can take control of someone else's commander. The rule about returning the commander to the Command Zone reads (emphasis mine): 903.9. If a commander would be exiled from anywhere or put into its owner's hand, graveyard, or library from anywhere, its owner may put it into the command zone instead.
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Can Commander decks be over 100 cards?

Size: A Commander deck must be exactly 100 cards, including the Commander. In other words, an EDH deck consists of one Commander (or two if both have Partner) and 99 (or 98) other cards.
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Can your Commander be a Planeswalker?

Yes, believe it or not. A planeswalker can only be a commander if it specifically states on the bottom of the card, “this card can be your commander.” If it doesn't have that line of text, forget it. Pick a legendary creature instead.
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Can a Commander partner with itself?

Note that while the Partner ability does not explicitly prohibit a card from being partners with itself, the singleton rule of Commander formats prevents it nonetheless.
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Can grave betrayal take commanders?

Am I correct that Grave Betrayal can now steal commanders? No because it dies, then moves from the graveyard to the command zone. In doing so, it changes zones and becomes a new object with no memory.
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Do you lose if your Commander dies?

It can either go to the graveyard or back to the command zone. Infact anytime the commander would be sent to the graveyard, exile or your deck you can instead choose to send it to the command zone.
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Is a Commander a permanent?

903.3d If an effect refers to controlling a commander, it refers to a permanent on the battlefield that is a commander. If an effect refers to casting a commander, it refers to a spell that is a commander.
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Can you go over 100 in Commander?

A commander deck has to be 99 cards + the commander, for a total of 100. It cannot be any more or any less. 903.5a Each deck must contain exactly 100 cards, including its commander.
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Can you cast your Commander without paying?

If you wish to cast your commander without paying its mana cost, you must cast it while the triggered ability of Geode Golem is resolving. You can't cast for free it later in the turn.
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What is the life total for Commander?

In Commander, each player starts with 40 life instead of 20. Your Commander sits in their own special zone and can be cast whenever you can afford them.
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What is the tuck rule for commanders?

"The tuck rule" was the way commanders used to work with cards like Spell Crumple and Oblation . The TL;DR is that if a commander would go to any non-battlefield zone from any other zone, its owner may instead return it to the command zone.
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Does fog prevent Commander damage?

Fog can be cast at instant speed, which means that you can use it to prevent damage during any turn, even one when you're not being attacked.
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