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Can you use a 7 to get out in Sorry?

A “7” must not be used to Start a Man Out and must not be used to move a piece backward. forward 10 spaces must move a man backward 1 space even if that man is in the Safety Zone. one of his men forward 11 spaces and if he does Not Wish to change places with any Margin Men of an opponent.
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Can you use a 7 to get out of start in Sorry?

The seven cannot be used to move a pawn out of Start, even if the player splits it into a six and one or a five and two. The entire seven spaces must be used or their turn ends. The player can not move their pawn backwards with a split. Move a pawn eight spaces forward.
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What are the rules for 7 in Sorry?

7 Either move one pawn forward 7 spaces--OR split the forward move between any two pawns. Notes: • You may not use 7 to start a pawn. If you use part of the 7 to get a pawn HOME, you must be able to use the balance of the move for another pawn.
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Do you need the exact number to go home in Sorry?

Getting your pawns home sounds simple, but it may take time because other players will bump you back to START. You also need to draw the exact number of spaces between a pawn and your home space in order to get there. The number cannot be higher than the amount of spaces between your pawn and the HOME space.
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Did they change the rules of Sorry?

Each player now only gets three nubbins, card restrictions have been lifted and players move around the board faster. Plus, there's this new Fire and Ice feature that modifies the rules for nubbins that are assigned one.
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How to Play Sorry

How do you play 7 down?

7 Up 7 Down is a dice-based casino game. To win, you have to guess if the total on a pair of dice is equal to 7, above 7, or below 7. If your call matches the total value, you win, or else you lose.
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What numbers get you out in trouble?

On your first turn, you must pop a number 6 to move one of your pegs out of HOME and into START on the playing track. You pop only once. If you do not pop a 6 on your first turn you cannot move any of your pegs and must wait until your next turn to try again.
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How to win in 7 and a half?

Here it may be played between 4, 5 or 6 players. Usually players bet small amounts of money in every hand, and there is not any specific goal to win a whole game. Each player competes against the bank; the goal is to sum seven and a half or a close number, without exceeding.
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What is the rule of 7 game?

Sevens is a card game where players one by one lay their cards in suit order, and then numerical order starting with the 7. As the 7 is the starting point for all 4 suits, players can either go in ascending or descending orders when making their moves with the ultimate goal of getting rid of all your cards first.
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What is 7 in a row card game?

Sevens is also known as Fan Tan, Dominoes, or Parliament depending on who you ask. Regardless of the name, the goal is to get rid of your cards first in order to win. The only things you need are a deck of cards, some friends, and the ability to put cards in sequential number order.
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What are slide rules in Sorry?

SLIDE: Land on the first space of a SLIDE that's not your color and you move all the way to the end of it, bumping any pawn in your way back to its own START space(s). Land on a SLIDE of your own color, and you don't slide. on a subsequent turn move back into the ZONE if the spinner allows.
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Can you forfeit your turn in sorry?

Only one of your pawns may occupy a space at a time, except for the start area or home. If your only possible move would require you to land on a space already occupied by one of your other pawns, you forfeit your turn. If at any time you cannot move, you forfeit your turn.
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Can you bump yourself out of safety zone in sorry?

Safety Zone Entry Space: When moving along the outside track, you may not move your pawn forward beyond your own SAFETY ZONE entry. However, you may pass the entry space on a backward move (4 or 10 card) or as the result of a "SORRY!" or "switch" (11) card played against you.
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What is the fire rule in sorry?

This Sorry game includes special fire and ice power-up tokens that give your pawns more powers against other players. If you're lucky enough to get the ice token, your pawn can't be bumped or sent back, and the fire token lets you bring an extra pawn into your home space on the board.
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What happens if you need a 1 to win in Trouble?

When a player rolls a 1, they do NOT get to move but the other players have the opportunity to move a piece from "home" into the "start" position.
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What is the oldest continuously played board game in the world?

Go, also known as Wei Qi, is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day.
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How is Lucky 7 played?

Gameplay. Lucky Seven is played with seven numbered coasters (per player) on a flat surface. The goal of the game is to turn all seven coasters number side up, to accrue the most points. With more than one player, the coasters are shuffled, players each choose a coaster and the player with the highest number starts.
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How to play 7 and 11?

The first player throws the dice. If they roll a 7, an 11 or a double, the roller chooses a player to drink. If the roll is none of those, then the roller passes the dice to the left. Once a player rolls a 7, 11 or a double, they choose a player to drink.
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What is 7 7 7 in blackjack?

7-7-7 (House Rule)

If player hits on a pair of 7 and obtains 7 as the third card, player wins their bet 21 fold. If the dealer has a hand of 21 then the deal is canceled off.
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Why is there no 6 or 9 in Sorry?

Movement is handled by drawing from a deck of cards and following the instructions on the card. These cards are numbered from 1 to 12, skipping 6 and 9 because they thought people would get too confused, with additional “Sorry!” cards.
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Can you stack fire and ice in Sorry?

Yes, you can freeze a token that has fire. It then simply cannot move, as per usual ice.
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What is the most famous slide rule?

FABER-CASTELL 2/83N slide rule is considered by some to be the finest and most beautiful slide rule ever made. but the cheapest slide rules displayed squares and roots; most also computed cubes, cube roots, inverses, sines and tangents.
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