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Do commanders start in your deck?

All commanders start in the command zone. The mana value of a player's commander increases by two for each time it has been cast from the command zone. This cost is in addition to its original mana value.
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Are commanders part of your starting deck?

A Commander deck must contain exactly 100 cards, including the commander. If you're playing a companion, it must adhere to color identity and singleton rules. While it is not part of the deck, it is effectively a 101st card.
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Do you start with your Commander?

At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it's been cast from the command zone this game.
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Where do I start when building a Commander deck?

Start by listing 30 to 40 cards that synergize well with your chosen commander or archetype's game plan. I like this range to give you more flexibility on what cards you want to add and which ones can be cut.
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How do Commander decks work?

Commander is a format where players construct 100-card decks, with each card (except basic lands) appearing no more than once. The format is primarily played with four players, each with their own deck.
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Attractions, Meld & 3 Commanders to One Deck!? We Play Your Decks and the Winner Sends It to You!

How do I start playing MTG Commander?

The simplest way to build your first Commander deck is to find a legendary creature you like and then get a bunch of cards that support what they do. The easiest way to do this, outside of sourcing all of the cards yourself, is to buy one of the premade decks that Wizards of the Coast sells.
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Are Commander decks 99 or 100 cards?

Size: A Commander deck must be exactly 100 cards, including the Commander.
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Where do I start in Commander?

All commanders start in the command zone. The mana value of a player's commander increases by two for each time it has been cast from the command zone. This cost is in addition to its original mana value. If any single commander deals 21 combat damage to a player during the game, that player loses.
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How should Commander deck be structured?

There are no hard-and-fast rules for building a Commander deck, apart from the singleton nature and a list of banned cards, like any other Magic: The Gathering format. The average deck should have somewhere between 34-42 lands, depending on its level of mana ramp, and its synergy with lands specifically.
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How many basics should a Commander deck have?

As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck. Naturally, you want as many special lands as you can find. Lands that generate more than one colour of mana or that have special abilities are always a great shout.
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Can you play your background before your Commander?

But just like partner commanders, you can't have a background as a second commander with just any old card. Your commander creature needs to have the “choose a background” static ability to do this, which of course is only present on select commanders in Commander Legends: Baldur's Gate.
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Can you play your Commander at any time?

Your commander (a legendary creature of your choosing) starts the game in the command zone. You can cast your commander from your command zone any time you could normally cast it.
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What is rule 0 Commander?

Rule 0 is an unofficial rule in Commander that allows players to modify the rules of a non-competitive game. The catch? Everyone who's participating has to agree to the changes before the game begins. If you're familiar with the term “house rules,” it's the same concept.
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When can I put my Commander in the command zone?

903.9a If a commander is in a graveyard or in exile and that object was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone. This is a state-based action.
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Can you have 2 commanders in your deck?

A player can have two commanders if both have partner. Because both commanders start the game in the command zone, the remaining library is only 98 cards. Your two commanders are treated individually for all other Commander rules. If either leaves the battlefield, you can return it to the command zone instead.
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Can prismatic bridge be your Commander?

The Prismatic Bridge is the true commander for this deck. Your early game will likely be spent trying to create a land base that allows you to tap for and get it out as soon as possible. Players know how powerful this is, so be sure to look out for potential opposing interaction when preparing to cast it.
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What is the standard order of a deck?

Ask the participants to work jointly and arrange the deck of cards in a regular order with all Clubs, followed by all Hearts, all Spades, and all Diamonds. Within each suit, the cards should be in this order: Ace, 2, 3, 4, 5 6,7, 8, 9, 10, Jack, Queen, and King.
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What is the best structure deck?

What Are The Best Structure Decks In Yu-Gi-Oh?
  • Onslaught Of The Fire Kings. ...
  • Master of Pendulum. ...
  • Emperor Of Darkness. ...
  • Dinosmasher's Fury. ...
  • Soulburner. ...
  • Order Of The Spellcasters. ...
  • Rokket Revolt. ...
  • Shaddoll Showdown. Lastly, I think Structure Deck: Shaddoll Showdown is a big win for both both new and long-time players.
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What is the rule of 8 in Commander deck building?

The 8x8 Theory is a mathematical approach to deckbuilding for the EDH/Commander format. You start with your commander and 35 land slots, choose 8 different kinds of effects you would like to see played in your deck, and then pick 8 individual cards for each of those effects, yielding a clean total of 64 spells.
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Who has priority in Commander?

In the simplest terms, priority is like a talking stick. The player whose turn it is gets to say something first. Then each player after them gets a chance to reply to what the Active Player said. If no one has anything else to say, we go to the next step of the turn and we start over again.
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Can you play Commander 1v1?

Duel Commander is an adapted rule set that takes Commander from a multiplayer format to 1v1 while still keeping the original essence. But there are important changes, like a different banlist. After all, what's broken in a 1v1 context is really different from what's broken in multiplayer games.
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Can any planeswalker be a Commander?

A planeswalker can only be a commander if it specifically states on the bottom of the card, “this card can be your commander.” If it doesn't have that line of text, forget it. Pick a legendary creature instead.
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How many Planeswalkers can you have in Commander?

How Many Planeswalkers Can You Have in Your Commander Deck? Again, there is no limit. Just make sure you abide by the singleton and color identity rules of the format.
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Can you have more than 1 legendary in a Commander deck?

In Commander, you can only have one copy of any card except basic lands. The total number of legendary creatures in a deck is not restricted. While you can have four of any legendary in your deck, don't forget that if you already have a legendary card of the same name out, you will have to choose one to sacrifice.
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How many rares are in a Commander deck?

Commander Legends: Battle for Baldur's Gate contains 141 commons, 120 uncommons, 77 rares, and 22 mythic rares. Many of these cards appear in alternate treatments as detailed above. You can find all the foil-etched cards in Set and Collector Boosters.
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