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Does 60 fps need motion blur?

At 60fps, you don't need any motion blur to fake a sense of speed. The scenery flies by fast enough for your eyes to create the illusion itself.
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How much FPS do you need for motion blur?

To help you decide what's best for you, here are a few common options. 24fps – As stated above, this is the minimum speed needed to capture video while still maintaining realistic motion. If you capture a really busy scene at 24fps, you'll see a lot of motion blur.
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Is motion blur really necessary?

If you're running a game around 30 fps or lower then motion blur can help the player smooth everything out and make it appear more fluid than it is. If you're on a powerful PC and getting a solid 60 FPS then motion blur is far less helpful and can actually be detrimental particularly if it's done poorly.
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Does motion blur make FPS better?

Yes, disabling motion blur can improve the frames per second (FPS) in games. Motion blur is a graphical effect that blurs the image as objects move quickly across the screen. By disabling this effect, you can reduce the amount of processing power required to render images, resulting in higher FPS.
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Is 60 FPS blurry?

60 fps greatly reduces LCD motion blur

But there's an important detail: The screen isn't blurry, it only looks blurry.
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WHY 120fps IS OVERUSED. FRAME RATE GUIDE: 60/120/180fps

Why does my 60 FPS not feel smooth?

Why High FPS but Not Smooth Issue Is Happening? The not smooth gaming experience can be happening even with high FPS due to an issue with your CPU, Graphics card, RAM, PSU, or drivers. Moreover, incorrectly set VSync settings or a problem with Windows update or BIOS can make your game stutter.
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What resolution is best for 60 FPS?

Resolution
  • 4K is awesome, but creates large files.
  • If space is not a concern, we love shooting at 4K 60fps. This gives you the ability to do slow motion at high resolution.
  • If you are low on space, 1080 works great as well.
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Does motion blur ruin quality?

If the flight speed is too high or if shutter speeds are too long, this can lead to motion blur. Motion blur reduces the quality of the images and has a negative effect on the mapping products.
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Does motion blur cover low FPS?

Motion blur.

While this can help disguise low frame rates, the artificial effect often has a small performance impact of its own.
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Does 120Hz reduce motion blur?

Higher refresh rates: 120Hz and beyond

Higher refresh rates don't, in and of themselves, fix the motion blur problem.
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Is motion blur bad for gaming?

Motion blur is useful on consoles and slow computers which can't run games at a decent FPS - it makes motion appear less choppy. It should never be used if you can run the game properly, though.
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Does motion blur cause lag?

An effect like motion blur in a video game typically won't add latency, but it almost always will reduce frame rate.
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Do people see motion blur?

Motion blur is the visual streaking or smearing captured on camera as a result of movement of the camera, the subject, or a combination of the two. The human eye naturally registers motion blur in real life, so a subtle blur in film often mimics reality better than if it were absent.
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How much slow-motion for 60 FPS?

60 fps: 2 seconds. 120 fps: 4 seconds. 240 fps: 8 seconds. 480 fps: 16 seconds.
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Is 60 frames per second good?

Most video games today are developed to hit a frame rate of 60 FPS, but anywhere between 30 FPS and 60 FPS is considered acceptable. That's not to say that games cannot exceed 60 FPS—many do—but for anything below 30 FPS, animations may become choppy and show a lack of fluid motion.
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Is 60 FPS better than 30 FPS?

As you see, users may need different frame rate for various scenarios. Generally speaking, 30fps video has the best quality & space-saving balance, and 60fps will keep the video with better motion graphics.
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Should I use motion blur in 30 FPS?

Don't use motion blur. 30 FPS is alright as long as it's stable and not changing.
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Why do gamers hate motion blur?

As has been said, motion blur essentially requires extra processing power in order to make rapid motion look worse. Sure, it makes a game look more “cinematic", but as a gamer i consider anything that obstructs my ability to process what's going on to be a cardinal sin, especially if it needlessly impacts performance.
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Why does 60 fps look so much better?

Due to the heavy amount of motion blur in moving scenes at low frame rates, you immediately loose the gained resolution detail. At 60 fps, that motion blur problem is largely eliminated, and 4K will look like it's supposed to look – extremely sharp and full of detail.
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Is 60 fps slow for gaming?

Any frame rate at 60fps or above is considered a high-speed frame rate. For example, 60fps, 120fps, and 240fps would all be considered high speed and are typically used for slow-motion video.
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Is 30 or 60 fps noticeable?

The difference between them is not immediately noticeable, but it's there! Unless you want to reproduce old movies or get that cinematic feel, look no further than 30fps.
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How do I make 60 FPS not look choppy?

If you're having this issue and are on a high hertz monitor like I am (240 hz), simply go into Windows settings and lower the hertz to 60. While you're at it, go into your GPU's control panel and enable Vsync. Enable Vsync in your games as well. After all that's done, your videos should look buttery smooth.
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How do I make my 60 FPS stable?

Increase FPS and enhance the gaming experience through the below measures.
  1. Update graphics card drivers. The graphics card is central to the gaming performance. ...
  2. Change video game settings. ...
  3. Enable Game Mode in Windows 10. ...
  4. Lower the resolution. ...
  5. Manage power option. ...
  6. Overclock graphics card. ...
  7. Increase RAM. ...
  8. Replace the graphics card.
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How many FPS is considered smooth?

45-60 FPS: Smooth. Most PC gamers aim to achieve frame rates in this range. 60+ FPS: Very smooth.
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Why do people disable motion blur?

Motion blur, film grain, and depth of field are the worst graphical settings in any game. Motion Blur in video games is an archaic effect originally used to give the illusion of fluidity for games that ran at 30 fps on older consoles. It is wholly unneeded now if your game runs at ~60 fps or above.
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