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How big could PS1 textures be?

Texture pages on the PS1 hardware had a limit of 256 by 256 pixels and so it seems this was generally the largest texture size most models used. These days games often use multiple 4k (4096x4096) textures per model, especially for hero props or primary characters so this is somewhat limiting.
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How many polygons could PS1 render?

Level 1: Reproducing the limit of hardware performance

The PS1 has a polygon processing capacity of 360,000 polygons per second. That means 12,000 polygons per frame in a 30FPS game. Since there is a lot of other things processing, the total number of polygons in one screen has to be 10,000 polygons.
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What resolution were PS1 graphics?

Its video output, initially provided by a parallel I/O cable (and later a serial I/O used for the PlayStation Link Cable) displays resolutions from 256×224 to 640×480 pixels. Different games can use different resolutions.
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How many colors could the PS1 display?

Maximum color depth of 16,777,216 colors (24-bit true color) 57,344 (256×224) to 153,600 (640×240) colors on screen.
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How big can a PS1 game be?

The original PlayStation had 7,918 software titles released for the platform worldwide. Each of those titles came on a CD-ROM with 660 MB of storage capacity. So all you'd need to store every PS1 game ever made is a little over 5 terabytes, which you can buy from Amazon for about a hundred dollars.
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Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

How many PS1 games can fit on 128gb?

– 128 GB will fit ~200 games. – 256 GB will fit ~400 games. – 512 GB will fit ~800 games. – 1 TB will fit ~1,600 games (this is way over half the entire PlayStation library on one card).
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Did the PS1 have a GPU?

32-bit data bus: In the PS1, the data bus forks into two buses. Main Bus (32-bit) → Connects the MDEC and GPU. Sub Bus (16/8-bit) → Connects the rest of the chips and I/O. This bus is bridged by the Bus Interface Unit, which also enables access to special ports of the GPU and SPU.
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Is N64 more powerful than PS1?

1 Overall Power - N64

Again, the N64 wins here. The Ps1's running power paled in comparison to the N64–at least on paper. The Ps1 ran at 33.8Mhz MIPS R3000a CPU, while the N64 ran at NEC VR4300 CPU (MIPS R4300i based) and clocked in at 93.75Mhz. The N64 was three times as fast as the Ps1.
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How much RAM did the PlayStation have?

*original plan for PS1 was for it to have *1* MB of main memory, but developers pushed for 2 MB. *originally, Katata (Dreamcast) was to have 8 MB main, 8 MB video, with the possibilty of 16 MB main, which Sega opted for.
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How much FPS did the PS1 have?

Conversation. Fun info... PS1 launched with 12 games in NA, 5 are 60 fps. PS2 launched with 26 games in NA, 21 of those games are 60 fps PS3 launched with 13 in NA, 2 are 60 fps.
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How much FPS is PS1?

In Europe, that format was called PAL and had a refresh rate of 50hz and a frame rate of 25 fps. In North America, the format was NTSC, and had a higher refresh rate of 60hz and a standard frame rate of 30fps.
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Why were PS1 graphics shaky?

This is because of two things: the affine texture mapping was incorrect, and there was no sub-pixel precision. The sub-pixel part is kinda float-related (though you could make use of fixed point too).
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What pixel ratio was PS1?

As for the aspect ratio, you're given the choice between six different modes: Native resolution, 1:1, 4:3 for 16:10, 4:3 for 16:9, Square Pixels and Wide Zoom (stretched). By default, the aspect ratio is set to “4:3 for 16:9”. Given that 99% of the PS1 games are designed for 4:3 screens, I would stick with this option.
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Why do PS1 polygons wobble?

Modern Vintage Gamer recently posted a video describing why the PS1's graphics sometimes “wobbled”, while games from the N64 wouldn't exhibit the same behavior. In short, the answer is a combination of the graphics chips, as well as the buffering and scaling capabilities of each.
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What voltage is Playstation 1?

The Japanese PS1's power supply is 110v, The European PS1's power supply is 220v-240v, but I presume that both of these power supplies convert and output about 12 or 16 volts to the motherboard since on both motherboards I did not find capacitors with a higher voltage than 16.
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Has anyone ever beaten every N64 game?

Enthusiasts were tasked with completing all available titles, which is 296 different games to be exact. Canadian Twitch streamer AceGamerSam has now won the challenge after a whopping five and a half years, earning himself the title of N64 King.
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Was PS1 32-bit?

The PlayStation, one of a new generation of 32-bit consoles, signaled Sony's rise to power in the video game world. Also known as the PS One, the PlayStation used compact discs (CDs), heralding the video game industry's move away from cartridges.
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Is PS1 60 fps?

TIL the PS1 has more games running at 60FPS than either of the next-gen consoles. : r/pcmasterrace.
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How much RAM did the N64 have?

In terms of its random-access memory (RAM), the Nintendo 64 was one of the first consoles to implement a unified memory subsystem, instead of having separate banks of memory for CPU, audio, and video operations. The memory itself consists of 4 megabytes of Rambus RDRAM, expandable to 8 MB with the Expansion Pak.
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Does PS have RTX?

There's also a massive list of gaming laptops with RTX GPUs included as a specification option, which includes pretty much every gaming laptop released in the last few years. Ray tracing isn't limited to PC either. The Xbox Series X and PlayStation 5 both have support for Ray Tracing.
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What was the largest PS1 memory card?

PS1 memory cards: 128 kilobytes PS2 memory cards: 8 megabytes.
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Was PS1 128 bit?

I remember older game systems performance being measured in “bits”- N64 was 64 bits, PS1 was 32 bits, NES was 8.
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