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How big is an indie dev team?

Indie games are usually made by companies with less than 30 people, and some are even made by less than five people. On the other hand, AAA games
AAA games
In the video game industry, AAA (pronounced and sometimes written triple-A) is an informal classification used to categorise games produced and distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of games.
https://en.wikipedia.org › wiki › AAA_(video_game_industry)
are made by much bigger companies, usually with hundreds of employees.
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How big is the average indie game dev team?

You can create an indie game alone, but often it is done by small teams of 5-10 people. So, “indie” means independent of major publishers.
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What is the average size of a game dev team?

The development of a complete game usually involves a team of 20–100 individuals with various responsibilities, including designers, artists, programmers, and testers.
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How big is the average indie game studio?

In the indie game industry, studios are often made up of less than ten people (sometimes even one person) and usually depend on crowdfunding and donations to fund their games.
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How big are AAA game development teams?

AAA studios are usually much larger than indie developers, with hundreds or even thousands of employees. Bigger teams, typical in a AAA studio, can lead to more hierarchy and bureaucracy— which can be both good and bad.
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How many people does it take to develop a AAA game?

We remember the answer to the question what makes a game triple-A. One of the indicators is a huge team of developers. AAA game development process requires an average of 100 professionals if the work is done from scratch.
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How much RAM do you need to run AAA games?

For gaming, 8GB is considered the baseline for AAA titles. However, RAM demands are increasing. Red Dead Redemption 2, for example, recommends 12GB of RAM for optimal performance, while Half-Life: Alyx requires 12GB as a minimum.
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How rich are indie game developers?

According to ALCOR, the average junior indie game developer in the US in 2022 earned $40,500, with mid-levels earning $55,500, and seniors earning $69,000.
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Who is the biggest indie studio?

Who are the companies that made the top 10?
  1. Rebellion. A leading independent UK games publisher, Rebellion is the largest company on this list so it's no surprise that they clinched the top spot. ...
  2. That's No Moon Entertainment. ...
  3. Team17. ...
  4. Blind Squirrel Games. ...
  5. Supermassive Games. ...
  6. Velan Studios. ...
  7. Intrepid Studios. ...
  8. Ascendant Studios.
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What are the 3 C's in game dev?

Character, Controls, Camera: The 3Cs of Game Development.
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Are game devs overworked?

In the video game industry, crunch is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours.
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Is game dev a high paying job?

The average salary for a Game Developer with 7+ years of experience is $123,343. The average salary for <1 year of experience is $132,500.
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Who is the richest indie game developer?

The success of Minecraft did so well that Notch ended up selling Mojang to Microsoft for a $2.5 billion cash deal. This makes him the richest indie game developer.
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Is indie game dev hard?

The answer is yes. Game development is very hard.
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How much do publishers pay indie game devs?

What percentage do game publishers take? The size of the royalty is typically between 10 and 20%. After the publisher has recaptured the costs, the team begins to receive the first deductions. At the same time, the publisher's expenses for the game may not pay off if for some reason the community does not accept it.
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What indie game genre is most profitable?

Most Profitable Genres For Indie Games

The most promising genres in terms of earnings are RPG, strategy, and simulation. They are followed by adventure, action, sports, and racing games, which are worth choosing only if you are completely confident in your idea.
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What percentage of indie games succeed?

70% of all indie games are commercial failures. Of the 30% that are considered successful, only 7% of those games will generate enough revenue to fund a second project.
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Do indie game developers pay taxes?

Indie developers and other people who work on games for a living face all kinds of interesting income tax and small business formation issues that more traditional businesses simply don't: not being geographically bound, relying on alternative funding, long periods of time with no income, and having multiple options ...
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Who is the youngest indie game developer?

At 12 years old, Max Trest is already an established independent video game developer who has even created a game with the Unity engine.
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Can you survive as an indie game developer?

Yes, indie developers can survive, but it's not easy by any means. You'll have to figure out how to pay the rent, buy food, and keep health insurance (if you live outside the US, this is easier) while you make your first few games — your first one will almost certainly be a huge flop .
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Do indie game developers need a degree?

For a first job in the industry, indie game studios or small-scale game development companies would be a good place to start. These studios usually don't require any formal qualifications and are more interested in your skills than in your degree.
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Is 32 GB RAM overkill?

32GB of RAM is considered high and is generally overkill for most users. For most everyday use and basic tasks such as web browsing, email, and basic office work, 8GB of RAM is more than enough. Even for gaming or video editing, 16GB is typically sufficient.
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Is 64 gigs of RAM overkill?

Is 64/128 GB of RAM Overkill? For the majority of users, it is. If you plan on building a PC purely for gaming and some general, basic, everyday activity, 64 GB of RAM is just too much. The amount of RAM you need will ultimately depend on your workload.
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Is 128 GB RAM overkill?

Unless you're editing 8K resolution videos or planning to work with multiple RAM-demanding programs simultaneously, 128 GB is overkill for most users as well. Those who run workloads that demand upwards of 128 GB will probably already know how much RAM they need.
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