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How big were N64 games?

From the console's first year from late 1996 through 1997, Game Pak sizes were 4 to 12 megabytes with a typical third party retail price of US$75.99 (equivalent to about $130 in 2021), then available in 32 megabytes in 1998, and finally 64 megabytes from 1999 onwards.
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Why are Nintendo 64 ROMS so small?

The reason why the Roms are so small for nintendo 64 is because they use a combinatation of 3d low poly models and 2d models, which both decreases the space, and games are also compressed to save more space, you have fo remember this was a system built before the 2000's so hadware was limited and it was no where near ...
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What is the size of a N64 ROM?

As they explain, the maximum storage capacity of any official N64 game cartridge was 64MB, meaning that no game released for the system could be larger in size than that.
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How big were N64 textures?

The texture cache was 4 KB in size. Its small size led developers to stretch small textures over a comparatively larger space.
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How much storage did the N64 have?

The cartridges can have a maximum of 64 MB of data, whereas CDs held over 650 MB. As fifth generation games became more complex in content, sound and graphics, it pushed cartridges to the limits of their storage capacity.
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The 21 Best Nintendo 64 Games of All Time - N64

Is Mario 64 30 or 60 fps?

The normal framerate of Super Mario 64 is 30 FPS, meaning that 30 frames are rendered on-screen in a single second, but lag can decrease this frequency.
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Was N64 or Ps1 stronger?

1 Overall Power - N64

The N64 was three times as fast as the Ps1. However, while the N64 had more juice, the Ps1 did have more to work with since the CD format presented opportunities for higher sound quality, realistic graphics, and smooth gameplay.
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Was the N64 actually 32 bit?

Nintendo 64 games generally used faster and more compact 32-bit data-operations, as these were sufficient to generate 3D-scene data for the console's RSP (Reality Signal Processor) unit. In addition, 32-bit code executes faster and requires less storage space (which is at a premium on the Nintendo 64's cartridges).
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Was the N64 really 64 bit?

If you mean the Nintendo 64, the game console from the 1990s that was called “N64” for short, the “64” came from the fact that it was powered by a 64-bit CPU at a time when 64–bit CPUs were uncommon. The N64 uses an NEC VR4300 processor that was based on a 64-bit version of the MIPS microarchitecture.
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How many GB is every N64 game?

A quick search online suggests that, across all regions, a grand total of 388 N64 games made it to retail. If you multiply the maximum of 64MB by 388, that leaves you with 24,832MB. In other words, that's 24.8 GB.
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Is N64 16 bit?

As part of the fifth generation of video game consoles, the N64 leaped from 16-bit sprite-based graphics into a polygon world thanks to its powerful 64-bit CPU and GPU. The SNES was a 16-bit console, and the next console to be released was the Nintendo 64, completely skipping the 32-bit era.
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Are N64 ROMs legal?

Emulators are legal to download and use, however, sharing copyrighted ROMs online is illegal. There is no legal precedent for ripping and downloading ROMs for games you own, though an argument could be made for fair use.
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Is N64 harder to emulate than PS1?

I know people put these two hand-in-hand, but from my experience, N64 is pretty much more demanding than PSX, at least for most games.
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Why is 64 hard to emulate?

Emulating is… difficult. The structure the N64 is built off of is rather complex, and it's proprietary and not standard. Therefore, it's not a 1-to-1 correspondence for hardware requirements. The N64, believe it or not, isn't even at perfect software emulation, much less efficient perfect software emulation.
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Was the N64 underpowered?

Was the N64 underpowered? N64 was very powerful console, but with hard, painful bottleneck. N64 CPU was great, much faster than rivals, console had more RAM, and graphic chip can make some great tricks, BUT because of cartridges….
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Did the N64 use C?

One thing you must keep in mind, though: coding for the N64 requires extensive knowledge of both C and MIPS R4K assembly. However, assembly will only have to be used in small routines that initialize the N64 (or handle exceptions).
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Why use 32-bit over 64?

Here's the key difference: 32-bit processors are perfectly capable of handling a limited amount of RAM (in Windows, 4GB or less), and 64-bit processors can utilize much more. Of course, to achieve this, your operating system also needs to be designed to take advantage of the greater access to memory.
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Is N64 16 9?

Aspect ratio: The console is designed to run in 4:3. However, several games such as Goldeneye 007 can run in 16:9 Widescreen. Widescreen is sometimes achieved through letterboxing. Modern TVs: The N64 doesn't look particularly appealing on modern TVs, especially Smart or 4K TVs.
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Why did N64 fail?

A lack of publisher support is just one of the reasons the N64 struggled in the face of the PlayStation, despite playing host to some of the best games of the generation in the form of Super Mario 64, Zelda: Ocarina of Time and GoldenEye 007.
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Did the PS1 have a GPU?

32-bit data bus: In the PS1, the data bus forks into two buses. Main Bus (32-bit) → Connects the MDEC and GPU. Sub Bus (16/8-bit) → Connects the rest of the chips and I/O. This bus is bridged by the Bus Interface Unit, which also enables access to special ports of the GPU and SPU.
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Is PS2 128 bit?

The PlayStation 2's CPU (known as the "128-bit Emotion Engine") has a 64-bit core with a 32-bit FPU coupled to two 128 bit Vector Units, The hybrid R5900 CPU is based on MIPS architecture. The PS2 also has an internal 10 Channel DMA Bus which is fully 128 bits wide.
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Is 60 FPS slow?

Any frame rate at 60fps or above is considered a high-speed frame rate. For example, 60fps, 120fps, and 240fps would all be considered high speed and are typically used for slow-motion video. Some cameras can even go as fast as 1,000 frames per second.
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Can N64 do 60fps?

What games run at 60FPS on N64? Goldeneye and perfect dark could fly up to 60 fps once and a while.
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Is 60 FPS good animation?

It's commonly accepted that 60 frames per second is the rate at which animations will appear smooth.
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