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How big were N64 textures?

The texture cache was 4 KB in size. Its small size led developers to stretch small textures over a comparatively larger space.
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How many pixels did the N64 have?

The system could display resolutions from 320 × 240 up to 640 × 480 pixels. Most games that made use of the system's higher resolution 640 × 480 mode required use of the Expansion Pak RAM upgrade.
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What is the size of texture in Super Mario 64?

What are textures? It's a image that you slap on a model to help define it's looks, in SM64 textures are only 32px by 32px in size though other games will have much larger textures.
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What resolution was the original N64?

Resolution: 240p (320×240), 288p (384×288), 480i (640×480), 576i (720×576), widescreen via letterboxing or anamorphic compression. Color palette: 16,777,216 (24-bit color depth), 2,097,152 possible colors (21-bit color) on screen.
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Was the N64 really 64 bit?

If you mean the Nintendo 64, the game console from the 1990s that was called “N64” for short, the “64” came from the fact that it was powered by a 64-bit CPU at a time when 64–bit CPUs were uncommon. The N64 uses an NEC VR4300 processor that was based on a 64-bit version of the MIPS microarchitecture.
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How Nintendo Textures EVERYTHING

Is N64 more powerful than Ps1?

1 Overall Power - N64

Again, the N64 wins here. The Ps1's running power paled in comparison to the N64–at least on paper. The Ps1 ran at 33.8Mhz MIPS R3000a CPU, while the N64 ran at NEC VR4300 CPU (MIPS R4300i based) and clocked in at 93.75Mhz. The N64 was three times as fast as the Ps1.
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Was Ps1 32-bit?

The PlayStation, one of a new generation of 32-bit consoles, signaled Sony's rise to power in the video game world. Also known as the PS One, the PlayStation used compact discs (CDs), heralding the video game industry's move away from cartridges.
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Was the N64 actually 32-bit?

Nintendo 64 games generally used faster and more compact 32-bit data-operations, as these were sufficient to generate 3D-scene data for the console's RSP (Reality Signal Processor) unit. In addition, 32-bit code executes faster and requires less storage space (which is at a premium on the Nintendo 64's cartridges).
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Was the N64 underpowered?

Was the N64 underpowered? N64 was very powerful console, but with hard, painful bottleneck. N64 CPU was great, much faster than rivals, console had more RAM, and graphic chip can make some great tricks, BUT because of cartridges….
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How long was the N64 lifespan?

The N64 lasted successful for seven years on the market. The last game to be released on the system was Tony Hawk's Pro Skater 3 on August 20th, 2002. Production for the system ended on November 30th, 2003 and the last systems were shipped in early 2004.
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What resolution were n64 textures?

The Factor 5 team aimed for the high resolution mode of 640×480 because of its visual crispness. The machine was said to be operating at its limits while running at 640×480.
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How big could PS1 textures be?

Texture pages on the PS1 hardware had a limit of 256 by 256 pixels and so it seems this was generally the largest texture size most models used. These days games often use multiple 4k (4096x4096) textures per model, especially for hero props or primary characters so this is somewhat limiting.
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Did the n64 have texture filtering?

Texture filtering refers to the methods used to smooth the textures of a 3D model. Every home console after the Nintendo 64 is able to do it, including every modern PC and Android device.
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How much RAM did the N64 have?

The Expansion Pak allows the random access memory (RAM) of the Nintendo 64 console to increase from 4 megabytes (MB) to 8 MB of contiguous main memory. With the help of an included key, the Expansion Pak fits into the slot that is below a removable panel on the top of the N64 console.
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What quality is the N64?

The N64 has a constant pixel clock of about 12.5MHz in each possible resolution. So what's going on here is 240p low resolution mode is 320x240, 240p high resolution mode is 640x240, and 480i is 640x480 – the horizontal resolution split in two frames, each frame with 640x240 – even and odd; that's interlaced."
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Does N64 look better on old TV?

It depends on the TV and console, but typically it'll look blurry or pixelated. Although it would be ideal to play these legacy systems on an older TV set like they were originally intended, you can still play these systems on a current TV and it would look fine- some might say it looks even better in some cases.
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What is the most realistic game in N64?

Perfect Dark is not only the Nintendo 64 game with the best graphics, but it might be the best overall period.
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What N64 game takes the longest to beat?

10 Nintendo 64 Games That Take The Longest To Beat
  1. 1 StarCraft 64 (87.5 Hours)
  2. 2 Harvest Moon 64 (44 Hours) ...
  3. 3 Ogre Battle 64: Person of Lordly Caliber (40 Hours) ...
  4. 4 Gauntlet Legends (38.5 Hours) ...
  5. 5 World Driver Championship (35 Hours) ...
  6. 6 Donkey Kong 64 (29 Hours) ...
  7. 7 The Legend Of Zelda: Ocarina Of Time (26.5 Hours) ...
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Has anyone ever beaten every N64 game?

Enthusiasts were tasked with completing all available titles, which is 296 different games to be exact. Canadian Twitch streamer AceGamerSam has now won the challenge after a whopping five and a half years, earning himself the title of N64 King.
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How big could N64 games be?

From the console's first year from late 1996 through 1997, Game Pak sizes were 4 to 12 megabytes with a typical third party retail price of US$75.99 (equivalent to about $130 in 2021), then available in 32 megabytes in 1998, and finally 64 megabytes from 1999 onwards.
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Why use 32-bit over 64?

Here's the key difference: 32-bit processors are perfectly capable of handling a limited amount of RAM (in Windows, 4GB or less), and 64-bit processors can utilize much more. Of course, to achieve this, your operating system also needs to be designed to take advantage of the greater access to memory.
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What happens if you play a 32-bit on 64-bit?

Can I run 32-bit programs on a 64-bit computer? Most programs made for the 32-bit version of Windows will work on the 64-bit version of Windows except for most Antivirus programs. Device drivers that are made for the 32-bit version of Windows will not work correctly on a computer running a 64-bit version of Windows.
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How much RAM did the PS3 have?

The PS3 has 256 MB () of Rambus XDR DRAM, clocked at CPU die speed. The PPE has 64 KB () L1 cache and 512 KB L2 cache, while the SPEs have 2 MB local memory (256 KB per SPE), connected by the Element Interconnect Bus (EIB) with up to 307.2 Gbit/s bandwidth.
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