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How do Commander decks work?

Commander is a format where players construct 100-card decks, with each card (except basic lands) appearing no more than once. The format is primarily played with four players, each with their own deck.
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What are the rules for a Commander deck?

A Commander deck must contain exactly 100 cards, including the commander. If you're playing a companion, it must adhere to color identity and singleton rules. While it is not part of the deck, it is effectively a 101st card. With the exception of basic lands, no two cards in the deck may have the same English name.
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Are Commander decks good for beginners?

Starter Commander definitely gets my recommendation as a good introductory product. For established players, I'd say you should only buy this if you're planning to introduce new players to the game or just want to grab some new decks at a low cost to play out of the box with your playgroup.
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Are Commander decks 99 or 100 cards?

Size: A Commander deck must be exactly 100 cards, including the Commander.
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How do Commander decks work in MTG?

The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity and unique abilities.
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The Complete Guide to Commander | EDH | How to Play | Magic the Gathering | Commander

Are Commander decks worth it?

The Commander decks from All Will Be One are a good product for players looking to get into Commander. They bring players more value than they pay in cards and allow them to start playing right away. Established players have to decide for themselves if these decks are worth it.
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How many creatures do I want in a Commander deck?

Once you've got your theme, you need to flush out the deck itself. As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck.
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Can you play Commander 1v1?

Duel Commander is an adapted rule set that takes Commander from a multiplayer format to 1v1 while still keeping the original essence. But there are important changes, like a different banlist. After all, what's broken in a 1v1 context is really different from what's broken in multiplayer games.
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Can any planeswalker be a Commander?

A planeswalker can only be a commander if it specifically states on the bottom of the card, “this card can be your commander.” If it doesn't have that line of text, forget it. Pick a legendary creature instead.
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Can you have more than 1 legendary in a Commander deck?

In Commander, you can only have one copy of any card except basic lands. The total number of legendary creatures in a deck is not restricted. While you can have four of any legendary in your deck, don't forget that if you already have a legendary card of the same name out, you will have to choose one to sacrifice.
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How many lands should I run in a Commander deck?

Cherish Your Commander

Specifically, the "ideal" deck with a two-cost Commander and 42 lands features zero mana rocks other than Sol Ring, while the six-cost Commander's "optimal" list has ten mana rocks in total alongside 38 lands.
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Are all Commander decks legal?

Like Vintage and Legacy, Commander is an eternal format with no restrictions on which sets cards can come from. Just as in those formats, however, acorn cards are not allowed.
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What is rule 0 Commander?

Rule 0 is an unofficial rule in Commander that allows players to modify the rules of a non-competitive game. The catch? Everyone who's participating has to agree to the changes before the game begins. If you're familiar with the term “house rules,” it's the same concept.
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How many Planeswalkers can you have in Commander?

How Many Planeswalkers Can You Have in Your Commander Deck? Again, there is no limit. Just make sure you abide by the singleton and color identity rules of the format.
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How should Commander deck be structured?

There are no hard-and-fast rules for building a Commander deck, apart from the singleton nature and a list of banned cards, like any other Magic: The Gathering format. The average deck should have somewhere between 34-42 lands, depending on its level of mana ramp, and its synergy with lands specifically.
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Can you have 2 planeswalkers on the field?

Yes, but planeswalkers have their own version of the Legend rule. You cannot have multiple copies of the same planeswalker, even if they are different cards. So, you can't have two cards that have the type "Jace" for instance, but you can have as many different planeswalkers in play as you can cast.
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Do commanders have to be legendary?

For a card to be considered a commander in Magic: the Gathering, it must fulfill one of the two following criteria: The card must be a legendary creature; or, The card must state, “This card can be your Commander”.
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Can a non legendary be a Commander?

Players may choose either a legendary creature, or a planeswalker that has an ability allowing it to be chosen as a commander. Players may choose a pair of them if each has the partner ability. In Brawl, any planeswalker can be designated as a commander.
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Can you have two faceless ones as Commander?

In a Commander Draft which uses Commander Legends: Battle for Baldur's Gate booster packs, you may use two copies of Faceless One as your commanders (see "Commander Draft," above). Note that during the game, the "legend rule" will apply to them if they're ever under your control at the same time.
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Is 3 player Commander fun?

Three players is fun, for sure, but it makes it hard to properly play the more political meta-game of Commander, especially as you often end up feeling as though you're just bullying a player. Four, on the other hand, is basically perfect. For starters, you can see everything that's going on.
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How many gods can you have in a Commander deck?

Technically speaking, you can have up to four of any god card in your deck if you're playing in Standard, Modern, Pioneer, Artisan, etc., and only one of each if you're playing Commander (and it matches your color identity).
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How many lands should be in a 3 color Commander deck?

3-color decks should play 9 fetchlands, 3 dual lands, and 3 shock lands. 2-color decks should play 7 fetch lands, 1 dual land, and 1 shock land. Other lands that should always make the cut barring extreme circumstances: Command Tower is a must-have for decks that contain 2 colors or more, so that's a given.
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How many lands should be in a 5 color Commander deck?

In short, no, you don't necessarily need more lands for a 4- or 5-color deck. You're probably running about 37 to 38 lands already and that's a pretty good average for any deck. I'd bump that up a little bit to 38 to 40 just to be sure you've got enough lands of each color to draw.
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