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How do I sell my game to a publisher?

Here are my eight suggestions.
  1. Have a good game submission to begin with. ...
  2. Protect your credibility. ...
  3. Listen. ...
  4. Have good timing. ...
  5. Make it easy on the publisher. ...
  6. Talk to the right people. ...
  7. Prepare – Know your pitch cold. ...
  8. Treat submissions as a full time job.
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How much does a publisher take from a game?

What percentage do game publishers take? The size of the royalty is typically between 10 and 20%. After the publisher has recaptured the costs, the team begins to receive the first deductions. At the same time, the publisher's expenses for the game may not pay off if for some reason the community does not accept it.
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Do you need a publisher to sell a game?

Every game needs a publisher, whether you do it yourself or hire another company for that role. Publishing is a skilled task, a necessary step for any game to find success.
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How much does it cost to publish a game?

Most indie publishers expect games to come in around $250k to $500k for development costs; so think of that upper amount as a team of 5 people working for 2 years on a game.
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Do publishers fund video games?

Games publishers give developers the money upfront to make a game. They strike up a deal with a studio (game development company) to make a game according to an agreed brief. The publisher then works closely with the game producer at the studio to make sure the game's being made as agreed, to budget and on time.
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How to get money from a publisher (with just a DEMO)

How do I send a game to publisher?

How to Pitch Your Game
  1. The past experience of your leadership team, even if that's just you.
  2. A one-sentence description of your game that includes the “hook” or unique selling proposition (USP). ...
  3. A brief synopsis of the game story.
  4. A clear description of the gameplay loop.
  5. A short list of key features.
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Does a publisher pay you?

Most publishers pay royalties based on the retail price of the book. That means if the book retails at $20, and the royalties rate is 5%, you will earn $1 per book sold. These kinds of royalties are often called “list royalties” or “retail royalties.”
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Do I need an LLC to publish games?

You generally need to be approved by the platform holders before you can even start work. You don't necessarily need an LLC to do it - there are a variety of ways to structure your company. But its a good idea to properly put things together.
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Can you publish a game by yourself?

Self-publishing means you're in charge of marketing your own game. You're in charge of user acquisition and getting your game known—while shouldering all the costs. It means all the expenses associated with funding, developing, testing, marketing, and releasing the game are entirely up to you.
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Do you need a license to publish a game?

You'll probably need a local business license (~$100 altogether up here in Roseville, CA; business license, fictitious name check, and home business fee). You may also need a Seller's Permit.
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Do I need to copyright my game?

As soon as you publish a work in a fixed, tangible form, you are the copyright owner. You do not technically have to do anything, you are automatically granted copyright ownership (you might want to register your work anyway, and we'll get into why in a bit).
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Can I sell a game idea to a company?

Inquire with the company first. Ask them if they want to hear your idea and offer to sign an NDA (nondisclosure agreement). If you're not interested in money or lawsuits, tell them in writing they can have your idea no strings attached if they want to use it. Don't just send the idea in unsolicited.
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Do I need a pro if I have a publisher?

Performance Rights Organizations (PROs) collect all royalties for songwriters — both for the writer and the publisher — so to get the publisher's share of the royalties, you have to register with a PRO.
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What does a publisher do for games?

Publishers play an important role in the games industry. They publish and market games and invest in projects and games developers. Publishers can help you with everything from advice and management of the game development process, financing and distribution to marketing of the game via various channels.
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Can I sue a game publisher?

Yes, under certain circumstances. You may have a dispute relating to the purchase or use of a game, such as a bad install or a problem with in-game gameplay.
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How to sell self made games?

Here's what you do:
  1. Reach out to a representative at each store. Introduce your game and tell them you would like to sell it there. ...
  2. Compile what each site needs (including Steam) and create a master “package” list of the assets you'll need. ...
  3. Upload everything they need.
  4. FOLLOW UP!
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How do I copyright my game name?

You trademark a game name by applying to the U.S. Patent and Trademark Office (USPTO) and getting your application approved for registration. Trademarking a game name is a legal process that usually takes about 12 months. So, the sooner you start trademarking your game name, the better.
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Who owns the copyright to a game?

The starting point is that the person who has drawn, drafted, created, developed or produced a copyrightable work owns the copyright but there are scenarios where this is not true. Where employees create the work in the course of their employment, the employer will own the copyright.
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What do I need to start a game company?

Planning to start a gaming company? Here are 7 things to consider before getting started
  1. Research well.
  2. Building a team.
  3. Keep legalities in check.
  4. Choose a payments setup.
  5. Beware of competition.
  6. Having a sound marketing strategy.
  7. Focus on retention & growth metrics.
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Do you need a company to make games?

Video game companies can function well as sole proprietorships and partnerships. If you plan to take on a large amount of debt in the early stages, however, consider forming your business as an LLC to avoid personal liability for business debts.
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Do you have to pay Unity to publish a game?

You can use Unity Personal to develop and release games, and make money from them, for free.
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Is it better to self-publish or sell to publisher?

For 97% of authors, the answer is very clear: self-publishing is the right choice. For the other 1% of authors, the answer is very clear in the other direction: traditional publishing is the better choice.
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What percentage does publisher take?

They also vary across publishers (if you're on the traditional route) as well as stores (if you're self-publishing to them directly). Generally, the standard royalty rates for authors is under 10% for traditional publishing and up to 70% with self-publishing. That's right.
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How much does a publisher charge?

The average cost of publishing a book is around $2,000–$4,000, but many authors spend a lot less or a lot more. Publishing a book can cost as little as $0 in some scenarios. On the other end of the scale, there are also authors who spend $10,000 or more. That's a very large range, but there's a good reason for it.
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Can you submit directly to a publisher?

The short answer is yes – with diligence and for a reason. If you are submitting directly to a publisher, ask yourself why. If it's because agents have turned down your fiction submission, perhaps it isn't ready. Before you begin submitting to anyone, make your book the best it can be.
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