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How do multiplayer games sync their state?

When a player performs an action in the game, the game sends this information to the server, which then updates the game state and sends the updated information back to all the players. This way, all players see the same game state at the same time, and their actions are synchronized.
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How do multiplayer games communicate to the server?

Packets and Protocols: Online games communicate through a packet-switched network, like the Internet, where communications are broken up into small data units, called packets, which are then transmitted through the network from the sender and reassembled on the other side by the receiver.
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How are multiplayer games connected?

Most multiplayer games connect players together via a multiplayer server, which lists all available online games and allow players to connect to a game or create a new game for others to join. Although main game servers are controlled by the developers, many games allow users to create and control private servers.
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How do video games stay in sync?

Clients are only connected to each other through the server itself, which operates as a relay between them. Collections of data are sent in discrete chunks to and from each client to keep them updated as the game unfolds.
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How do multiplayer games work in real time?

In a real-time match, the players are connected to each other simultaneously in a single game session where they exchange data messages. This form of match is suitable for implementing any type of game that requires live participation.
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Why Making Multiplayer Games SUCKS

How are multiplayer games hosted?

Public multiplayer uses either client servers or peer-to-peer (P2P) hosting, both of which have shortcomings. Client servers are run by the main host (usually the game publisher or console manufacturer), which manages connections from many individual players.
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Does multiplayer games use TCP or UDP?

Fast-paced multiplayer games (first person shooters, arena games, etc), use UDP protocol to sync player movement and update game state. UDP headers are ideal for sending these game updates at a ridiculously fast speed, but messages are not guaranteed (because the next message is coming so fast behind).
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Is Minecraft UDP or TCP?

In the case of Minecraft servers, just a reminder that the default ports vary depending on the version of the game: Minecraft Java Edition uses TCP/25565 while Minecraft Bedrock Edition uses UDP/19132.
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Do multiplayer games use HTTP?

GET is from HTTP, games don't generally use HTTP. It's just not fit for the purpose - it's a very “one-sided” protocol, there's no easy way for the server to initiate communication with client. For web games, generally you'd use something like WebSockets. That's still not ideal, but way better than HTTP.
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Do multiplayer games need servers?

If you're building a game that's mostly player-to-player interaction, without a ranked competitive system, you may not need servers at all. For example, Minecraft does this particularly well. You can play by yourself, on a local network, connect to servers hosted by other players, or host your own server.
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Are multiplayer games peer to peer?

Peer to peer gaming (sometimes called peer 2 peer, or P2P if you're short on time), refers to a multiplayer game that is hosted by one of the players' machines, whether that be a PC or a gaming console. A peer to peer gaming network structure usually works best in games where players are near to one another.
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Are multiplayer games hard to make?

It sure isn't easy for first-time developers, but it isn't impossible by any means. Remember that many game engines can help you tremendously when it comes to multiplayer game development. Just be sure to take advantage of the right resources. Of course, one resource for one developer may not be as helpful for another.
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Which protocol is used playing online games?

Pretty much every game will use some TCP, as HTTP over TCP is the easiest way to download updates and do session discovery to set up the UDP channels. But, many games that want low latency will use UDP for that, often peer-to-peer as well.
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How do games render in real-time?

In real-time rendering, most common in video games or interactive graphics, the 3D images are calculated at a very high speed so that it looks like the scenes, which consist of multitudes of images, occur in real time when players interact with your game.
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What is state synchronisation?

State synchronization refers to the synchronization of values such as integers, floating point numbers, strings and boolean values belonging to scripts. State synchronization is done from the Server to remote clients. The local client does not have data serialized to it.
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Why do games lag after a while?

The most common causes for lagging in games are:

Problems with internet speed. Bad internet connection type. Problems with wireless internet. Overworked GPU (graphics processing unit)
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How do video games track your movements?

Motion capture, or mocap for short, is a process of recording movement and translating it into digital animation. It's been used by the game industry since the 90s when Mortal Kombat was the first video game to copy an actor's movements onto a digital character.
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What was the first ever multiplayer game?

Douglas of the USA in 1952. OXO was ground breaking in a number of ways, as it was also the first multiplayer game.
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What was the first multiplayer online game?

In 1984, CompuServe debuted Islands of Kesmai, the first commercial multiplayer online role playing game.
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How does remote play multiplayer work?

Remote Play Together

Checking this feature allows users to invite their Steam Friends to join the game as though they were sitting at the same computer playing together. Only the host needs to own and install the game, while additional players connect through Steam Remote Play streaming technology.
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What are game servers programmed in?

The game engine is also responsible for rendering the game graphics and sound. The game engine is usually written in a programming language such as C++ or Java. The game engine is usually hosted on a dedicated server and is connected to the game server via a network protocol such as TCP/IP.
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What is the network architecture for multiplayer games?

There are mainly two possible network architectures: peer-to-peer and client-server. In the peer-to-peer architecture, data is exchanged between any pair of connected players while in the client-server architecture, data is only exchanged between players and the server.
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How do games host servers?

A gaming server host is a physical or virtual server that hosts the server-side copy of a game. This allows players from various locations to connect to the hosted server to play together in the same virtual world. Most people prefer playing games online with other people.
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Is VPN TCP better than UDP for gaming?

TCP is more reliable, but there are many uses where UDP is preferred and this is usually the default protocol on most VPN services. UDP is a great option if you are gaming, streaming or using VoIP services. It may lose a packet or two but it won't have a huge impact on your overall connection.
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