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How long can a run be in Rummikub?

Yes, we play that the run can be as long as you want, as long as it has at least 3 tiles in it. Some play that if a run gets to thirteen, you can continue with a one, two etc, but we don't. Most people that I know play that runs start at one and stop at thirteen.
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How many tiles can a run be in Rummikub?

Players have 14 or 16 tiles initially and take turns putting down tiles from their racks into sets (groups or runs) of at least three, drawing a tile if they cannot play.
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Can a run in Rummikub be more than 4 tiles?

Sets: A "group" is a set of either three or four tiles of the same number but in different colours. For example: black 7, red 7, blue 7, orange 7. A "run" is a set of three or more consecutive (one after the other) numbers, which are all of the same colour. For example: blue 3, 4, 5 and 6.
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What are the rules for runs in Rummikub?

a run, consists of three or more consecutive numbers of the same colour. In American Rummikub® '1' tiles can be used as high or low, but not both at once. So 1-2-3 and 12-13-1 are both valid runs, but 13-1-2 is not.
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What is the 30 point rule in Rummikub?

If a player cannot lay down at least 30 points, the player draws a tile from the pool. This completes the player's turn. One important rule of Rummikub is that a player cannot add to another group or run during the player's first turn.
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How to play Rummikub

Can you have a run of 5 in Rummikub?

RUNS: All runs must consist of at least 3 tiles of the same color. However, the rules never gives any examples of more than 4 tiles in a run.
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What is the joker rule in Rummikub?

A joker may be substituted for any tile and its point value is the same as the tile it represents when melding, and worth 30 points when held on your rack while another player wins. If there are more than 3 tiles in one group or run, you can take the excess to make a new group or run.
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What are runs and sets in Rummikub?

When playing Rummikub how many tiles do you need to create a set? You must have at least three tiles of the same number — each one in a different color or three tiles with consecutive numbers in the same color. These are called groups and runs.
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Can you split a run with a joker in Rummikub?

These rules allow a set or run containing a joker to be manipulated, added to or split apart. Each includes the same sentence: "A set containing a joker can have tiles added to it and can be split apart or have tiles removed from it."
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Can you meld with a joker in Rummikub?

Rummikub rules for joker

You can add a tile to a meld with a Joker. However, you can not take a tile away from a meld that includes a Joker. If you remove the Joker you must immediately use the Joker and 2 more tiles from your rack to add another meld to the table. You cannot keep the Joker for later use.
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Can you combine two runs in Rummikub?

That's fine. As long as you leave the board in a good state at the end of your turn, you're good to go.
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Can you steal tiles in Rummikub?

The basic rule is that the players can place combinations of three tiles or more on the board. However, there is also a “stealing” mechanic that is crucial for victory. The players can steal tiles from other combinations as long as all combinations have at least three tiles.
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Can you replace the color change joker in Rummikub?

A player cannot replace a joker before or during his/her initial meld. The tile used to replace the joker can be taken from the rack or from a set on the table, but a player who replaces a joker must also play at least one tile from his/her rack on that turn (just as on any other turn).
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What is the wild tile in Rummikub?

WILD TILES–The two Wild tiles can be used in place of any tile in a Set or Run and will assume the point value of the tile it represents when played. The object of Classic Rummy Tiles is to be the first player to “go out” (use all the tiles on your rack) to end a round.
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How do runs work in Rummy?

A set consists of at least three cards of the same rank, for example 4♥ 4♦ 4♠ or K♥ K♦ K♠ K♣. A run consists of at least three consecutive cards of the same suit J♣ Q♣ K♣ or 4♥ 5♥ 6♥ 7♥. Very few variations allow runs that have mixed suits. In a few variations of rummy, other patterns may be allowed.
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Can you hold sets and runs in Rummy?

The main difference is that the players do not lay down their sets and runs until they are prepared to end the round. If the opposing player has valid runs or sets in his hand, they will not count as points.
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What is an example of a mirror joker in Rummikub?

3. Mirror joker has to have the exact same tiles (or jokers representing them) on both sides of itself, and both sides (each including the mirror joker) must be a valid set. For example: the run blue 2 - blue 3 - mirror joker - blue 3 - blue 2; or the set red 3 - blue 3 - mirror joker - blue 3 - red 3.
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Can you open with a joker in rummy?

A joker can be used as a substitute for any other card when composing a sequence or a group or when adding to an already existing meld. By default, there can be no more jokers than other cards in a single meld and two jokers cannot be placed next to each other.
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Can we take open joker for rummy?

When the cards are dealt in rummy, a normal card from a suit is chosen as a wild card joker, this is placed face-up on the table. This card is the open joker card. Both closed and open joker cards can be used as substitutes to form a set in rummy but certain rules differ.
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What is the best tactic in Rummikub?

Jumbling tiles is the best Rummikub winning strategy. So, play your move, keeping in mind the moves of other players. At the same time, being attentive is a strategy you cannot miss. Remember the tiles you have used and plan the moves accordingly to escape penalty points.
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How luck based is Rummikub?

But no matter how good you are at reorganizing the board to place your tiles, this game is still about 70% pure luck, and you can easily lose if you have unlucky tiles. It's very entertaining, and I still play it with friends (who can't handle me killing them in Risk) to pass the time. =)
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What percentage of Rummikub is luck?

Rummikub is based largely on skill but a degree of luck is involved. Therefore, we could not expect a 100% winning rate from the smart robot, but to win at least half the games, preferably around 50% against a skilled player and around 70% against an average player.
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What happens if no one can go in Rummikub?

If you get to the situation where nobody can play, then the person with the lowest number of points on their rack wins.
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