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How long should a Commander game last?

Play Rules/Modifiers
The game duration for this format should be about 20 minutes per player. The Commander format is all about picking your hero and building a deck around them.
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How long does a game of magic last?

Standard games are one-on-one with a 60 card minimum for the main deck (up to 15 card sideboard). Winner is determined either by best of one, or best of three games. These games should last standard length for a game (about 20 minutes on average).
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What is the life total for Commander?

In Commander, each player starts with 40 life instead of 20. Your Commander sits in their own special zone and can be cast whenever you can afford them.
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Can you go over 100 in Commander?

A commander deck has to be 99 cards + the commander, for a total of 100. It cannot be any more or any less. 903.5a Each deck must contain exactly 100 cards, including its commander.
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What is the average Commander deck?

There are no hard-and-fast rules for building a Commander deck, apart from the singleton nature and a list of banned cards, like any other Magic: The Gathering format. The average deck should have somewhere between 34-42 lands, depending on its level of mana ramp, and its synergy with lands specifically.
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Ending The Game With Post Malone | A Guide To Commander Win Cons And Finishers | Magic The Gathering

What is the 75% rule in MTG?

The 75% Mindset

Basically, a 75% EDH deck is a deck that is built optimally, but purposely avoids being built for a 100% flawless game. Sometimes it's for the sake of fun, sometimes it's for the sake of budget.
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Are Commander decks worth it?

The Commander decks from All Will Be One are a good product for players looking to get into Commander. They bring players more value than they pay in cards and allow them to start playing right away. Established players have to decide for themselves if these decks are worth it.
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Are 40K cards legal in Commander?

Warhammer 40,000 Commander cards with the 40K set code numbered 1–176 are permitted in the Commander, Legacy, and Vintage formats. Cards with the 40K set code numbered 181–317 and 322 are reprinted cards legal for play in any format where a card with the same name is permitted.
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How much Commander damage can you take before you lose?

Commander Damage

A player that's been dealt 21 or more combat damage by the same commander over the course of the game loses the game.
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How many lands should you run in Commander?

I think the answer for a beginner is simple: 40. Put 40 lands in your deck after you've chosen your Commander, and build with only 59 slots. If you're a new player, you need to play and be relevant to learn and get better, and you'll only do that if you can actually cast your spells.
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What is the rule of 9 in MTG Commander?

Basically the Rule of Nine says that they way to begin a deck design to start with a list of just nine cards. Each of these cards becomes a full play set (4 cards) yielding 36 cards in your deck. After that place 24 basic lands and you have a deck that will consistently use your ideas to win or lose.
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What is the most expensive Commander in MTG?

The 10 Most Expensive Commanders In Magic: The Gathering
  1. #1 Hidetsugu, Devouring Chaos (Neon Red)
  2. #2 Ramos, Dragon Engine (Serialized Schematic)
  3. #3 Angus Mackenzie.
  4. #4 Tiamat (Ampersand Promo)
  5. #5 Tahngarth, Talruum Hero (Alternative Art Foil)
  6. #6 Gwendlyn Di Corci.
  7. #7 Xiahou Dun, the One Eyed.
  8. #8 Sliver Queen.
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Is there a legendary rule in Commander?

In Commander, you can only have one copy of any card except basic lands. The total number of legendary creatures in a deck is not restricted. While you can have four of any legendary in your deck, don't forget that if you already have a legendary card of the same name out, you will have to choose one to sacrifice.
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What is the longest effect in MTG?

It probably won't surprise you to learn that Endymion, the Mighty Master of Magic has the most words in its effect text of any card in the game. Endymion's Pendulum effect alone has the most words of any Pendulum monster in the game.
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Am I too old to play Magic?

Absolutely not. As a matter of fact, the local MTG group I play at is run by two people in at least their 50s, maybe even 60s, so 30 is definitely not too old, by far. Yes, there are times where you can be too young or old to understand MTG, which is somewhat complex, but that's an extremity.
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What is the longest MTG card effect?

Spark Double is the longest single ability on a card in Modern (treating each line/sentence as a single ability).
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Are infinite combos banned in Commander?

Less contentious is the popular banning of infinite combos. A lot of groups, especially those that lean hard into the “casual” side of commander, want to win through swingy combats, big spells, and commander damage.
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Can you do Commander damage to yourself?

Yup! You sure can. The specific rule for commander damage doesn't specify that an opponent's commander had to deal the damage, just that a specific commander needs to deal damage. If you somehow take 21 or more damage from your own commander, you still lose the game.
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What is the 21 damage rule in EDH?

Commander Damage is the term used to describe an alternate win condition in EDH. It states that if any player deals 21 points or more damage, with their Commander, to another player, that player is out of the game.
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Can you have 101 cards in Commander?

A Commander deck must contain exactly 100 cards, including the commander. If you're playing a companion, it must adhere to color identity and singleton rules. While it is not part of the deck, it is effectively a 101st card. With the exception of basic lands, no two cards in the deck may have the same English name.
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Are Planeswalkers legal in Commander?

Yes, believe it or not. A planeswalker can only be a commander if it specifically states on the bottom of the card, “this card can be your commander.”
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Are Magic 30 cards legal in Commander?

Are these cards tournament legal? They are not. They have a different back and are not legal in any sanctioned Magic format. They area collectible item commemorating 30 years of Magic.
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What is the best ratio of cards in a Commander deck?

MTG Commander deck building ratio

As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck. Naturally, you want as many special lands as you can find. Lands that generate more than one colour of mana or that have special abilities are always a great shout.
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Why is MTG Commander so popular?

Commander is one of MTG's most accessible formats, so it's no surprise it's the most popular. It helps newcomers a lot that Wizards regularly release Commander pre-constructed decks, and these can easily be found at game stores or online.
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Is MTG Commander good for beginners?

Starter Commander definitely gets my recommendation as a good introductory product. For established players, I'd say you should only buy this if you're planning to introduce new players to the game or just want to grab some new decks at a low cost to play out of the box with your playgroup.
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