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How many companions can you have in divinity 2?

In total, you can find 6 companions in the game, but only 4 of them can be in your group. You can choose them based on personal preferences, each will be useful in its own way.
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How many companions can you have in Divinity: Original Sin 2?

There are only five potential companions in Divinity: Original Sin 2 and they are scattered all around Fort Joy in specific spots, but some move around depending on the situation. With all the side missions and throw away lore to dive into, it's best to get the companions collected and out of the way.
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Can you use all companions in Divinity: Original Sin 2?

You cannot keep all of the companions for Act 2. You will be able to keep a maximum of 3 companions for Act 2. Without mods, you lose whoever isn't actively in your party when you transition to act two (its after Alexander, you'll be on the ship). Pick your favorite 3.
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What is the max number of companions in Divinity: Original Sin?

A player can have up to two companions. If one character has the Lone Wolf talent, the party limits to only one companion. If both characters have the Lone Wolf talent, they cannot have any companions. The game alters the companion's experience rate so that they are able to catch up to the characters' level.
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What is the maximum party size in Divinity: Original Sin 2?

Party Size Evolved is a quality-of-life mod that increases the default party size limit to 6, with the option to configure it higher or lower, all the way to 10, or back down to 4.
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DIVINITY ORIGINAL SIN 2 - All Companions Locations

How to have 5 players in Divinity: Original Sin 2?

You'll want to recruit enough companions until your party is the size of how many people are playing (Eg. if I want to play with 5 people I'll recruit an extra 1 companion (4 Current players + 1 companion = party size of 5). NOTE: THE COMPANION YOU RECRUIT WILL BECOME THE 5th+ PLAYER(S) CHARACTER.
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What is the best party for divinity 2?

Divinity: Original Sin 2 - 10 Powerful Party Setups
  1. 1 Minion Masters.
  2. 2 Lone Wolf, Best Option For Small Parties. ...
  3. 3 Hunters, Raining Death From Afar. ...
  4. 4 Fire And Earth, Volcano Wizards. ...
  5. 5 Air And Water, Tempest Wizards. ...
  6. 6 Rogues Galore, Nobody Will See You Coming. ...
  7. 7 Warriors And Healers, AKA Damage Sponges. ...
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Do companions count to 100?

Your deck, including your commander, must meet its companion requirement. Although the Commander variant does not use a sideboard, a companion is not counted as one of the deck's 100 cards.
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What is the maximum number of companions invited?

Players will be able to unlock the ability to invite up to 5 characters in rank 5 and a maximum of 8 later down the line.
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How many companions can you have pillars?

In Pillars of Eternity II: Deadfire, there are seven companions you can recruit for your party. Three of them return from the previous game - if they died during the events of the previous game, they won't be available for hire.
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What are the best companions divinity 2?

Divinity Original Sin 2: Here's The Best Class Choice For Every Main Character Companion
  1. 1 Sebille: Expand Stealth Tactics.
  2. 2 The Red Prince: Play With Tactics. ...
  3. 3 Lohse: Manipulate The Battlefield. ...
  4. 4 Ifan Ben-Mezd: Add Lethality To Distance. ...
  5. 5 Fane: Maximize Lifesteal. ...
  6. 6 Beast: Capitalize On Sneaking. ...
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What class should Sebille be?

Though Sebille is more than comfortable dealing damage, she also grows fiercely loyal to the player over time, making the support aspect of the Enchanter class a surprisingly good fit. Furthermore, as with the Conjurer, this class also gets a Loremaster bonus; thus, Sebille gains the above benefits an Enchanter too.
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What is the best class for the Red Prince companion?

The Princely Knight

The Red Prince being both a noble and a warrior would fit the stereotype of the Prince Charming, and the Knight Starting Class personifies this the best.
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What happens to companions you don t pick divinity 2?

You then get one last chance at selecting Origin characters to stick with you, any you don't pick will leave for good.
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Can you get rid of companions in Divinity: Original Sin 2?

To dismiss a Companion from your party, approach the character you want to dismiss and click on them to begin talking to them. A dialogue box will pop up with several options in it. Tell your Companion that you wish to part ways with them, and they will be dismissed from your party.
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Can you romance more than one companion divinity 2?

You can flirt with multiple people. At a certain point you will be asked to start an exclusive relationship with said person you are flirting with. At that point all others you try to flirt with will tell you something along the lines of break it off with the other before we can continue.
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Can you run multiple companions?

You can have up to one chosen companion for each game. That chosen companion doesn't start in your main deck. Rather, it's a card in your sideboard. (If you're playing casually without sideboards, it's just in your collection outside the game.
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What is the total number of companions?

Some Muslims assert that they were more than 200,000 in number: it is believed that 124,000 witnessed the Farewell Sermon Muhammad delivered after making Farewell Pilgrimage to Mecca.
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Can a companion be in the 99?

A companion card is not one of your 100 cards. If you have a companion, it's essentially your 101st card. Singleton and color identity rules still apply to your companion. This means your companion must be inside your commander's color identity, and you cannot also have another copy of your companion inside your 100.
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Do companions have to be in color identity?

If you're playing a companion, it must adhere to color identity and singleton rules. While it is not part of the deck, it is effectively a 101st card. With the exception of basic lands, no two cards in the deck may have the same English name.
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How does Zirda the Dawnwaker work?

Finally, Zirda has a handy activated ability all its own. This one states that for one mana and tapping, target creature can't block this turn. As with any repetitive combat manipulation effects, being able to prevent a creature from blocking can bring with it some helpful control.
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Does your companion have to match your Commander color identity?

They aren't part of your 100 card starting deck (which includes your Commander), and they must be within the colour identity of your Commander. Once a Companion enters the game, they stay in it and won't return to the zone where they originated from.
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What is the most op class in Divinity 2?

1 Conjurer

The Conjurer is far and away the best magic-focused class, and perhaps the best class that Divinity: Original Sin 2 offers. The Conjurer is effectively two characters at once, both controllable by the player: the Conjurer themselves, and their summoned allies.
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What is the most powerful build in Divinity 2?

The Necromancer in Divinity Original Sin 2 is perhaps the most powerful class in the game. With the proper build, Necromancers can wipe out multiple enemies without giving them a chance to react, but its power relies on choosing the right talents, skills, and equipment as the player continues through Rivellon.
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What is the most op starting class in Divinity 2?

1 Conjurer

The Conjurer is perhaps one of the most overpowered starting classes in Divinity: Original Sin II. Right off the bat, they get the ability to summon elementals and even totems that you can also control, essentially doubling your firepower.
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