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How many lands should I have in a draft?

Deck and Draft Guidelines
The standard number of lands in a draft deck is 17–18. Occasionally some decks will require more, while some formats (or deck archetypes) feature enough mana acceleration and cheap spells that they require less.
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Do you keep lands from a draft?

Keeping the lands with the pack allows for a consistent draft experience. Players may not reveal the front face of their card selections or the contents of their current packs to other participants in the draft and must make a reasonable effort to keep that information from the sight of other players.
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How many lands are in a 60 card draft?

The basic rule of thumb is that you play 17-18 lands in a 40 card deck, and 24 lands in a 60 card deck. If you are playing more than a couple cards with mana costs of five or higher, increase the number of lands.
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How many creatures should you have in draft?

The ideal MTG draft deck ratio is: 15-18 Creatures. 5-8 Other Spells. 17 Lands.
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How many lands do you need for a 50 card deck?

24 is the most common number.
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Intro to MTG Limited: A Complete Guide to the Lands you Need in Draft

What is the ideal number of lands in MTG?

The typical number of mana sources you should run in your EDH Deck is 43 to 55. Your land base should be between 33 to 40 lands and your Mana rocks should be 10 to 15. These numbers can change if your deck is full of low cost cards or if you have other sources of mana slotted in like mana creatures or cost reducers.
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How much land should I have in a 100 card deck?

As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck. Naturally, you want as many special lands as you can find.
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How many running backs should I draft in fantasy?

Ideally, you want at least two total RBs from the top-three tiers, and then at least two more by the end of Tier 5. Or you can keep it simple and just remember that you want a total of five RBs from the player pools within Tiers 1-5.
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Who should I take at 2 in my fantasy draft?

The second pick in Fantasy drafts should be a running back. In a 12-team league, your wide receiver options in rounds two and three will be much more appealing than those at running back, so go ahead and grab your anchor RB with the second overall pick.
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What should a draft deck look like?

A typical draft deck should have lots of 2-drops and 3-drops, with fewer and fewer cards on the outside of your curve. Of course, you can play around with it a bit as you become more familiar with the cards, but usually you'll want your deck to end up looking something like this.
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How many lands should I run?

A good formula for the number of lands in your 60-card deck, counting MDFCs partially in this fashion, is: 19.59 + 1.90 * average mana value of your spells – 0.28 * number of cheap card draw or mana ramp spells + 0.27 if you have a companion.
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Is 24 lands enough?

Is 24 lands enough? 24 is a good rule of thumb...but it really matters on the deck. Decks that don't want to miss a land drop usually run 25-27, weenie decks (white weenie, RDW, gobs) run 20-24 depending on their mana curve. Elf decks can run on 16 sometimes because of mana dorks.
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How many lands should I put in my deck?

Traditional knowledge is that lands should make up a touch over 40% of a deck. This means about 17–18 lands for a 40-card deck and about 24–25 lands for a 60-card deck. This is a tried-and-true structure that's worked for many players for many years.
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What voids you from the draft?

Asthma, mental health issues and ADHD top the list of maladies that keep the recruiters at bay, says Mission: Readiness. Even those who currently serve can have health-related issues that keep them from deploying, such as dental problems and recurring injuries.
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Can you refuse a draft pick in war?

Actually yes. You can be a conscientious objector and then they can't send you to war. You'll still get tasked with doing other things for the military, though.
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Can you run away if you get drafted?

Draft evasion carries stiff punishments, including fines and years of imprisonment. After the Syrian Civil War broke out in 2011, many draft-age men began fleeing the country, sometimes paying thousands of dollars to be smuggled out. Others paid to have their names expunged from the draft rolls.
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Should you pick 2 QB in fantasy?

For the fantasy players who aren't trying to match their league with reality, starting two QBs provides an extra level of participation. Every starting QB in the league is on a roster, assuming it's a league with 10 or more teams. There are even backup QBs who are given spots with the hope they become starters.
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Should you take 2 QBs in fantasy?

In any two-quarterback case, you almost always want to start two passers because they tend to score more points than other positions. Weeks where you only start one tend to occur only when your primary signal-callers are injured or on bye.
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What position order should I draft in fantasy football?

Ideally, this is how your first five picks play out: RB, RB, WR/TE, WR, WR. There's nothing wrong with grabbing an elite quarterback in the third, fourth or fifth rounds or paying up for a receiver in the second.
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Should you pick a WR or RB first?

The strategy in the first round varies based on your pick number. If you are one of the first five or six managers to pick, you should almost always choose a running back. Alternatively, if you're drafting in the 7-10 range, you are likely better off to draft a wide receiver.
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Is RB or WR more important in fantasy?

The ceiling is much higher with WRs, so it may be more valuable to select a top tier WR for your team vs. a top tier RB, simply because they have a better chance of outscoring them. All of these reasons combine to effectively support the conclusion that WRs do score more points than RBs in Fantasy Football.
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What round should I draft a QB?

Regardless, we all have players in our fantasy leagues who insist taking a QB early (1st to 3rd rounds) is the best way to go.
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Can you play 500 with a normal deck of cards?

Alternatively, the game can be played as per three-handed but with a "dead hand". An alternative version is played with the standard 52 card deck. Each player is dealt ten cards and then 8 more cards are exposed on the table. Each player chooses one of these cards to be added to the kitty.
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What is a 75% deck?

Basically, a 75% EDH deck is a deck that is built optimally, but purposely avoids being built for a 100% flawless game. Sometimes it's for the sake of fun, sometimes it's for the sake of budget.
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