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How many lands should I run?

Specifically, the "ideal" deck with a two-cost Commander and 42 lands features zero mana rocks other than Sol Ring, while the six-cost Commander's "optimal" list has ten mana rocks in total alongside 38 lands.
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How many lands should you run in standard?

Since typical Limited decks need their first 3 land drops, would like to hit their 4th land drop, but don't necessarily need 5 lands by turn 5, the age-old standard of 17 lands indeed seems like a good number. For Commander decks, the equivalent to 25 lands in a 60-card deck is 25 * 99/60 = 41.25 lands.
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How do I calculate how many lands I need?

A good formula for the number of lands in your 60-card deck, counting MDFCs partially in this fashion, is: 19.59 + 1.90 * average mana value of your spells – 0.28 * number of cheap card draw or mana ramp spells + 0.27 if you have a companion.
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How many lands should I run in limited?

Wrap Up. The best answer to how many lands you should play in Limited is actually “it depends,” not just “17.” Though 17 is certainly the second-best answer! You really can't go too wrong with 17 lands, but I'd encourage you to at least try out 16 or 18 land configurations as well.
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Is 24 lands enough?

Is 24 lands enough? 24 is a good rule of thumb...but it really matters on the deck. Decks that don't want to miss a land drop usually run 25-27, weenie decks (white weenie, RDW, gobs) run 20-24 depending on their mana curve. Elf decks can run on 16 sometimes because of mana dorks.
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What's the Right Land Count for Commander?

Is 35 lands too little?

A full hand usually has land or two to play. That said, you can't go playing a ridiculously low amount, either. Around 33 to 35 lands is good for a deck that draws a lot.
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How many lands should I run in modern?

However, what I can give you is a helpful starting point. Traditional knowledge is that lands should make up a touch over 40% of a deck. This means about 17–18 lands for a 40-card deck and about 24–25 lands for a 60-card deck. This is a tried-and-true structure that's worked for many players for many years.
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What should my mana curve look like?

The general way you lay out a mana curve is from left to right with a pile for each converted mana cost, with the lowest converted mana cost cards in the leftmost pile, the highest on the right, and a pile for each other mana cost in between in ascending order.
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How many lands should you run in a draft deck?

Deck and Draft Guidelines

The standard number of lands in a draft deck is 17–18. Occasionally some decks will require more, while some formats (or deck archetypes) feature enough mana acceleration and cheap spells that they require less.
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How many lands should you run in a Commander deck?

Specifically, the "ideal" deck with a two-cost Commander and 42 lands features zero mana rocks other than Sol Ring, while the six-cost Commander's "optimal" list has ten mana rocks in total alongside 38 lands.
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What is a good mana curve for Commander?

A limited number of one-mana and five-plus-mana spells are good as well, but having a balanced mixture of two, three and four-drops is most important. With such a curve, you will usually be able to spend all of your mana in the early-to-mid-game, and few mana will go to waste.
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How many board wipes in a Commander deck?

There's been a lot of chatter in recent times around how many board wipes you should be playing in Commander. Whilst traditional deck building templates have indicated as many as five to seven board wipes, the current word on the street is that around three to four is enough.
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How many lands can you play per turn?

Lands. Land cards tap to produce mana that is used to cast spells and activate abilities. They cost no mana to play; however, a player may play no more than one land per turn, and only during the main phases of their own turn.
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How much should my first run be?

Your first run should be 1 to 3 miles at most. The goal isn't to "get fit" or run fast, but rather to see how your body responds to running with the smallest risk for running injuries. Run as comfortably as possible; keep the pace easy, and stop before you're really tired.
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How much land should I have in a 100 card deck?

As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck. Naturally, you want as many special lands as you can find.
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What is the maximum amount you should run?

Brellenthin's research suggests a running limit of 4.5 hours a week (as often as six days per week). This dovetails with other recent research that found between 40 and 60 minutes a day of vigorous exercise is probably a safe upper limit for people who want to maximize their health.
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What makes a good draft deck?

A typical draft deck should have lots of 2-drops and 3-drops, with fewer and fewer cards on the outside of your curve. Of course, you can play around with it a bit as you become more familiar with the cards, but usually you'll want your deck to end up looking something like this.
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How many lands do you need to run in Pioneer?

Generally speaking, you'll want somewhere between 20 and 26 land cards in your deck. Due to the lack of fetch lands in the format, going for more than two colours is risky. It's not impossible, but it's going to hurt your chances of playing the cards you want or drawing the right lands.
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How many mana rocks is too many?

How Many Mana Rocks is Too Many? If you're playing a non-green, non-artifact based, non-mana hungry deck then I wouldn't suggest including more than five to seven rocks. This allows for the Commander staples and a couple color-pairing specific options.
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How do you maximize mana?

Mana capacity can be increased further through the use of various armors such as Gem Robes and Nebula armor, plus accessories. Reforging accessories to the Arcane modifier can further boost maximum mana.
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What is a good deck ratio in Magic The Gathering?

You can have more, but I recommend sticking as close to 40 cards as possible while aiming for a ratio of 24 playable cards to 16 lands, adjusting for your curve as you see fit.
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How many non basic lands should you have?

Nonbasic lands are lands that do not have the basic supertype. As per Magic rules, only 4 of each nonbasic land can be in a deck at any one time. Basic lands do not have this restriction.
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How much mana do you need for a 60 card deck?

A little more than 1/3 of your deck should be mana. In a 60 card deck, 24 mana will suffice. If you have too many different colors in your deck, the chance that you'll draw the right color reduces.
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How many lands should be in a mono green Commander deck?

Green decks are the best at cheating less and less lands in, but really it depends on your curve. My mono-g deck has 35 lands total, but since you seem to have a lot of ramp you could go as low as 34 or even 33. But, like I said, it really depends on your curve. Henshin-A-Go-Go, Baby!
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