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How many mana should I have in a magic deck?

A little more than 1/3 of your deck should be mana. In a 60 card deck, 24 mana will suffice. If you have too many different colors in your deck, the chance that you'll draw the right color reduces.
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How many creatures should be in a 60 card deck?

The standard amount of creatures in any given deck is usually around 24. This is a very loose recommendation, however, because a lot of decks use more or fewer than that depending on the strategy of the deck. Aggro decks use fewer lands while control decks use more.
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What is a good mana curve?

A balanced mana curve (one that has the majority of its spells around 3-4 CMC) works very well most of the time. If a deck has the majority of its spells from 3-4 that means that they will be able to cast most of their spells by turn 3 or 4. It is usually pretty hard for a deck to win in two turns.
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What should a magic deck consist of?

Your deck needs to consist of at least 60 cards. You can have no more than 4 of a given card aside from basic lands. Go ahead and have 23 forests, but you can't have that many Llanowar Elves. You can have a 15 card sideboard that will allow you to swap cards out of your main deck between rounds.
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How do you make a perfect magic deck?

How to Build an MTG Deck – Full Guide!
  1. Step 1: Choosing a Deck Type. Before you start putting cards in your deck, you need to know your deck type. ...
  2. Step 2: Choosing Your Color(s) ...
  3. Step 3: Choosing a Theme. ...
  4. Step 4: Picking Your Lands. ...
  5. Step 5: Picking a Ratio of Creatures and Spells. ...
  6. Step 6: Tuning Your Mana Curve.
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How Much Mana Do You Really Need? MTG Deck Build Part 2 | An FDS How To

How do you max out mana?

Mana capacity can be increased further through the use of various armors such as Gem Robes and Nebula armor, plus accessories. Reforging accessories to the Arcane modifier can further boost maximum mana.
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How many lands should I run?

A good formula for the number of lands in your 60-card deck, counting MDFCs partially in this fashion, is: 19.59 + 1.90 * average mana value of your spells – 0.28 * number of cheap card draw or mana ramp spells + 0.27 if you have a companion.
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How many mana rocks should I use?

The best I can give are these baselines: For casual, low- to mid-power play: five to seven rocks or other mana acceleration (i.e., other forms of ramp like land fetch spells/lands). For competitive, mid- to high-power play (or mana-hungry casual decks): 12+ rocks and other mana acceleration.
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What is the mana value rule?

The mana value of an object is a number equal to the total amount of mana in its mana cost, regardless of color. Example: A mana cost of {3}{U}{U} translates to a mana value of 5.
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What is considered fast mana?

Fast mana is any kind of ramp that produces more mana that turn than it cost to play. The go-to example of fast mana is Sol Ring, which costs one generic mana but can then be tapped to produce two colourless straight away.
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What is the recommended mana curve in magic?

Looking at the optimal mana curves, it appears that the two, three and four-mana slots are where the majority of your spells should be. A limited number of one-mana and five-plus-mana spells are good as well, but having a balanced mixture of two, three and four-drops is most important.
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How many decks do you need for 99?

It uses one or more standard decks of Anglo-American playing cards in which certain ranks have special properties, and can be played by any number of players.
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How many cards should I have in MTG?

The standard rule of thumb is 60 cards, with a limit of four of any one particular card - which covers all types of card. In events and in Magic: The Gathering Arena, you'll need a minimum of 60, plus an optional sideboard of 15 cards which you can switch out and in between matches.
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How many Planeswalkers can be in a deck?

There's no limit to the number of planeswalker permanents you can have in play! It may hurt your head trying to manage 100 passive and loyalty abilities, but that's completely fair game. The only restriction is that you can't have two copies of the exact same planeswalker card in play.
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What is a good Commander deck ratio?

MTG Commander deck building ratio

As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck. Naturally, you want as many special lands as you can find. Lands that generate more than one colour of mana or that have special abilities are always a great shout.
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How many lands should I run in limited?

Wrap Up. The best answer to how many lands you should play in Limited is actually “it depends,” not just “17.” Though 17 is certainly the second-best answer! You really can't go too wrong with 17 lands, but I'd encourage you to at least try out 16 or 18 land configurations as well.
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Can you have a planeswalker in a Commander deck?

Yes, believe it or not. A planeswalker can only be a commander if it specifically states on the bottom of the card, “this card can be your commander.” If it doesn't have that line of text, forget it. Pick a legendary creature instead.
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How to get 2000 Ancient Mana?

The base cap of Ancient Mana is 300 and you can raise it up to a total of 2000 by completing particular quests and using up consumable items which all can be found within the zone. (Please note, you need to go really deep into the Suramar questline to unlock all these quests.
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Can you get infinite mana?

Lands, artifacts, mana dorks, it doesn't matter; as long as you can make at least three mana per loop, you'll have infinite mana in any colour you can normally produce.
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How to get 300 Ancient Mana?

Throughout Suramar you will find (via exploration) ancient mana crystals. Some give 10 ancient mana (Crystalline Mana Shard), 30 ancient mana, 50 ancient mana (Crystalline Mana Chunk), and the biggest crystal (Brilliant Crystalline Mana Cluster) gives 300 ancient mana.
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What color deck is best in Magic?

Blue is defined by knowledge and intellectualism, and it has the signature ability to draw and manipulate cards. This is among the most powerful things you can do in competitive Magic and has made blue historically the strongest color (which becomes more apparent in formats where cards from the 1990's are legal).
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What is the rule of 8 MTG?

The rule of 8 – As a general rule of thumb for deck building: a deck list with four copies of a certain type of card has weak consistency (39.9% to draw at least one in your opening hand) while eight copies give reasonable consistency (65.4% for your opening hand).
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What is the best color combo for a Magic deck?

Blue and black tend to combine to make up the most value-iest of combos. In most formats, this pair is a control deck, with solid black removal and blue card-drawing overpowering traditional decks through card advantage.
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