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How many polygons can the PS1 handle?

The PS1 has a polygon processing capacity of 360,000 polygons per second. That means 12,000 polygons per frame in a 30FPS game. Since there is a lot of other things processing, the total number of polygons in one screen has to be 10,000 polygons.
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How many polygons could the PS2 handle?

The PlayStation 2 was fully custom hardware and is the fastest. It was able to handle anywhere from 16 million 75-pixel triangles per second to 50 million 48-pixel quads per second depending on the features you had enabled for the geometry (eg z-buffer, alpha, textured, fogged, etc).
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How many polygons can the N64 handle?

The Nintendo 64's polygon per second rating is about 160,000 with hardware features enabled.
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How many polygons can the PlayStation 5 handle?

For Gran Turismo 7 the count stands at 500,000 polygons each, which means around 600 million polygons per second on vehicles — a significant portion of both the PS4 and PS5's capabilities of 1.6 billion and 8.9 billion polygons per second.
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Why do PS1 polygons wobble?

Modern Vintage Gamer recently posted a video describing why the PS1's graphics sometimes “wobbled”, while games from the N64 wouldn't exhibit the same behavior. In short, the answer is a combination of the graphics chips, as well as the buffering and scaling capabilities of each.
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Why Do We Need Polygons In 3D Video Games?

What is the highest polygon count PS1?

The PS1 has a polygon processing capacity of 360,000 polygons per second. That means 12,000 polygons per frame in a 30FPS game. Since there is a lot of other things processing, the total number of polygons in one screen has to be 10,000 polygons.
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How big could PS1 textures be?

Texture pages on the PS1 hardware had a limit of 256 by 256 pixels and so it seems this was generally the largest texture size most models used. These days games often use multiple 4k (4096x4096) textures per model, especially for hero props or primary characters so this is somewhat limiting.
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How many polygons is Kratos?

The Kratos for God of War (PS4) has 80,000 polygons in total, with 32,000 for the face – 30x what we had for the PS2 models. “That allowed us to create systems that could deform that geometry and achieve a level of detail for the muscles that we couldn't do before.
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How many polygons are in gt7?

Now, 25 years later, vehicles from Gran Turismo 7 are made up of an incredible 500,000 polygons.
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How many polygons can Roblox handle?

Despite 10K being roughly the limit for Roblox models, less triangles is often better.
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Which is more powerful N64 or Ps1?

1 Overall Power - N64

The N64 was three times as fast as the Ps1. However, while the N64 had more juice, the Ps1 did have more to work with since the CD format presented opportunities for higher sound quality, realistic graphics, and smooth gameplay.
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How many polygons is Lara Croft Ps1?

In the first Tomb Raider, Croft's three-dimensional (3D) character model is made of around 230 polygons.
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How many polygons can iPhone handle?

I know that up to 6 million polygons can be handled by an iPhone 6+ and above and an iPad air 2. 11 million are too much for both. But maybe this can be different by using smaller texture sizes.
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What resolution was the PS1?

Its video output, initially provided by a parallel I/O cable (and later a serial I/O used for the PlayStation Link Cable) displays resolutions from 256×224 to 640×480 pixels. Different games can use different resolutions.
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How many polygons can a phone handle?

Polygon count

The number of polygons you should use depends on the quality you require and the platform you are targeting. For mobile devices, somewhere between 300 and 1500 polygons per mesh will give good results, whereas for desktop platforms the ideal range is about 1500 to 4000.
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How many polygons for VR?

Try to keep the total number below 240.000 polygons to keep VR performance high.
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How many polygons per second does a GameCube have?

An ATI 162-MHz graphics chip, called "Flipper," allows the GameCube to produce about 12 million polygons per second. Polygons are the building blocks of 3-D graphics. Increasing the number of polygons results in sharper, more detailed images. In comparison, the Nintendo 64 produces 150,000 polygons per second.
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How many polygons in a VR game?

In general, social VR applications use character models in the up to 20,000 (or up to 50,000) polygon range. Our users also suggest these guidelines for PC games: up to 15,000-25,000 triangles for nude human characters.
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Is Kratos 7 0?

According to an early God of War script, the character is 7 feet 0 inches (2.13 m) tall, but this was later changed when Santa Monica Studios and Gnomon School delved deeper into the animation and rigging history of the games, showing Greek Kratos to be 2.34 metres (7 ft 8 in) tall, with Norse Kratos being 1.94 metres ...
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Is Kratos 5 dimensional?

Kratos Defense & Security Solutions has announced the acquisition of 5-D Systems, which is a CMMI Level 3 Systems and Software Engineering company.
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How tall is Kratos canonically?

Believe it or not, we actually know exactly how tall Kratos is thanks to this oddly detailed technical breakdown video from Santa Monic Studio's Axel Grossman. Kratos is exactly six feet and four inches tall (or about 1.93 meters, if that helps) in God of War: Ragnarok.
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What FPS was PS1?

Conversation. Fun info... PS1 launched with 12 games in NA, 5 are 60 fps. PS2 launched with 26 games in NA, 21 of those games are 60 fps PS3 launched with 13 in NA, 2 are 60 fps.
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How much FPS is PS1?

In Europe, that format was called PAL and had a refresh rate of 50hz and a frame rate of 25 fps. In North America, the format was NTSC, and had a higher refresh rate of 60hz and a standard frame rate of 30fps.
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How rare is PS1 now?

A used PS1 is worth between $36.00 – $720.00 depending on condition and if the console ships as part of a bundle. The mighty PS1 remains one of the biggest behemoths of the gaming world. This console sold over 102 million units over its lifetime, which means that there are a lot of them out and about on the internet.
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