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How many polygons for VR?

Try to keep the total number below 240.000 polygons to keep VR performance high.
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How many polygons is too many for VRChat?

(Don't forget that avatars will also contribute to the total number rendered!). You probably don't want to have more than 10 million polygons per frame give or take.
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How many polygons for Oculus Quest 2?

For the Quest 2 it states that roughly 750k – 1.0m is a good range for Triangle Count (AKA Polycount).
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How many polygons can unity VR handle?

Polygon count

The number of polygons you should use depends on the quality you require and the platform you are targeting. For mobile devices, somewhere between 300 and 1500 polygons per mesh will give good results, whereas for desktop platforms the ideal range is about 1500 to 4000.
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How many vertices can Oculus Quest 2 handle?

For VR that means scenes with no more than 100k vertices. If you want shadows from a real time directional light drop that to ~50k vertices.
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Unity VR Optimization : Polycount

What is the polygon limit in Quest 2 VRChat?

We recommend that you aim for under 10,000 triangles for your avatar. A hard polygon limit may be established in the near future for VRChat Quest avatars. It will not be much higher than 5,000 triangles, hence our suggestion.
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How long does it take for a Oculus Quest 2 to get to 100 percent?

Well, we can confirm that from absolute zero, you expect the Quest 2 to fully charge in approximately 2-2.5 hours.
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How many frames per second is Quest 2?

The faster frame rate only applies to VR apps optimized for it. In the home environment and the system menus, the Meta Quest 2 still runs at 90 hertz by default. Users of the first Meta Quest were left out, and still have to live with 72 frames per second in VR apps and outside.
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How many triangles can Quest 2 render?

Oculus Quest 2 is capable of around 1,000,000 triangles per second, and that doesn't even count in the new shader abilities and other technical details we won't delve into here.
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How many polygons are in Mario 64?

The high-polygon model for Mario's mustache, seen in the pause menu of Super Mario Odyssey. With 814 triangles, it is nearly as complex as Super Mario 64 Mario's entire model, which had 838 triangles. My count includes Mario's model without the hat (with visible hair), plus the hat by itself.
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How many polygons can HoloLens 2 handle?

Instead, it had to be simplified or broken down into manageable chunks. HoloLens 2 blows this out of the water and it can now handle hundreds of millions of polygons.
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How many polygons does Kratos have?

The Kratos for God of War (PS4) has 80,000 polygons in total, with 32,000 for the face – 30x what we had for the PS2 models. “That allowed us to create systems that could deform that geometry and achieve a level of detail for the muscles that we couldn't do before.
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What is the highest resolution Quest 2 can go?

The resolution (1,920 by 3,664 pixels) and maximum refresh rate (120 hertz) of the LC display used in the VR headset were alreeady known. More details came to light in the presentation: The display is 5.46 inches, has a pixel density of 773 PPI and shines with 100 nits.
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Does Quest 2 have better graphics than Quest 1?

The Quest 2 has a significantly improved screen resolution over the Quest 1, providing a better and more immersive visual experience. In detail, the Quest 2 has a screen resolution of 1832 x 1920 pixels per eye, while its predecessor comes out at 1440 x 1600 pixels per eye.
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What is the maximum texture size for Quest 2?

The default Quest 2 texture size is 2048, which is not bad by any means. However, the full capability of the Quest 2's hardware allows for a texture size of 3072 in standalone, making it almost 4K.
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How many frames is good for VR?

For VR, the optimal frame rate recommend by Oculus and HTC is 90fps. As a comparison, film and TV run at 24fps.
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Is 120Hz on Quest 2 good?

The Meta Quest 2 has had a 120Hz refresh rate as an experimental feature for quite some time. This faster refresh rate in theory means a smoother experience and less chance of motion sickness when playing VR games.
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Why did the Oculus Quest 2 get raised $100 dollars?

Today, Meta announced that they are raising the price of the Quest 2 by $100 as of August 1st, to $399 and $499. Their announcement on their official blog said it was because of the higher costs of production, and that this price increase was necessary to enable them to continue investing in VR.
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Why is my Oculus Quest 2 dying so fast?

Lithium Ion batteries like in the Quest 2 degrade over time, resulting in them running out faster. Yep, actually having the battery at full charge is bad for it. A Quest 2 that's kept at 100% charge will end up with worse battery life (after a year or so) than one kept at 80%.
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Why did Oculus go up $100?

Meta attributes the price increase to rising production costs, and says that “by adjusting the price of the Quest 2, we can continue to grow our investment in groundbreaking research and product development that pushes the VR industry to new heights.”
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How many polygons for a good avatar?

Triangles (polygons) are a somewhat special case-- if you are 32k or less, you are marked as Excellent. Any number higher than 32,000 but lower than 70,001 will be marked as Good (unless some other stat pulls you down). If you exceed 70,000 polygons, the avatar will be marked as Very Poor immediately.
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How many polygons can Roblox handle?

Despite 10K being roughly the limit for Roblox models, less triangles is often better.
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How many people have a meta Quest 2?

Meta has sold 10 million Oculus Quest 2 headsets, according to Qualcomm CEO Cristiano Amon at the company's 2021 investor day, giving the best benchmark yet for sales of Meta's standalone VR platform since it launched last October.
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Can Oculus Quest 2 play 8K video?

Even tho the max resolution is 8K, Oculus does recommand to render in 7200x3600 / 60fps h265 with 100Mpbs bitrate. The visual fidelity is almost identical between 8K and 7.2K.
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