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How many VR users are there in the world?

Virtual Reality Statistics by Users
There are an estimated 171 million VR users worldwide. As of 2022, the VR gaming industry has a market size of $12.13 billion. 25- to 34-year-olds account for 23% of VR/AR device users.
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What percentage of people use VR?

13% of US households have at least one VR headset. The VR headset market will reach $26.8 billion by 2027, up from $7.9 billion in 2021. VR headset users in the US are set to breach the 32 million mark, with sales of 13.9 million in 2022.
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How many VR users by 2030?

The number of consumer human machine interface devices dedicated to augmented reality (AR) and virtual reality (VR) throughout the world is forecast to grow to more than 73 million by 2030, an increase of more than 65 million compared to 2020.
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How popular is VR by age?

PSVR ownership in the U.S. 2022, by age

According to a survey conducted in the United States in 2022, about seven percent of respondents in the age group 18-34 owned a PlayStation VR headset, whereas only five percent of the respondents in the age group of 35 to 54 owned a PSVR headset.
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How many users does Oculus VR have?

Facebook sold 2 million units of Oculus Quest 2 in Q1 2021.

Continuing with the VR headset sales statistics, analysts estimate there are more than 5 million Oculus Quest 2 headsets in the wild. According to Facebook's Q1 investor call, sales of the headset generated $732 million for the company.
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The 7 Types of VR Users

How many VR users are in the US?

In 2020, roughly 57.4 people owned a VR headset in the United States. This figure rose to 37.7 million in 2022. Experts believe demand for VR headsets will continue to gain steam due to increased adoption rates. Reports also found that nearly 78 percent of US citizens are already familiar with VR technologies.
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How big is the VR market?

The market's largest segment is AR Software with a market volume of US$11.58bn in 2023. With a projected market volume of US$8,568.00m in 2023, most revenue is generated in the United States. In the AR & VR market, the number of users is expected to amount to 2,593.00m users by 2027.
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Who uses VR the most?

China spends the most on VR.

However, the U.S. and Western Europe are close behind China and are expected to start catching up by 2024, thanks to five-year CAGRs of 75.1% and 72.8%, respectively.
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At what age is VR safe?

Although researchers in the studies mentioned above worked with children as young as 4, most companies that sell VR headsets—including Google, Meta, and Samsung—recommend them for kids 13 and over.
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Why can't kids under 13 use VR?

Because VR is designed to mimic real-life experiences and interactions, it can make violent or intense and dramatic situations seem very vivid. These in-game experiences could be traumatic or disturbing to young children.
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What is the longest time spent in VR?

In New York City's West Village two Brooklynites spent 50 hours watching VR content.
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Is VR getting bigger?

AR and VR will be at the center of digital transformation and the spending of different companies and consumers will increase by an additional 80%, according to this report. Virtual and augmented reality hardware will comprise more than half of the projected spending.
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Where will VR be in 10 years?

In 10 years VR will still be 4k and have a wider field of view. It will use eye tracking technology to apply greater processing time to the area you're looking at. Tracking will be perfect on all platforms without messy installation, and it will be incredibly comfortable. In short, what we have now but better.
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Will VR become addictive?

The main impact of playing VR for long hours is that it may damage the brain in a way that people will not be able to distinguish between VR and reality.” This behavioral addiction is a subset of internet addiction and gaming disorder.
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Why isn t VR more popular?

VR is Expensive

The cost of buying both a PC and a VR headset is far too costly for many. The more powerful a VR headset, the more computing power it needs, increasing the set-up cost.
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Will VR be the future?

VR is a very exciting facet of technology that has a lot of potential for the future. While these headsets are not ready for widespread use yet, they're worth keeping an eye on. I'm very confident that we'll see major improvements in the next five to 10 years to make it more comfortable and practical for everyday use.
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Is Oculus OK for a 7 year old?

Designed for Age 13+

Meta VR Systems are not toys and must not be used by children under 13. Younger children have greater risks of injury and adverse effects than older users. While we know that children under 13 may want to use Meta VR Systems, we do not permit them to create accounts or use Meta VR Systems.
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How long should you play VR?

Most manufacturers recommend that VR systems be used for no more than 30 minutes at a time. As long as you take a break every 30 minutes, you can play as long as you like. Do not resume using VR if you are still feeling unwell after taking the recommended breaks.
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Is Oculus safe for eyes?

VR isn't bad for your eyes. Although VR screens can temporarily affect vision, creating good eye habits can alleviate most symptoms. Just as digital screen use is part of your every day, you should also make time every day for eye health.
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What is the number 1 VR?

We think the Meta (formerly Oculus) Quest 2 is the best headset for most people because it's the easiest to use and offers access to the widest range of games and experiences.
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How much money do VR games make?

Global revenue within the VR gaming content industry is forecast to grow from 1.8 billion U.S. dollars in 2020 to 6.9 billion U.S. dollars by 2025.
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Who is the biggest VR Youtuber?

  • 3D 'n' Play. 370K subscribers. ...
  • Cas and Chary VR. 161K subscribers. ...
  • IGN VR. 127K subscribers. ...
  • Tyriel Wood - VR Tech. 122K subscribers. ...
  • Ben Plays VR. 89.6K subscribers. ...
  • PSVR2 Without Parole. 92.9K subscribers. ...
  • MRTV - MIXED REALITY TV. 74.4K subscribers. ...
  • VR Gorilla - Virtual Reality & 360 Videos. 59K subscribers.
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What will VR be like in 2050?

Just when we thought the VR experience couldn't get any better, we look set to be experiencing 2050's VR using 16K headsets, which is 16 times better than what we use today. Photorealistic VR experiences will become even more lifelike, and it will be almost impossible to tell them apart from reality.
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Does VR make money?

According to industry estimates, revenues from virtual reality (VR) gaming worlds could reach $400 billion USD by 2025, and the Metaverse could cumulatively generate $1 trillion in value. This has made users eager to gain a headstart advantage and find ways to make money in the Metaverse.
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Which is better AR or VR?

AR adds to reality through phones and tablets; VR creates a new reality via headsets. AR is better for isolated, technical topics; VR is better for complex, soft-skill content. AR training and VR training are both expensive, but the long-term ROI proves worthwhile.
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