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Is 16ms mouse input lag good?

16ms of latency is good, and generally unnoticeable from 1ms.
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Is 16 ms input lag good?

This is an essential aspect of gaming, where an input lag of 16ms or less is preferred on a 60Hz display. Input or display lag is the time (measured in milliseconds) it takes for a TV or monitor to react and display the commands you've inputted via a device such as a keyboard, a controller, or a mouse.
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How much input lag is good?

Professional competitive gamers try to keep input lag under 15 milliseconds. Casual gamers and enthusiasts are usually comfortable with latency under 40 milliseconds. Beyond 50 milliseconds, the delay becomes more noticeable.
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Is 25 ms input lag bad?

025 seconds is hardly noticeable to most people. The extremely obvious delay you might experience on a TV with motion processing etc. turned on is on the order of 200-400ms. Please don't confuse input lag numbers with response time.
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What is acceptable gaming lag?

Generally, an acceptable latency (or ping) is anywhere around 40 – 60 milliseconds (ms) or lower, while a speed of over 100ms will usually mean a noticeable lag in gaming.
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50% Less Input Lag! Low DPI vs. High DPI Analysis

Is 16 a good ping?

The best levels to sit at are between 15 and 45ms, but anything up till 100ms is still acceptable. Anything above 100ms can start to make the game unplayable, and can be very detrimental in a fast-paced game. Sometimes, if the ping is too high, games can reject your connection and throw you out of the match.
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Is 15 ms input lag good for gaming?

So, how much input plug is acceptable for gaming? Gamers playing fighting games or other competitive games require an input flag of equal to or less than 15ms. Although some top gaming monitors have more lag time than others, a game enthusiast can still play and enjoy a game's design on most monitors.
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Is 6ms input lag noticeable?

Will this affect my performance at all? 6ms is fine as long as the input latency isn't horrible. you could get away with a 20ms response time as long as you have very low input latency.
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Is 10ms latency bad?

Low latency is not the same as low speed. Latency is measured in milliseconds, and indicates the quality of your connection within your network. Anything at 100ms or less is considered acceptable for gaming. However, 20-40ms is optimal.
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Is 10ms input lag noticeable?

No, not really noticeable. In fact for normal use I don't think most people would notice a difference between 1 and 100 milliseconds. In competitive gaming, you would begin to notice the difference.
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Is 30 ms input lag noticeable?

There's no definitive amount of input lag when people will start noticing it because everyone is different. A good estimate of around 30 ms is when it starts to become noticeable, but even a delay of 20 ms can be problematic for reaction-based games.
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Is 30 ms input lag bad?

An input lag below 30 ms is generally considered unnoticeable in a television. Once the frame has been processed, the final step is the updating the pixels to display the correct color for the new frame. The time this takes is called the pixel response time.
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Is 12 ms input lag good?

12 ms is fine, it also doesnt matter if your ping is 8 ms or 20 ms.
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Is 16ms latency bad?

In gaming, any amounts below a ping of 20 ms are considered exceptional and “low ping,” amounts between 50 ms and 100 ms range from very good to average, while a ping of 150 ms or more is less desirable and deemed “high ping.”
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Is 16 latency good for gaming?

Typically, anything at 100ms is acceptable for gaming. However, the 20ms to 40ms range is considered optimal. So simply put, low latency is good for online gamers while high latency can present obstacles.
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Is 300 ms laggy?

Unplayable ping: 100ms-300ms (0.1-0.3 seconds)

Long delays are expected in this range. In fact, some online games reject your connection altogether when you're at 170ms or more. Massively multiplayer online games are playable with a high ping, but you'll still want to stay below 250ms.
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Is 14ms latency bad?

In gaming, any amounts below a ping of 20 ms are considered exceptional and “low ping,” amounts between 50 ms and 100 ms range from very good to average, while a ping of 150 ms or more is less desirable and deemed “high ping.”
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Is 15ms latency bad?

Latency is measured in milliseconds (ms) and your service provider will generally have an SLA that outlines what they consider "heightened latency." Best-effort providers will typically say anything under 15ms is considered normal, whereas services backed by an SLA will usually have a reported latency under 5ms.
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Is 2ms latency good?

A passable network should have: Latency of 200ms or below, depending on the connection type and travel distance.
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Is 6ms good latency?

What is a good latency? Any latency at 100 ms or lower is considered decent. Even at 100 ms, you can play most online games without much frustration.
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Is 6ms ping good for gaming?

A good ping speed for gamers is approximately 40ms – 60ms. With toob you can expect to see your ping anywhere between 3 – 6 milliseconds (that's way lower than average!). You can use tools like speedtest.net to test your ping and make sure it's within an acceptable range.
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Is fast input lag good?

Answer: While both input lag and response time are equally important for a fluid gaming experience, too high input lag can make competitive gaming unbearable.
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Is 16 latency bad?

A rate from 20 to 100 ms seems to be acceptable latency for gaming, and really won't affect everyday online play. Anything 100-150 ms is workable, but probably noticeable. If your game lagged in the past (online or private server alike), it's probably because you were operating over 150 ms.
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Can you feel input lag?

While input lag might not bother you if you're sitting a few feet from your screen with a gamepad in hand, if you're playing first person shooters with a mouse and keyboard, it can become a pain very quickly.
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Does FPS limit increase input lag?

Capping framerate without "waiting" dont give input lag. Depends on the game, and how well the frame limiter is implemented. Generally though, no, it won't add any extra latency.
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