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Is 37 lands enough for Commander?

But in general, for medium-power midrange Commander decks, try not to go below 37 lands. Missing your third or fourth land drop sucks, and you will stumble on lands far too often if you play fewer than 37 lands.
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What is a good amount of lands in Commander?

Cherish Your Commander

Specifically, the "ideal" deck with a two-cost Commander and 42 lands features zero mana rocks other than Sol Ring, while the six-cost Commander's "optimal" list has ten mana rocks in total alongside 38 lands.
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Is 35 lands enough for Commander?

The typical number of mana sources you should run in your EDH Deck is 43 to 55. Your land base should be between 33 to 40 lands and your Mana rocks should be 10 to 15. These numbers can change if your deck is full of low cost cards or if you have other sources of mana slotted in like mana creatures or cost reducers.
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How many lands do you need for a Commander draft?

Commander Legends draft decks are 60 cards (including commander), so the average deck is going to have about 24 lands. That means you're going to want 192 lands, or just shy of 39 of each, at a minimum. A safe bet is ~50 of each land.
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How much land do I need for a 60-card Commander deck?

Traditional knowledge is that lands should make up a touch over 40% of a deck. This means about 17–18 lands for a 40-card deck and about 24–25 lands for a 60-card deck. This is a tried-and-true structure that's worked for many players for many years.
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What's the Right Land Count for Commander?

What is the average lands in a Commander deck?

In recent years, I have seen various deck building templates that recommend around 36 lands in Commander. Indeed, the typical land count on EDHREC, according to a recent article by Magic Data Science, is 36. This would translate to 14.5 lands in 40-card decks or 21.8 lands in 60-card decks.
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How do I calculate how many lands I need?

A good formula for the number of lands in your 60-card deck, counting MDFCs partially in this fashion, is: 19.59 + 1.90 * average mana value of your spells – 0.28 * number of cheap card draw or mana ramp spells + 0.27 if you have a companion.
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Is 32 lands enough for Commander?

The equivalent land count in Commander is 30 lands, so if you're running 30 lands, you'll only hit your fifth land drop about one out of every three games.
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What is the best number of lands for draft?

The standard number of lands in a draft deck is 17–18. Occasionally some decks will require more, while some formats (or deck archetypes) feature enough mana acceleration and cheap spells that they require less.
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How many lands do you need for a 5 color Commander?

5 basic lands, one of each.
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How many lands can you play per turn in Commander?

Lands. Land cards tap to produce mana that is used to cast spells and activate abilities. They cost no mana to play; however, a player may play no more than one land per turn, and only during the main phases of their own turn.
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What are the rules for the Commander deck?

A Commander deck must contain exactly 100 cards, including the commander. If you're playing a companion, it must adhere to color identity and singleton rules. While it is not part of the deck, it is effectively a 101st card. With the exception of basic lands, no two cards in the deck may have the same English name.
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How many people should play Commander?

This format is for four players per game and deck sizes are 99 cards + 1 commander card.
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Is land tax good in Commander?

Land tax is really good when played early in the game and is often a dead draw late. On the contrary, even if the boost is weaker, Tithe and Gift of estates are never a dead draw.
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Can you go over 100 in Commander?

A commander deck has to be 99 cards + the commander, for a total of 100. It cannot be any more or any less. 903.5a Each deck must contain exactly 100 cards, including its commander.
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What is the best amount of land cards for MTG?

The basic rule of thumb is that you play 17-18 lands in a 40 card deck, and 24 lands in a 60 card deck. If you are playing more than a couple cards with mana costs of five or higher, increase the number of lands.
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What should my mana curve look like?

The general way you lay out a mana curve is from left to right with a pile for each converted mana cost, with the lowest converted mana cost cards in the leftmost pile, the highest on the right, and a pile for each other mana cost in between in ascending order.
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How many lands in a 40 card draft deck?

As you probably know being a reader of ours and most likely a frequent Limited player, 17 is the industry standard for lands played in 40-card formats.
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What is the best number of players for MTG draft?

Ideally, Draft is played with a group of eight players. Each player starts with three booster packs in front of them. Normally these will all be from the same set, but there is an alternative format called Chaos Draft where everyone has booster packs from different sets to make things even more interesting.
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Do you need 4 people to play Commander?

The standard size of a Commander game is four players, but anything two or bigger is possible. Meanwhile, Singleton means you can only have one copy of any card that isn't a basic land. Including your Commander (we'll get to that), decks have to be 100 cards. Another notable thing about Commander is the life total.
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How many creatures should I run in a Commander deck?

As many or as few as you need. Creatures are not necessary to make a decent commander decks. Don't give yourself limits, use creatures if their effects are synergistic with your gameplan, if no creatures fits; no big deal.
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How many Planeswalkers can you have in Commander?

How Many Planeswalkers Can You Have in Your Commander Deck? Again, there is no limit. Just make sure you abide by the singleton and color identity rules of the format.
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How many lands should be in a 3 color Commander deck?

3-color decks should play 9 fetchlands, 3 dual lands, and 3 shock lands. 2-color decks should play 7 fetch lands, 1 dual land, and 1 shock land. Other lands that should always make the cut barring extreme circumstances: Command Tower is a must-have for decks that contain 2 colors or more, so that's a given.
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How many board wipes in a Commander deck?

There's been a lot of chatter in recent times around how many board wipes you should be playing in Commander. Whilst traditional deck building templates have indicated as many as five to seven board wipes, the current word on the street is that around three to four is enough.
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How many lands in a 80 card deck?

Keep in mind the mana base of the deck when doing this. It is not the same to play 8 Dual Lands and 16 Basic Lands in 60 cards as 8 dual lands and 24 Basic Lands in 80 cards.
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