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Is Commander damage in 1v1?

Commander damage still exists in 1v1 Commander and follows the same rules. There are some variant rules, like Archon Commander and Brawl, that don't follow the commander damage rule.
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How much Commander damage is lethal in 1v1?

It states that if any player deals 21 points or more damage, with their Commander, to another player, that player is out of the game.
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Can you play Commander 1 vs 1?

Duel Commander is an adapted rule set that takes Commander from a multiplayer format to 1v1 while still keeping the original essence. But there are important changes, like a different banlist. After all, what's broken in a 1v1 context is really different from what's broken in multiplayer games.
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Is Commander damage just from combat?

"Commander damage" is only from combat damage.
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What is the Commander damage rule in multiplayer?

Commander Damage is specific to each Commander/Player pairing, not combined across all Commander. A player can lose if he or she is dealt 21 points of combat damage by his or her own Commander (ie: under someone else's control). A player with 15 or more Poison counters loses the game.
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Commander Damage - AskTheJudge 93

Can an opponent take your Commander?

Yes. Any time a commander would be sent to exile or its owner's graveyard, its owner may choose to send it to the command zone instead.
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Is Commander beginner friendly?

The Commander Format in Magic: the Gathering is fantastic, and these are the best commanders to use for any newcomers. Commander is one of the most popular formats that Magic: The Gathering has to offer, and there's no better time than the present to get into it.
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Why is Commander more popular than standard?

Commander is one of MTG's most accessible formats, so it's no surprise it's the most popular. It helps newcomers a lot that Wizards regularly release Commander pre-constructed decks, and these can easily be found at game stores or online.
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How many kills is a 1000 damage?

You must do 1000 points of damage in 15 matches using assault rifles. This translates to at least 10 enemy kills with full health.
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What is 21 damage rule?

A player that's been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player's commander, any damage that commander already dealt is still counted).
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Does fog prevent Commander damage?

Fog can be cast at instant speed, which means that you can use it to prevent damage during any turn, even one when you're not being attacked.
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Why is Commander so fun?

Commander players begin the game with 40 life and face up to three opponents at the table. Not only does this add to the casual nature of the game, it provides players with the ability to pull off insane card combinations and massively powerful interactions – often without ending the game.
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Is Commander exactly 100 cards?

A Commander deck must contain exactly 100 cards, including the commander. If you're playing a companion, it must adhere to color identity and singleton rules.
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What is the least used Commander?

Magic: The Gathering – The 10 Least-Played Commanders
  1. 1 Sun Quan, Lord of Wu. You will rarely see Sun Quan, Lord of Wu at your Commander group for a few reasons.
  2. 2 Dragonlord Kolaghan. ...
  3. 3 Kalitas, Bloodchief of Ghet. ...
  4. 4 Autumn Willow. ...
  5. 5 The Red Terror. ...
  6. 6 Maeve, Insidious Singer. ...
  7. 7 Hythonia the Cruel. ...
  8. 8 Livonya Silone. ...
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Can you have two faceless ones as Commander?

In a Commander Draft which uses Commander Legends: Battle for Baldur's Gate booster packs, you may use two copies of Faceless One as your commanders (see "Commander Draft," above). Note that during the game, the "legend rule" will apply to them if they're ever under your control at the same time.
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Can you have 2 commanders in your deck?

A player can have two commanders if both have partner. Because both commanders start the game in the command zone, the remaining library is only 98 cards. Your two commanders are treated individually for all other Commander rules. If either leaves the battlefield, you can return it to the command zone instead.
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Is Commander damage doubled?

Cards that double the damage dealt do in fact double the commander damage dealt, meaning you can easily take out an opponent in one go if you've got a big enough commander on the field. This means that Furnace of Rath can quickly apply pressure to your opponent.
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Is Commander or Captain better?

A commander is the third-highest rank in the force, above the rank of captain and below deputy chief.
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Can you fling your Commander?

Accepted answer #1. No. Only combat damage is counted as commander damage.
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Are Commander decks worth it?

The Commander decks from All Will Be One are a good product for players looking to get into Commander. They bring players more value than they pay in cards and allow them to start playing right away. Established players have to decide for themselves if these decks are worth it.
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What is the rule 0 in Commander?

Rule 0 is an unofficial rule in Commander that allows players to modify the rules of a non-competitive game. The catch? Everyone who's participating has to agree to the changes before the game begins. If you're familiar with the term “house rules,” it's the same concept.
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Can a Commander be bounced to hand?

The owner of the commander may choose to have it return to the command zone or go to hand. If the owner chooses hand they may play that card from hand without paying the tax. If the commander returns to the command zone then the tax is increased by 2 colourless mana.
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Can you have a colorless Commander?

The rules of Commander are the same for colorless commanders as for any other colors. This means playing with only colorless cards. And that's what makes building a deck around a colorless commander very hard, but also very fun.
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What is the weakest color in Commander?

White's largely regarded as the weakest color in commander. This is due, in part, to white being forced to hide its power. White lacks the card advantage, card selection, and mana ramp of other colors.
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