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Is Commander exactly 100 cards?

A Commander deck must contain exactly 100 cards, including the commander. If you're playing a companion, it must adhere to color identity and singleton rules.
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Does your Commander count as your 100 cards?

Your commander counts as one of those 100 cards, and they start the game in the Command Zone rather than in the deck. The commander also dictates what colours you can use in your deck. If your commander is a Red and White creature, then you can only have Red, White and Colourless cards in your deck.
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How many cards do you get in Commander?

Each player starts with 40 life, places their commander face-up in their command zone, and draws a hand of seven cards.
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How many new cards are in a Commander deck?

Each deck features 17 new cards, with one of them (Study Hall) appearing in each deck. Each deck contains multiple legendary cards, including two mono-colored legendary creatures, but only the face card and the secondary commander are foiled.
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Are Commander decks 99 or 100 cards?

Size: A Commander deck must be exactly 100 cards, including the Commander.
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Get Your Deck to 100 Cards | How to Make the Last Cuts for your Commander Deck

Are Commander decks 100 cards or 101?

A Commander deck must contain exactly 100 cards, including the commander. If you're playing a companion, it must adhere to color identity and singleton rules. While it is not part of the deck, it is effectively a 101st card. With the exception of basic lands, no two cards in the deck may have the same English name.
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How many lands in a 100 card Commander deck?

The equivalent land count in Commander is 30 lands, so if you're running 30 lands, you'll only hit your fifth land drop about one out of every three games. You'll hit your fourth a little more than half the time.
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Can you play 2 player Commander?

The game is played by two opponents only, starts with 20 life, and obeys the same rules as a regular Magic: The Gathering game, one commander (or two commanders with the Partner ability) plus 99 (98) cards in the starting library.
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Can you play Commander 1v1?

Duel Commander is an adapted rule set that takes Commander from a multiplayer format to 1v1 while still keeping the original essence. But there are important changes, like a different banlist. After all, what's broken in a 1v1 context is really different from what's broken in multiplayer games.
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Can a god card be a Commander?

Can a God Be my Commander? Yes. No short or long to it. The only criteria to have a card be your commander is if it's legendary, and all of the gods most certainly are.
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Why is it called EDH?

Two years later, in 1996, Staley made Nicol Bolas the leader of his own personal Highlander deck, and with that, a new format was born. He named it Elder Dragon Highlander. Fans would later shorten it to EDH.
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What is the Commander damage rule?

Commander Damage is the term used to describe an alternate win condition in EDH. It states that if any player deals 21 points or more damage, with their Commander, to another player, that player is out of the game.
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Is Commander 99 1?

Accepted answer #1. A commander deck has to be 99 cards + the commander, for a total of 100.
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Is Commander beginner friendly?

The Commander Format in Magic: the Gathering is fantastic, and these are the best commanders to use for any newcomers. Commander is one of the most popular formats that Magic: The Gathering has to offer, and there's no better time than the present to get into it.
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Can you have two faceless ones as Commander?

In a Commander Draft which uses Commander Legends: Battle for Baldur's Gate booster packs, you may use two copies of Faceless One as your commanders (see "Commander Draft," above). Note that during the game, the "legend rule" will apply to them if they're ever under your control at the same time.
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Is MTG Commander fun?

More than anything, I think this is why Commander has become the most popular MTG format. Not only is it casual and fun, it is accessible and enjoyable for both long-time players and newbies.
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Is 3 player Commander fun?

Three players is fun, for sure, but it makes it hard to properly play the more political meta-game of Commander, especially as you often end up feeling as though you're just bullying a player. Four, on the other hand, is basically perfect. For starters, you can see everything that's going on.
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Can vigilance block flying?

Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.) Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
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Can a planeswalker be a Commander?

A planeswalker can only be a commander if it specifically states on the bottom of the card, “this card can be your commander.” If it doesn't have that line of text, forget it. Pick a legendary creature instead.
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How many Planeswalkers can you have in Commander?

How Many Planeswalkers Can You Have in Your Commander Deck? Again, there is no limit. Just make sure you abide by the singleton and color identity rules of the format.
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What is rule 0 Commander?

Rule 0 is an unofficial rule in Commander that allows players to modify the rules of a non-competitive game. The catch? Everyone who's participating has to agree to the changes before the game begins. If you're familiar with the term “house rules,” it's the same concept.
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Can you have a colorless Commander?

The rules of Commander are the same for colorless commanders as for any other colors. This means playing with only colorless cards. And that's what makes building a deck around a colorless commander very hard, but also very fun.
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Why do Commander decks have a thick card?

It's printed on a thicker cardstock and is not a tournament-legal Magic card, but it still allows you to show off your commander and carry it inside the deck box. If you aren't near a local game store and shop online for upcoming Magic releases, you may instead find a "minimal packaging version" of the deck.
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What is the ideal number of lands for Commander?

Cherish Your Commander

Specifically, the "ideal" deck with a two-cost Commander and 42 lands features zero mana rocks other than Sol Ring, while the six-cost Commander's "optimal" list has ten mana rocks in total alongside 38 lands.
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