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Is esports getting big?

As competitive video games continue to integrate into popular culture, global investors, brands, media outlets, and consumers are all paying attention to the rise in popularity of esports. In the year 2022, there were 532 million esports viewers worldwide.
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Is Esport still growing?

Statista expects that to change in 2023, with more than 50 million people joining the global esports fan club, a 10 percent year-over-year increase. The rising trend is set to continue in the next two years, with the number of esports viewers growing by another 14 percent to 665 million by 2025.
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Are esports becoming popular?

Esports might be popular right now, but it is also set to continue increasing in popularity. According to data from Statista, the worldwide esports audience size is predicted to increase even more by 2025. Another factor which might be contributing to its growth is how strong the esports gaming community has become.
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Is this the future of esports?

The esports market is estimated to grow at a CAGR of 21.81% between 2022 and 2027. The size of the market is expected to increase by $3,515.1 million. This growth for esports is largely dependent on several factors, including branding through esports, an increasing amount of events and new platform launches.
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Is esports viewership declining?

The competition's audience numbers have remained steady since, with the season 14 finals in 2021 delivering 758,000 viewers, while the season 15 and season 16 finals last year were watched by a peak audience of 413,000 and 509,000, respectively.
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As esports gets BIGGER, why are League events getting SMALLER? - Travis Talks

Is gaming getting less popular?

Despite the decline in number of people playing video games, the industry continues to see growth in the number of hours spent gaming. There was a dramatic increase in time spent playing games from 2019 to 2020, with average hours played per week jumping from 12.7 to 14.8, respectively.
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Does eSports have a bright future?

As competitive video games continue to integrate into popular culture, global investors, brands, and media outlets are all paying attention. Consumers are as well. In fact, Insider Intelligence estimates esports viewers in the US will total 29.8 million in 2022—eventually climbing to 34.8 million in 2026.
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Will eSports be bigger than sports?

It's estimated that the global sports industry will grow to a value of around $350 billion by 2031. By the same time, the esports industry is expected to be worth around $3.5 billion, suggesting immediately that the esports vertical is worth a mere 10% of the value of the sports industry.
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Is eSports the fastest growing sport?

One of the fastest-growing sports in the world is eSports. Since entering the mainstream, competitive gaming has skyrocketed in popularity, especially among people under 40. The industry is predicted to approach $2 billion by 2023, with viewers of the top events in the tens of millions.
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Why is eSports growing so fast?

In recent years, the eSports sector has grown significantly in terms of audience and revenue. Esports rapidly expanded to nearly become a $1 billion industry, driven by immense technological improvements and millions of enthusiastic followers around the world. As the eSports audience grew, so did its revenue.
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Who is the target audience of eSports?

Due to the rise in popularity of esports, the target demographic has widened to 18-34, with a 70-30 men-women split.
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What is the biggest esport right now?

1st place — League of Legends

The title of the most popular esports discipline in 2022 goes to League of Legends. Tournaments in the iconic MOBA by Riot Games accumulated 617K Hours Watched, 7% fewer from 2021.
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How much is eSports worth in 2023?

With a projected market volume of US$445.20m in 2023, most revenue is generated in China. In the eSports market, the number of users is expected to amount to 720.80m users by 2027. User penetration will be 7.6% in 2023 and is expected to hit 9.1% by 2027.
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Why is eSports not profitable?

Esports still garner millions of fans, but it is hard to monetize. The most popular esports games are owned by big companies that receive most of the profits, so investors aren't getting the money they want, causing them to put the money elsewhere.
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What is the future of a gamer?

The future of gaming looks bright, with the emergence of new technologies such as virtual reality and the increased prevalence of mobile gaming. Virtual reality (VR) has the potential to revolutionize the gaming industry by immersing players in a fully interactive and realistic digital world.
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What is the future of gaming 2050?

One feature that did come up a lot was removing the need for a console in 2050. Instead, gamers would just need a holographic HUD or dashboard that they can turn on with just a button and choose what they want to play. This would remove the need for making space for consoles, or even choosing which console to buy.
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What is the future of e sports?

Esports is the fastest-growing theme in the gaming sector and is predicted by GlobalData market forecasts to generate an astounding $1.8 billion by 2025.
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Is gaming a promising career?

The gaming industry is a great place to work. It's exciting, fun, and full of opportunity. There are many different types of jobs in the gaming industry, from game development to marketing and PR. If you're looking for a creative and challenging career, the gaming industry is the place for you.
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What is eSports life span?

How long is an eSports gamer's career length? Retiring in the mid-20s is the norm in eSports and this has been the routine for some time. That means an eSports player has just about six to eight years in the game, and that's if such player recognized and join a professional team at an early age.
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What will gaming be like in 30 years?

Merging the Real and Virtual

One of the most exciting possibilities for gaming in the next 30 years is a complete blending of the real and virtual. Imagine a person being in an open field, putting on a pair of AR glasses, and being able to immerse themselves in a game within that space.
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Is gaming on a decline?

The key numbers: After a two-year-long pandemic-fueled boom, the gaming industry returned to Earth in 2022. Last year, the global games market generated $184.4 billion in revenue, declining by 4.3 percent year-over-year, according to Newzoo's 2022 Global Games Market Report.
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Are gamers getting younger?

U.S. video gaming audiences 2022, by age group

As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2022 survey, 36 percent of video game players still come from the 18 to 34 age demographic, and six percent are 65 years and older.
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