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Is FXAA better than SMAA?

SMAA is a higher quality anti-aliasing effect than FXAA but it's also slower. Depending on the art-style of your game it can work as well as Temporal Anti-aliasing while avoiding some of the shortcomings of this technique.
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Is SMAA more demanding than FXAA?

Fast Approximate Anti-Aliasing, or FXAA, is a post-process form of anti-aliasing. That means instead of messing with the rendering, it's an algorithm that comes in after the fact to clean up jagged edges. That makes it much less demanding than MSAA and SSAA, though at the cost of image quality.
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Is FXAA the best anti-aliasing?

Post-Processing Anti-Aliasing

The most common post-processing AA is FXAA (Fast-Approximate Anti-Aliasing). As previously described, enabling this will blur out the annoying jaggies with a minimal performance cost. Overall, this peculiar anti-aliasing algorithm may repulse many gamers due to the blurry image.
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Should I use FXAA or SMAA first?

SMAA first does'nt kill FXAA but, FXAA first kills SMAA and renders it unnecassary. 4) Never use SMAA with in-game MSAA, they create thick artifacts where they need to make things thinner. 5) don't use Lumasharpen, use FilmicAnamorphologicalSharpen, instead. 6) Use the sharpener after the anti-aliasing techniques.
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Which is better FXAA or MSAA?

According to NVIDIA, FXAA is better for gamers. MSAA requires more memory bandwidth, which can reduce frame rates on lower-end cards. FXAA, on the other hand, is less resource-intensive, which can help maintain higher frame rates.
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What the Heck Are MSAA, FXAA, SMAA, and TXAA?!

What are the downsides of FXAA?

Fast approximate anti-aliasing (FXAA) is a popular AA method and requires only little amounts of computing power. This technique results in rather sharp images. The downside: jagged edges and flickering are possible.
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Does FXAA improve FPS?

Anti-aliasing.

Reducing the sample rate (e.g. from 4x to 2x) may improve performance. Less GPU-intensive forms of AA (like FXAA instead of MSAA) can also raise FPS.
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Is FXAA or SMAA better for ReShade?

Besides, ReShade SMAA is only good for static angle-games because it pales to faster FXAA when it comes to removal temporal aliasing. Without Sub-Pixel AA, FXAA doesn't blur all that much and it can easily be offset by default LumaSharpen settings + Method 4 (Pyramid) or AdaptiveSharpen.
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Should I use SMAA?

SMAA has an updated algorithm for better detecting edge patterns and uses more GPU processing to get the results. SMAA is a very good balance, it keeps a relatively sharp and smooth edge while moderately adding the processing load. I would start with SMAA if its available in your games and work from there.
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What is the highest quality anti-aliasing?

Among these three techniques, TAA generally provides the best image quality, as it effectively smooths out jagged edges and flickering pixels while also reducing temporal aliasing (which occurs when objects appear to be moving too quickly).
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Does FXAA make games blurry?

FXAA works by blurring edges to help mask aliasing. It's considered a "cheap" form of anti aliasing.
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Does FXAA affect quality?

FXAA is a good example of how shader-based AA gets rid of aliasing but reduces the level of detail as well. This is because FXAA uses luma or contrast-based edge detection (AA is applied wherever the luma difference is higher than a certain threshold).
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Does FXAA cause lag?

It depends on what kind of anti-aliasing: for example FXAA has almost no performance impact, maybe 5-10%, while SSAA or MSAA can almost cut the framerate in half. SMAA is somewhere in the middle, and is actually similar to FXAA, but avoids blurring textures (it tries to only blur edges).
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What is the difference between FXAA and SMAA Just Cause 3?

FXAA is a performance AA, while SMAA will reduce performance (except in the case of hardware support). I usually just TURN all the Anti-aliasing OFF...as its Just a Game and not an HD movie(YEP turn em up all the way to Watch Movies)...
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Is SMAA CPU or GPU intensive?

MLAA(Morphological Anti-Aliasing) for example is very much CPU intensive, on the other hand MSAA(Multi-Sample Anti-Aliasing) is very much GPU bound.)
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Does SMAA reduce FPS?

MSAA kills your FPS. Imagine you are getting 100 FPS. Turning MSAA to 8x will reduce it to 30 or 40 FPS.
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Should I turn on FXAA?

FXAA is a GPU-friendly method of anti-aliasing (removing jagged edges etc) but it affects the whole image, not just the 3D elements. Basically it just blurs everything. Take screenshots of it on an off, and compare them - you might like it.
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Why do pros not use anti-aliasing?

There are pros and cons for using anti-aliasing tools in both camps, but, ultimately, it's up to you. Gamers who use anti-aliasing may see frame rates drop to the point of unplayability. And artists who use anti-aliasing tools may alter images to the point that they look overprocessed.
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What is the difference between FXAA and SMAA Persona 5?

FXAA will unapply and reapply after 1 second during conversations. And every time you click to advance the conversation it will unapply and reapply again. SMAA does not apply at 200%. FPS decreases but visually there is no difference.
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Does FXAA or TAA look better?

If you want a high framerate for your FPS or in games like PUBG or Fortnite where speed is crucial, then using FXAA makes a lot of sense. If the visuals are more important to you (and they very well could be in games like Red Dead Redemption 2), then TAA may be more to your liking.
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Which anti-aliasing is best for performance reddit?

Fastest AA is FXAA. Best bang for the buck (Best quality for the performance hit) is SMAA T2x, but the other types of SMAA are also very good. Best temporal stability (most calm picture when the scene is moving) is TXAA or obscene amounts of SSAA/FSAA or Downsampling/DSR/VSR, but TXAA is faster than those.
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What is FXAA quality?

FXAA is a single-pass, screen-space, anti-aliasing technique designed for producing high-quality images with low performance impact. The included code and sample use FXAA version 3.11, the latest version available as of this writing. Figure 1: No AA vs FXAA.
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Is FXAA needed in 4k?

Thats the best thing about using resolutions above 1080p, is that you don't need AA. From 1440p, to 4k no AA is needed. Thats mostly the reason why I've switched over to pc gaming, is cause the consoles was using FXAA on every game that came out. Well that, and getting to play at a nice smooth 60 fps.
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What is the best anti-aliasing for FPS?

Morphological Anti-Aliasing (MLAA) and Fast Approximate Anti-Aliasing (FXAA) Also developed by AMD and NVIDIA, both techniques work in the same manner as mentioned above. MLAA and FXAA are the most popular anti-aliasing methods in the market due to their ability to sharpen graphics using less computing power.
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Is FXAA the same as vsync?

FXAA is a post processing form of AA and it blurs everything not just the edges. Vsync locks the framerate to the refresh rate of the monitor so you don't get screen tearing. it also introduces input lag to the mouse.
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