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Is GameCube more powerful than Dreamcast?

The T&L geometry performance of the Dreamcast's SH-4 CPU is faster than the Xbox's Pentium III CPU but slower than the GameCube's PowerPC CPU; however, the GameCube and Xbox have T&L GPU, each with faster geometry performance than the Dreamcast.
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Which is better GameCube or Dreamcast?

With a huge library of games that includes a bunch of Dreamcast titles and top-notch first-party games, it's clear that GameCube has the better collection of games although there's no denying that it's still worth owning a Dreamcast for its assortment of timeless classics.
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Was the GameCube the most powerful console of its generation?

Compared to it's generation the gamecube sat right in the middle in terms of hardware. It wasn't as weak as the PS2 (Which was the best seller of its generation and still is all time) , however it was not as strong as the Xbox or Dreamcast.
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Is the GameCube more powerful than the Wii?

Of course! The Wii far outsold the 'cube despite being only about 1.5 times as powerful. The architecture both systems were built on is very similar, so on a technological level, the Wii is basically a more powerful Gamecube.
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Was the Dreamcast underpowered?

It was a bit underpowered for its generation. If it could push more than the 4 million or so polygons it could handle (once developers learned how to max it out), it could have competed with the PS2 et al.
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5 Things Sega Dreamcast did better than Sony Playstation 2

Was the Dreamcast really 128 bit?

The Dreamcast has a 64-bit double-precision superscalar SuperH-4 RISC Central processing unit core with a 32-bit integer unit using 16-bit fixed-length instructions, a 64-bit data bus allowing a variable width of either 8, 16, 32 or 64-bits, and a 128-bit floating-point bus.
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Was the GameCube underpowered?

One of the frequent sticking points in criticism toward the GameCube has been that the console was underpowered. While this may be true in some cases, especially compared to the PS2, the GameCube's graphical output still holds up rather well to this day.
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Why wasn t the GameCube more successful?

It may seem trivial today, but the Gamecube's lack of a built-in DVD player caused the console to take a huge hit in sales.
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Why was the GameCube unpopular?

There are all sorts of reasons the GameCube failed. Some argue Nintendo shouldn't have marketed to the same crowd as Sony and Microsoft, and fully embraced its status as a family-friendly console. Others suggest it just lacked that little extra something - the added touch that makes a Nintendo console what it is.
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Why was the GameCube so small?

The GameCube Game Disc is a 1.46 GB, 8 cm miniDVD-based technology which reads at a constant angular velocity (CAV). It was chosen by Nintendo to prevent copyright infringement of its games, to reduce manufacturing costs compared to Nintendo 64 Game Paks, and to avoid licensing fees to the DVD Forum.
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What is the most powerful console ever?

xbox series x

The most powerful games console ever. Microsoft has got a really impressive hand to play this console generation, too, though, and the Xbox Series X is its new flagship. It's the most powerful console ever, too.
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Was the Wii weaker than the GameCube?

The Wii's computational power was roughly 1.5 to 2 times as powerful as the GameCube, but was the least powerful of the major home consoles of its generation.
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Which GameCube game had the best graphics?

Here are the ten Nintendo GameCube games with the best graphics.
  • 8 Star Wars Rogue Squadron III: Rebel Strike.
  • 7 Star Fox Adventures.
  • 6 Pikmin 2.
  • 5 The Legend of Zelda: Twilight Princess.
  • 4 Resident Evil 4.
  • 3 F-Zero GX.
  • 2 Metroid Prime.
  • 1 Metroid Prime 2: Echoes.
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Why GameCube was the best?

The use of discs makes the GameCube more convenient in many ways. The discs allow for easy storage, allowing the player to get right to the game they're playing. This easy accessibility makes the game console more enjoyable for the player to use. Overall, the easy storage makes for a better gaming experience.
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How many FPS was the GameCube?

Note that in more recent consoles, such as the GameCube/Wii, PAL can also run in 60FPS. With the move to 3D, however, it took much more CPU power to run games at 60FPS. Most early 3D games run at 30FPS. Some run at even lower frame rates.
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How many FPS did the GameCube run?

TeamFebruary. HockeyBird said: The Gamecube is still the only system that can run Tales of Symphonia at 60 fps.
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Is a GameCube as powerful as a PS2?

The GameCube was factually more powerful than the PS2, and it's easily noticable when you compare the same game on the two systems. The GameCube version of the game usually would look sharper, clearer than the PS2 versions of the games.
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What's more powerful Xbox or GameCube?

Was the GameCube the most powerful console? The GameCube was not the most powerful console. It came with less powerful hardware due to its small size. However, it still managed to be neck to neck with the higher-spec Xbox.
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Why was GameCube a failure?

The reason behind the GameCube failure was its limited features because there was no online gaming or third-party support during the early 2000s. According to Martin Hollis, the console was not unique enough as compared to its competitors, like PlayStation 2 and Xbox.
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How much RAM did the Dreamcast have?

The PS2 has a more powerful CPU geometry engine, higher translucent fillrate, and more main RAM (32 MB, compared to Dreamcast's 16 MB), while the DC has more VRAM (8 MB, compared to PS2's 4 MB), higher opaque fillrate, and more GPU hardware features, with CLX2 capabilities like tiled rendering, super-sample anti- ...
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Why was Dreamcast a failure?

Why was Dreamcast a failure? Poor Saturn sales, increased competition from Sony, and uninspired marketing campaigns all played their part in the console's failure. Above all though, the Dreamcast was an incredibly advanced piece of hardware, and it was expensive to produce.
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What was the first 64-bit console?

The earliest 64-bit videogame console was Nintendo's Nintendo-64 (popularly known as the N64) console, which was released in 1996.
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