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Is gamification good or bad?

Gamifying isn't inherently good or bad; it can be either or both. The real question is whether it works to help you move toward your goals; if it does, then it's a positive. A 2014 study from Wharton Business School found that consent is key to the success of gamification.
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Is gamification good or bad in education?

Gamification increases level of engagement in classrooms.

Then the students were measured based on their level of engagement. The researchers found that the game-like atmosphere was favorable in the classroom and increased productivity.
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How can gamification be bad?

One of the biggest problems with gamifying learning is that it puts the focus in the wrong place. When we add points, badges, and leaderboards to the learning process, we are indicating to reps that the completion of content is the most important part. However, a training program is just a means to an end.
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Is gamification a force for good or evil?

Gamification is a superpower and superpowers make heroes who could be good or evil. So, there is an ethical aspect of using gamification and it should be respected. Otherwise, it will be used in manipulating people and putting them in real danger.
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What is the problem with gamification?

Lack of planning and strategy.

Gamification is only effective when it encourages specific behaviors to achieve specific goals. Too many business gamification implementations don't identify success factors and therefore don't incentivize the right behaviors.
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Gamification: The Good & Bad (Robinhood, Volkswagen, Duolingo + More)

What is the argument against gamification?

Critics insist that gamifying work activities distracts employees from their actual tasks. Instead of focusing on the job at hand, they spend the time playing games and winning points or badges.
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Why does gamification fail?

The challenge facing project managers and sponsors responsible for gamification initiatives is the lack of game design talent to apply to gamification projects… Poor game design is one of the key failings of many gamified applications today.”
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Is gamification manipulative?

This chapter further argues that gamification, and this more generic mode of design, is manipulative when, and because, using these tools in such ways serves the designers' hidden purposes.
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Is gamification ethical?

Gamification could also be unethical if the decision-maker loses sight of why their action is desirable, a process that Tae Wan Kim calls “bullshitification.” Kim, assistant professor of business ethics at Carnegie Mellon University's Tepper School of Business, writes in a paper that bullshitification often leads ...
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What is an example of bad gamification?

The most notorious of these bad gamification examples is that of Disney, who once decided to increase their productivity by displaying scoreboards all over laundry facilities. Each laundry machine would monitor the rate of individual employee output, and flash red and yellow lights whenever workers were slowing down.
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Why gamification is bad in education?

When discussing sensitive issues, gamification can appear to trivialize the topic or make it out to be less important, sparking outrage from parents and communities. If you think that the topic in question is likely to be sensitive, avoid anything that would trivialize it.
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Does gamification actually work?

Additionally, scientific studies show that students who learn with gamified content experience increased long-term retention. According to the International Journal of Educational Technology in Higher Education, gamification increased retention by 12.23% and increased overall performance by 7.03%.
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What are the disadvantages of game based learning?

Potential drawbacks of game-based learning
  • Too much screen time.
  • Games aren't always created equally.
  • Games can be a source of distraction.
  • It requires a technology learning curve.
  • Doesn't replace traditional learning strategies.
  • Not always aligned to teaching or learning goals.
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What does gamification lead to?

Well designed gamification experiences increase user acquisition and drive loyalty. Gamification enables word of mouth promotion and encourages social sharing by offering new experiences.
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What are the ethical issues with gamification?

The framework suggests that practitioners and designers should be precautious about, primarily, but not limited to, whether or not their use of gamification practices: (1) takes unfair advantage of workers (e.g., exploitation); (2) infringes any involved workers' or customers' autonomy (e.g., manipulation); (3) ...
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What is the success rate of gamification?

Gamification results in 14% higher scores on skill-based knowledge assessments and 11% higher scores on factual knowledge tests according to a study by the University of Colorado. Poor planning has led to significant failure when it comes to company gamification.
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Is gamification a disruptive technology?

Gamification is a paradigm and process innovation premised on applying game mechanics to non-game settings with benefits of creative games designs and disruptive effects challenging conventional learning approaches.
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What are the ethical issues of gamification in education?

They go on to denote four potential areas of moral concern of gamification that can turn into unethical practices in the workplace. These are exploitation, manipulation, physical and psychological harms and negative affects to character traits.
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Is gamification dead?

After being hyped with maximum fanfare for years, gamification has been declared dead with just as much noise as it was once promoted. But the rumours of its death have been greatly exaggerated, mainly due to a misunderstanding of both “gamification” and “death”.
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Does gamification help ADHD?

Gamification can make life with ADHD easier by providing that extra boost of motivation you might need to get things done. Gamification works by stimulating your brain to release dopamine in its primary reward circuit.
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Why gamification is a waste of time?

One way in which gamification can become a waste is when it's poorly designed and becomes overwhelming and distracting. When there are two many game elements combined at once, what would typically be engaging and fun simply becomes noise and distraction.
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What effect does gamification have on mental health?

However, studies have reported that gamified mental health options are appealing for some users. Young adults with internalizing symptoms selected a game promoted as a mental health intervention over an entertainment game7 and, in a community sample, many adolescents considered gamified interventions appealing8.
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What is the problem of game-based learning?

Game Based Learning - Challenges

Games take time to learn and design properly. Wasted efforts will be the greatest administrative fear. Involve materials that range from the inexpensive to the costly. Design efforts are often funded via grants which have to be managed.
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What are the pros and cons of playing games?

Video games can be used to help improve test scores, teach life and job skills, improve brain function, and encourage physical exercise. Because video game addiction can negatively impact social and physical health, parents should be aware of the symptoms.
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What are the negative effects of online games to students behavior?

Lack of Motivation and Dopamine Addiction

Lack of motivation to engage in activities other than gaming is a common problem that gaming addicts report. Gaming is a hyper-stimulating activity that can be more engaging than activities you can find in the physical world.
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