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Is Godot a good 2D engine?

Overall: Godot is a wonderful engine, having a node based engine makes complex design a bit easier to understand as objects. The way the devs have brought new life to each feature and leaving nothing untouched has made the investment to learn this engine worth it.
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Is Godot Engine good for 2D games?

Whilst Godot is still used for mostly creating 2D and 3D mobile games, more and more developers are beginning to use it to create complex games. Godot's 2D graphics physics are still considerably behind Unity's in comparison, and the shading tools available aren't as advanced.
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Is Godot or Unity better for 2D?

Developers mostly choose Godot for small 2D and 3D mobile game solutions because the community believes Godot is not as versatile as Unity and still has room to improve. However, it is an open-source app, and the developer community keeps polishing its features and sharing knowledge on how to use them better.
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Should I use Godot or Unity?

Unity is the better engine in terms of the quality and complexity of the games. Godot is geared more towards beginning developers but is definitely on the rise and gaining more ground as a serious engine.
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Is Godot low end PC?

Yes, you can, Godot is really lightweight , your hardware should supports Godot 3 very well.
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My Thoughts on the Godot Game Engine - Pros & Cons

Is Godot harder than Unity?

To begin with, among the two game engines, Godot is considered to be more beginner-friendly. While both bode well for users who may not be too familiar with game development experience, Godot offers a smoother entry point.
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Are there any big games made with Godot?

Usage. Many games by OKAM Studio have been made using Godot, including Dog Mendonça & Pizza Boy, which uses the Escoria adventure game extension.
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How hard is Godot?

It's beginner-friendly.

Godot offers several tools to make game development very easy for beginners – whether that's thanks to their visual scripting tools, GDScript's readability, it's easy to understand nodes to add functions, or so forth. Whether you've created a game before or not, Godot is easy to jump into.
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Should I use C# or C++ for Godot?

In the Godot world, that'd be GDScript. It's a much easier / friendlier language than C++ and will be all you need to accomplish your goals. If you have broader goals than "creating 2D games" and you want to learn a more "universal" language at the same time, I'd recommend C# instead of C++.
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What code is best for 2D games?

C# was created by Microsoft. It has many of the same advantages as C++, and it's a particularly good choice for developing 2D and 3D games. One advantage of C# over C++ is that it's easier to learn. C# is also a cross-platform language, which means that games developed with C# can be run on Windows, macOS, and Linux.
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Is 2D harder than 3D Unity?

The ease with which players play 2D games makes them suitable for beginners, bringing more audience. Also, game developers find it easier to develop 2D games than 3D. Due to the lower level of complexity, game developers invest less time and money to create 2D games, and following updates are easier to do.
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What can Godot not do?

Godot doesn't support consoles

Because Godot is an open source project, you can't develop games for consoles with it. The engine would need to be licensed as a company to do so -- something that's not on the roadmap for its lead developers.
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Can Godot handle 3D?

Godot can do decent 3D. It's far from being the best at it, but it is improving (3.0 was already a huge step forward). You can use PBR, write custom shaders and use many built-in post-processing effects, however it is less customizable than Unity or Unreal, and less performant.
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What does Godot lack?

Since Unity only makes 3D games, all of the 2D features like tilemaps and sprite rigs are designed to work in 3D. This way making a 2.5D game is as simple as making a 2D game with slight modifications. Godot has great 2D features, but severely lacks their 3D equivalents.
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What language should I learn for Godot?

GDScript is the primary language used in Godot. It has many positive points compared to other languages of gaming according to its high integration with Godot: It is simple, elegant, and designed to be familiar for users of different languages such as Python, Lua, squirrel, etc.
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What code language does Godot use?

GDScript. GDScript is, as mentioned above, the main language used in Godot. Using it has some positive points compared to other languages due to its high integration with Godot: It's simple, elegant, and designed to be familiar for users of other languages such as Lua, Python, Squirrel, etc.
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Why do people use C# over C++?

Compiler warnings: C++ will let you do almost anything provided the syntax is right. It's a flexible language, but you can cause some real damage to the operating system. C# is much more protected and gives you compiler errors and warnings without allowing you to make some serious errors that C++ will allow.
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Can I make money from Godot?

Godot is a not-for-profit project and does not try to make money.
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Why is Godot so lightweight?

Godot is lightweight because it does not have a massive amount of features and platforms to support, like Unity or Unreal engine. Godot has loads of features and a nice array of platforms too, but in comparison to other game engines there is not a lot of bloat/additional-features.
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How much RAM does Godot need?

The minimum memory requirement for Godot Engine is 4 GB of RAM installed in your computer. Godot Engine will run on PC system with Windows 7 and upwards. Additionally it has Mac and Linux versions. Looking for an upgrade?
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Is there a world limit in Godot?

2 Answers. There's no size limit apart from the memory space needed to store your world.
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Can Godot make AAA games?

The short answer is YES. Godot is a general purposing game engine and can be used to make any kind of games, but the possibilities to do it a large scale game being all alone are zero.
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Is Godot 4 production ready?

After years of development and countless hours spent by our contributors, we believe it's finally ready for production use. But no matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable.
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