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Is PhysX a physics engine?

PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia
Nvidia
Nvidia is a dominant supplier of artificial intelligence hardware and software. Its professional line of GPUs are used in workstations for applications in such fields as architecture, engineering and construction, media and entertainment, automotive, scientific research, and manufacturing design.
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as a part of Nvidia GameWorks software suite.
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Is PhysX a game engine?

PhysX is a complete physics solution that enables realistic game play, compelling simulations and dynamic effects. PhysX is a proven top competitor among physics engines and supports all major gaming platforms, from mobile devices and consoles to multicore PC's both with or without GPU acceleration.
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Is PhysX a CPU or GPU?

PhysX uses both the CPU and GPU, but generally the most computationally intensive operations are done on the GPU.
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Does unreal use PhysX?

Unreal Engine no longer uses PhysX and instead has its own custom physics engine going forward.
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What is physics Nvidia?

NVIDIA PhysX® is an open source, scalable, multi-platform physics simulation solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs.
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Havok Vs Unity Physics Vs PhysX: Which is best?

Is OpenGL a physics engine?

OpenGL Physics Engine by Brandon Williams. About: This project has been written in C++, using OpenGL for the graphics, and compiled in Microsoft Visual Studio C++ 6.0. The physics engine is object oriented, contains 14 mathematics and physics related classes, and over 10,000 lines of code.
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Does GPU handle physics?

Physics simulation presents a high degree of data parallelism and is computationally intensive, making it a good candidate for execution on the GPU.
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Why don't games use PhysX anymore?

Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued in favor of the API being run on CUDA-enabled GeForce GPUs.
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Does Unity use PhysX?

Unity's built-in 3D physics engine is an integration of the PhysX engine in close partnership with NVIDIA. PhysX is available directly through the Editor.
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Do I really need PhysX?

PhysX is the physics engine SDK made by NVidia for game development. Its used for creating great physics effects like body dynamics, ragdoll effects, vehicle dynamics and others in games. If you play games that use PhysX, you need it. Otherwise, you can ignore it and just let it be.
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Can AMD use PhysX?

NVIDIA open sources PhysX, can now support GPU-accelerated effects on AMD's graphics cards. NVIDIA has announced that PhysX is now open source, meaning that developers can use its latest version to GPU-accelerate the PhysX effects on graphics cards from AMD (and in the future from Intel).
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What uses Nvidia PhysX?

PhysX taps into the GPU for complex physics calculations. Used by popular games such as Alice: Madness Returns, PhysX brings games to life with dynamic destruction, particle based fluids, and life-like animation.
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Does apex legends support PhysX?

APEX provides a high-level interface to artists and content developers. This reduces the need for programmer time, adds automatic physics behavior to familiar objects, and leverages multiple low-level PhysX-SDK features with a single easy-to-use authoring interface.
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Is PhysX better than chaos?

Is better to use Chaos rather than PhysX in UE5? Epic are planning on removing PhysX, so Chaos is the better way forward. UE4 reimplemented character movement on top of physics (PhysX by default).
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What physics engine does UE5 use?

With Unreal Engine 5.0, our internal physics engine Chaos ships as the default physics engine. This enables us to evolve physics technology within Epic and the game industry as a whole, and build high-impact systems such as networked physics, large world coordinates, vehicles, and destruction.
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What are the limitations of PhysX?

Limitations. Nvidia's PhysX does not support dynamic concave objects (in contrast to CryPhysics). The existing concave proxies (for example, vehicles) are not added to the physics world. Therefore, the proxies must be adapted to convex to behave correctly.
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Does PhysX decrease FPS?

If you watch PhysX CPU vs GPU vs GPU PhysX then you'll see that PhysX on CPU is still abysmal even just 4 years ago reducing framerate 50-90% less than just running it on the GPU itself. Most games don't even support PhysX on CPU anyways.
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Is PhysX accurate?

Physx is terrible if you want accurate physics simulation. Video game physics engines are terrible when it comes to accuracy. The priority for game physics is speed, and when speed is your priority accuracy goes right out the window. Unity uses single precision floating point numbers.
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Does PUBG use PhysX?

13 hours ago, Khamul said: Does playerunknown's battlegrounds use PhysX? The game uses Unreal Engine 4 which supports Physx i think. I just tested the game using a dedicated 650ti for physx but the gpu usage is 0%.
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Is PhysX still used Reddit?

It's used in every UE4 game on earth, most Unity games, CryENGINE, Project Cars... It's pretty much not mentioned anymore because it's become standard, especially since CPU PhysX is really good so nobody even bothers with GPU. It's just a physics library now, not a big huge feature.
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What damages GPU most?

Here are a few reasons a GPU can completely die:
  • GPU components failing prematurely due to faulty manufacturing.
  • Incompatible installation of the graphics card.
  • Static overload while installing the graphics card.
  • Moisture buildup on the card causing component damage.
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Can a GPU act like a CPU?

A GPU is like a specialized CPU and is particularly well suited for multitasking. In fact, CPUs used to do the job that GPUs do today. Rather than processing tasks serially (in order) like a CPU, a GPU breaks up tasks and runs them in parallel. GPUs have many more cores than CPUs, although they are smaller.
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Do GPUs do math?

A graphics processing unit performs rapid mathematical calculations to render graphics, and organizations often employ GPUs to aid in workload acceleration -- specifically to support AI and machine learning.
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