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Should I play Vulkan or dx12?

Generally speaking, both APIs are great choices for Windows. (DX12 is Windows/XBox specific. Vulkan is supported on more platforms - primarily Windows, Linux, Android....)
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Does Vulkan give more FPS than DX12?

According to the previous benchmark and results from the gamers, Vulkan provides a better frames rate which is almost about 5% higher than direct x 12 but direct X 12 offers a smoother experience overall it is more consistent in nature but the benchmark put it slightly behind the Vulkan.
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Is Vulkan better for FPS?

The answer depends on your system configuration. For higher-end systems, it is advisable not to use Vulkan. But for lower-end systems, using the Vulkan launcher can provide a significant boost to the gameplay experience as well as FPS and the smoothness of the gameplay.
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Is it better to play with DX12?

There are a lot of technical differences between DirectX 11 and DirectX 12, but performance is king. As you can see in the chart above, you're almost always getting better performance with DirectX 12 than you'll get with DirectX 11, so it's best to use the newer API.
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Is Vulkan better for games?

Vulkan offers the ability for game developers to have more granular control over components, which in theory can allow for a boosted gaming performance. So, developers can manage certain things like memory allocation and the generation of GPU workloads, which lets them gain more power out of multithreaded systems.
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DirectX 12 & Vulkan as Fast As Possible

What is the downside of Vulkan?

The main disadvantage of Vulkan is that it pushes a lot of responsibilities on to the application, including memory allocation, workload dependency management, and CPU-GPU synchronization.
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Should I use Vulkan with Nvidia?

With a simpler, thinner driver and efficient CPU multi-threading capabilities, Vulkan has less latency and overhead than alternatives, such as OpenGL or older versions of Direct3D. If you use Vulkan, NVIDIA GPUs are a no-brainer.
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Why DX12 is better than Vulkan?

DirectX is developed by Microsoft. Vulkan is derived from AMD's mantle API and is not closed source. The only real difference between the two is that I've heard them both described as "low level" APIs, able to better leverage parallel compute resources than their predecessors.
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Does DirectX 12 use more power?

Rendering the same scene with DirectX 12 uses less than half the CPU power when compared to DirectX 11, resulting in a cooler device with longer battery life. These increases in power efficiency in DirectX 12 are due both to reduced graphics submission overhead and an increase in multithreaded efficiency.
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Why is DirectX 12 needed for?

DirectX 12 (DX12) enables developers to add amazing graphics effects to Microsoft Windows-based PC games. GeForce graphics cards deliver advanced DX12 features such as ray tracing and variable rate shading, bringing games to life with ultra-realistic visual effects and faster frame rates.
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Why is Vulkan so much better?

Vulkan provides numbers of advantages because it offers powerful direct control over the GPU, lower the usage of CPU as well as lower overhead pressure on it. In short its overall concept and features are similar to Mantle which was also adopted by Direct3D 12 of Microsoft Windows and Metal of Apple.
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Is Vulkan CPU heavy?

Lower CPU usage

Vulkan reduces load on CPUs through the use of batching and other low-level optimizations, therefore reducing CPU workloads and leaving the CPU free to do more computation or rendering than would otherwise be possible.
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Why is Vulkan so good?

Vulkan is the newest of the two. It's designed to be very low-level, giving you very fine control over the hardware with very low driver overhead. This can result in better performance over OpenGL where driver overhead is the performance limiting bottleneck.
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Is DX12 more CPU intensive?

Well, according to Microsoft, DirectX 12 reduces CPU overhead by up to 50 percent and improves GPU performance by as much as 20 percent.
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Who should use Vulkan?

If you're playing Valheim and you haven't already, you should absolutely give Vulkan a try. For me, personally, it increased performance in the game and made it run smoother in every area. Little spikes in FPS that could pop up during intense battles were fewer and less frequent.
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Should I learn Vulkan or DirectX?

Both are advanced topics, and you will have to put in some effort to get up to speed with how they work. In terms of beginner resources, I'd definitely say you'd be better off with Vulkan.
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Which DirectX gives more FPS?

DirectX 12 reduces power consumption by 50%, boosts fps by 60% in new tech demo | Extremetech.
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Is DX12 less CPU intensive?

One of the core advantages of low-level APIs like DirectX 12 and Vulkan is improved CPU utilization. Traditionally with DirectX 9 and 11 based games, most games only used 2-4 cores for the various mechanics: Physics, AI, draw-calls, etc. Some games were even limited to one. With DirectX 12 that has changed.
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Can DirectX 12 cause lag?

For some reason DirectX 12 is causing lag which is unfortunate becasue I have better performance in it than DirectX 11. 1 person had this problem.
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Does Vulkan use more CPU?

Vulkan is supposed to ease the load on CPU and work more on the GPU to gain more FPS.
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When should I run Vulkan?

If the bottleneck isn't too much and just slight, then we would recommend using Vulkan. However, if the GPU bottleneck is significant, then the DirectX 11 version will provide you with better performance results.
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What GPU can run Vulkan?

Vulkan provides cross-platform access to RTX ray tracing acceleration. NVIDIA's Vulkan drivers support the Vulkan Ray Tracing extensions on all RTX GPUs, and GeForce GTX 1660 with 6GB+ of memory and GeForce GTX 1060+ with 6GB+ of memory.
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Is Vulkan better for AMD or Nvidia?

Well, Vulkan was creation that sourced originally from Mantle, that was created by AMD iirc. So i wouldn't be surprised that it runs better on AMD card.
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Why do more games not use Vulkan?

Vulkan is also very low level. People who have coded for consoles like it for that precisely (OpenGL, even ES, was always too heavy for memory constrained environments like the PS3) but also we're becoming fewer and far between among programmers.
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Which is better Vulkan or DirectX 11?

Vulkan presents a potential performance increase over DX11 in most cases, though may be slightly less stable for now. We generally recommend you use Vulkan, the default Graphics API.
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