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Should you go to war with city states Civ 6?

City states and envoys
City states are autonomous cities you find as you uncover the map. You can attack and kill them if you wish, but you're wasting an opportunity if you do so. If left to their own devices, city states will not attack you but you can trade with them and bring them into your orbit using envoys.
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Should I war on city-state Civ 6?

If the AI has a significant Envoy lead in a City-State or is showing interest in conquering one, then players should kill it if at all possible.
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What happens if you declare war on city-state Civ 6?

Declaring war on a City-State removes all Envoys the player has there; otherwise, Envoys stay on a City-State permanently. There are certain conditions and actions that may allow Envoys to be removed from a City-State, and we'll be explaining these situations as we get closer to the launch of Civilization VI.
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Should I go to war Civ 6?

For civilizations with powerful unique units, it makes the most sense to attack shortly after those units have been unlocked. This will make the most of the advantages they offer. Otherwise, it's best to restrict the job of building a military to those cities that have developed sufficiently.
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Is it bad to declare war in Civ 6?

Your civilization will suffer a costly Grievances penalty if you make a surprise declaration of war. To avoid some of this penalty (but not all), denounce the offending civilization and soon the option to formally declare war will appear in the Diplomacy Window.
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Taking City-States | Civilization VI #13

When should I start a war in Civ 6?

Once a player has four melee units or more they should then surround the capital that they will be attacking and declare war with the targeted Civ 6 leader.
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Can you peacefully take a city state in Civ 6?

While it is possible to turn a city-state into your empire peacefully via exerting Loyalty, to do so is extremely difficult, as the city-state has a large counter against foreign pressure.
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Do you get warmonger for attacking city-states?

You can capture the city-state and then make peace with the civ. Do note that there is also a warmonger penalty for keeping the captured city-state.
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Is Warmongering bad in Civ 6?

Warmongering penalties are represented as a negative score affecting diplomatic relations with each leader you've already met. These penalties are applied under the following circumstances: When you declare war. You receive this penalty only for initiating a war, not for being the target of one.
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Is it worth it to raze cities in Civ 6?

It's usually worth the investment but a badly positioned city will absorb so many resources that it can't be worth it. This can delay victory conditions just enough to lose the game.
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Who is the best leader for city-states in Civ 6?

Pericles (Greece) is best suited to culture victory conditions as well, through his use of city-state allegiances and proper central placement of his cities' Acropolises. Though his political savviness still makes this civ a flexible competitor on Civ 6's tier list, capable of seizing any victory path.
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Who is the best military in Civ 6?

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What are the benefits of a city-state?

The list of benefits are as follows:
  • The City-State follows its Suzerain into war and peace.
  • The Suzerain's units gain open-borders to that City-State.
  • The Suzerain gains vision of the City-State.
  • The Suzerain gains a copy of all the improved luxury and strategic resources in that City-State.
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How many city states should I have Civ 6?

Generally, it is a good idea to found two of these additional cities within the first 40 turns of a game, with the goal being to have 10 cities in total by turn 100.
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Should you trade with your own cities in Civ 6?

If you want to grow and develop a city, you will want to send a domestic trade with the highest food and production route to that city. Trader routes are the only way to build roads in the early game. That means at the start of the game, most of the trade routes are decided based on where you want your roads.
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Can you raze a city you own in Civ 6?

Most captured cities can be razed. The decision to return, keep, or raze a city is made on the same turn as capturing the city.
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What is the strongest start in Civ 6?

The absolute best starting point for any player is ultimately next to a Natural Wonder. These tiles provide powerful bonuses to cities settled nearby and the benefits are almost endless. Additional appeal, extra science, culture, tourism, or production are all perks to having a natural wonder within a civilization.
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How long should a Civ 6 game last?

When focusing on the main objectives, Sid Meier's Civilization VI is about 22½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 293 Hours to obtain 100% completion.
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Can you win Civ 6 without war?

It's possible to win the game through a technological space race, or cultural / religious dominance. But these victory conditions are almost always predicated on a strong military, and perhaps an aggressively imperialist foreign policy. How do you play as a strict pacifist, and what's the point?
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Who are the easiest leaders to win Civ 6?

Recommended:
  • Sumeria: Strong early game helps you get a feel for early decisions.
  • America: Combat bonus on home continent helps hold your own when attacked.
  • Greece (either): Strong flexible civ.
  • Japan: Forgiving on suboptimal district planning.
  • Germany: Just forget about the bonus vs.
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What is the best government in Civ 6?

Best Governments
  • Religious Victory - Theocracy.
  • Domination Victory - Fascism.
  • Culture Victory - Democracy.
  • Science Victory - Communism.
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Who is the best civ governor?

RELATED: Civilization 6: How to Pick the Best Start Position

With that in mind, the two best governors all around are Pingala and Liang.
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