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Was GameCube 60fps?

Note that in more recent consoles, such as the GameCube/Wii, PAL can also run in 60FPS. With the move to 3D, however, it took much more CPU power to run games at 60FPS. Most early 3D games run at 30FPS. Some run at even lower frame rates.
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Did GameCube run 60fps?

The Gamecube was such a little beast. Putting how visuals like Metroid Prime 1 and 2 at 60fps, running some multiplats at 60 while the PS2 only did 30.
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Did old games run at 60fps?

Did old games run at 60fps? Games in general, going back to the Atari 2600, ran at 60fps. The Atari requires programmers to modify lines on each update of the screen as needed, so it updates the screen 60 times a second, with the ability to change what's on screen that often as well, within the scope of its hardware.
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Did the GameCube have 16:9?

Gamecube plays natively on 4:3 but has games that allow 16:9.
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Did any PS2 games run at 60fps?

There is no PS2 games that "natively" run at 50\60fps...they all run at 25\30 PC style fps at 50\60fps refresh rate.
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F-Zero GX (4K / 2160p / 60fps) | Dolphin Emulator 5.0-15697 | Nintendo GameCube

Were any N64 games 60fps?

What games run at 60FPS on N64? Goldeneye and perfect dark could fly up to 60 fps once and a while.
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What is the processing speed of a GameCube?

The Nintendo GameCube is a game console in a cube format. The specially optimised 485 MHz processor with high-tech copper wire technology is complemented by state-of-the-art hardware which breaks down the boundary between the real world and video games.
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Was the GameCube underpowered?

One of the frequent sticking points in criticism toward the GameCube has been that the console was underpowered. While this may be true in some cases, especially compared to the PS2, the GameCube's graphical output still holds up rather well to this day.
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How fast is Serial Port 2 GameCube?

The two serial ports are proprietary designs (not USB like the Xbox) that can transfer at speeds up to 27Mbps.
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Is Mario 64 30 or 60FPS?

The normal framerate of Super Mario 64 is 30 FPS, meaning that 30 frames are rendered on-screen in a single second, but lag can decrease this frequency.
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Was Mario 64 60FPS?

Super Mario 64 has run at 60FPS before, but this is the first instance of someone playing the game at such a high framerate on a Nintendo 64 console, rather than a PC or other device.
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Did smash 64 run at 60FPS?

Every frame, the game reads controller input, performs calculations, and renders an image on the screen. All Smash games run at 60 frames per second (60 FPS), meaning one frame lasts 1/60th of a second, or 16.67 milliseconds.
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Did PS1 run at 60 fps?

PS1 launched with 12 games in NA, 5 are 60 fps. PS2 launched with 26 games in NA, 21 of those games are 60 fps PS3 launched with 13 in NA, 2 are 60 fps.
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Did PS1 have 60fps?

Did the PS1 run at 60fps? PS1 launched with 12 games in NA, 5 are 60 fps.
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What frame rate will PS5 run?

PS5 games will run at a variety of framerates, including 60fps (See Also: Will PS5 Games Be 60 Frames-Per-Second?). However, Sony's new-gen system also supports 120fps, so we've compiled a list of all PS5 games running at 120fps as part of our PS5 guide.
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How many FPS was the GameCube?

Note that in more recent consoles, such as the GameCube/Wii, PAL can also run in 60FPS. With the move to 3D, however, it took much more CPU power to run games at 60FPS. Most early 3D games run at 30FPS. Some run at even lower frame rates.
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Why are GameCube games so small?

The GameCube Game Disc is a 1.46 GB, 8 cm miniDVD-based technology which reads at a constant angular velocity (CAV). It was chosen by Nintendo to prevent copyright infringement of its games, to reduce manufacturing costs compared to Nintendo 64 Game Paks, and to avoid licensing fees to the DVD Forum.
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Is 60 FPS overkill?

Nope, if you search up what fps do our eyes perceive the world in it will say “between 30 and 60 frames per second” so anything higher than 60 is useless unless you have super good eyes. The difference is that 120 FPS would be twice as fast and almost would look like real life.
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Was SNES 60fps?

Yes, most NTSC games ran at 60 FPS, though many games have substantial slowdown when there's a lot going on. Yep! The old 15.7kHz analog TV signal does (roughly) 60 fields of 240 lines every second.
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Why is 60fps so important?

Because there are more frames per second, a 60fps video is more likely to capture twice as much underlying data as the 30fps. The other benefit of choosing a 60fps video speed is that you can slow down the video while keeping a higher quality of slow motion.
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How much RAM is in a GameCube?

43 MB total non-unified RAM 24 MB (2x 12 MB) MoSys 1T-SRAM @ 324 MHz (codenamed "Splash") as main system RAM3 MB embedded 1T-SRAM cache within "Flipper" GPU (2 MB framebuffer /Z-buffer , 1 MB texture cache )16 MB DRAM used as I/O buffer for audio and DVD drive.
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Was GameCube 64 bit?

On your Nintendo 64 article, you explained that the system has a 64-bit CPU, but the GameCube one is 32-bit.
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How slow can 60fps go?

For example, if you record 60 frames per second, you can slow it down by half; 120 frames can be retimed to 25%, and so on. The more frames per second you can record, the more detailed and sharp your slow-motion will appear. You can slow 960 fps down to 3%, creating super slow motion.
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Was the GameCube more powerful?

The GameCube was factually more powerful than the PS2, and it's easily noticable when you compare the same game on the two systems. The GameCube version of the game usually would look sharper, clearer than the PS2 versions of the games.
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