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Was Sims originally for architecture?

The game was originally designed solely as an architecture simulator, with the Sims there only to evaluate the houses, but during development, it was decided that the Sims were more interesting than originally anticipated, and their once-limited role in the game was developed further.
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Was Sims made for architects?

“I was always interested in architecture and architectural design,” Will Wright explains, “and after SimCity I started thinking that I wanted to do something that was more around designing structures. So originally, it was more meant to be an architectural version of SimCity.
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What was The Sims made for?

Released in February 2000, The Sims allowed you to create and control a family through their everyday lives. With their starting account balance of 20,000 Simoleons (§), Sims could purchase an empty lot, or a build and decorate their own home.
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What was the original intent of Sims?

Game designer Will Wright was inspired to create a "virtual doll house" after losing his home during the Oakland firestorm of 1991 and subsequently rebuilding his life. Replacing his home and his other possessions made him think about adapting that life experience into a game.
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When did Sims originate?

Recent News. The Sims, life-simulator game, originally designed by American Will Wright for personal computers and released on February 4, 2000. The Sims was published and distributed by the American companies Maxis and Electronic Arts and is a division of their SimCity electronic gaming franchise.
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Architects REACT to Insane Speed Builds in The Sims 4 | Experts React

What influenced The Sims?

Inspiration for The Sims came to creator Will Wright after his home burned down in the Oakland firestorm of 1991. Wright became fixated with humanity's affinity toward material things and whether happiness can be bought.
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Is Sims called Sims because of simulation?

So the name was changed to The Sims, after the tiny, unseen people that live in the cities created in SimCity. The Maxis executives had another name for it, though: “The Toilet Game,” because in their minds it was the game where players were expected to do mundane tasks, like clean the toilet.
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How do you say hello in Simlish?

Unofficial Simlish Language Phrases and Words
  1. Hello – Sul sul.
  2. Baby – Nooboo.
  3. I'm hungry – Oh feebee lay.
  4. Milk – Lalo.
  5. Very good – Ooh be gah.
  6. Dog – Woofum.
  7. Goodbye – Dag dag.
  8. This is cool – Whippna choba dog.
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What was the Sims 2 controversy?

7 Issues On Nudity

EA has weathered quite a few accusations, and The Sims 2 wasn't any different for the company, which came under attack by a Florida attorney around 2005. The game was accused at the time of having full-blown nudity due to a cheat that was still left in the game and various mods that were available.
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Why did The Sims become so popular?

Some of The Sims' popularity is also likely due to players' ability to mod their games to add more varied items, actions, and depth to an already deep game—a feature that has been available to some degree since the original version launched in 2000.
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Why was Simlish invented?

Simlish was created because Will Wright, creator of The Sims, knew that the game needed dialogue, but thought that using real-life languages such as English would cause the dialogue to be repetitive and would be expensive translating the entire dialogue Sims may say.
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What is the Sims Medieval about?

The Sims Medieval is a life-simulation game with action-adventure elements. The storyline of the game is to build a successful kingdom by fulfilling the player's "Kingdom Ambition," which the player chooses at the start of the game.
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Is Sims good for house design?

Since Sims 4 was designed as a game, it is interesting to see that it's used in home design. As you can see, the Build Mode in the game is quite powerful as it can help you create a floor plan in no time.
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What is SIM in architecture?

SH: Shelf, Shelving. SIM: Similar.
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What programming language was Sims built with?

The Sims uses a visual programming language called "SimAntics" for scripting behaviors and "AI" of people and objects. The Sims, Pie Menus, Edith Editing, and SimAntics Visual Programming Demo.
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Can Alexa translate Simlish?

For everyone who wants to understand Simlish, the fictional language of The Sims, Alexa can translate some of the most common Simlish phrases. Try saying “Sul sul!” the next time Alexa opens The Sims.
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How to say disgusting in Simlish?

Groble!" Or "Eww, Gross" Or "Are You Serious Right Now?!" Sims will use the phrase "Groble" when playing video games, watching TV, and the like. It usually happens when one wants to express disgust, dismay, or general dissatisfaction.
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What does WooHoo mean in Simlish?

Updated on 9 Aug 2022. WooHoo in The Sims series is the ultimate expression of romantic love between two Sims and, if you want to get blunt about it, the ratings-friendly Sims version of sexual intercourse first introduced in The Sims 2.
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What gender is in Sims?

Gender Options

Players can be traditionally non-binary and trans, as well as cisgender, depending on their choices. They can choose whether or not their Sim can get pregnant, the cadence of their voice, the style of their dress, and so on.
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Why is Sims not for kids?

The Sims 4 has a PEGI rating of 12. PEGI defines this rating: 'Video games that show violence of a slightly more graphic nature towards fantasy characters or non-realistic violence towards human-like characters would fall in this age category.
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What are dating Sims called?

Dating sims, or romance simulation games (恋愛シミュレーションゲーム, ren'ai shimyurēshon gēmu), are video game subgenre of simulation games with romantic elements. Dating sims are often dialog-heavy and focus on time management. The player must befriend and carefully build and maintain a relationship with one or more characters.
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What religion is Sims?

All Sims (except for priests) start out as Agnostics, neither believing in or disbelieving in the Watcher. Priests can attempt to convert others to their faith, either by directly discussing it with individuals or giving sermons, which has a small chance of spontaneously converting Sims who listen to them.
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How did they invent Simlish?

Curtin brought two voice actors into the studio while recording; they would see animations of the characters moving, and then they'd voice their own ideas of what it should sound like. Sometimes the team would do up to 20 takes, going back and forth. In the end, it worked, and the result was the Simlish language.
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