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Was the PS2 128 bit?

The PlayStation 2's CPU (known as the "128-bit Emotion Engine") has a 64-bit core with a 32-bit FPU coupled to two 128 bit Vector Units, The hybrid R5900 CPU is based on MIPS architecture. The PS2 also has an internal 10 Channel DMA Bus which is fully 128 bits wide.
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How many bits does PS2 have?

The PlayStation 2's main central processing unit (CPU) is the 128-bit R5900-based "Emotion Engine", custom-designed by Sony and Toshiba.
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Was the PlayStation 2 64-bit?

64-bit consoles, including Sony's own PlayStation 2 (PS2; introduced in the early 2000s). The PS2 offered an ability to play over the Internet, which, combined with the most extensive line of games ever marketed for a console, led to its sales dominance over its 64-bit rivals Sega Dreamcast and Nintendo…
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Is the PS2 a 32-bit system?

For the PS2, the CPU has a 64-bit core with a 32-bit FPU coupled to two 128 bit Vector Units.
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Was PlayStation 1 32-bit?

The PlayStation, one of a new generation of 32-bit consoles, signaled Sony's rise to power in the video game world. Also known as the PS One, the PlayStation used compact discs (CDs), heralding the video game industry's move away from cartridges.
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The Power of 128-bit Numbers

What was the first 128 bit console?

September 9, 1999

Sega's $199 Dreamcast console arrived in U.S. stores and is the first console game machine to sport a 128-bit architecture.
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Was the N64 really 64-bit?

The console's main microprocessor is a 64-bit NEC VR4300 CPU with a clock rate of 93.75 MHz and a performance of 125 MIPS. Popular Electronics said it had power similar to the Pentium processors found in desktop computers.
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How much RAM did a PS2 have?

Specs. The PlayStation/PS1 had a 33 MHz processor, 2 MB RAM, 1MB video RAM, and a CD-ROM drive. In comparison, the PlayStation 2/PS2 had a 294 MHz processor (which increased to 299 MHz on later models), 32 MB RAM, a GPU clocked at 147 MHz, 4MB video RAM, and a DVD-ROM drive.
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Was the PS3 128 bit?

PS3 uses a processor called "Cell" or Cell broadband engine, co-developed by IBM-Sony-Toshiba. The Cell is a hybrid core CPU. For the purposes of this discussion, Cell is a 64-bit processor. So you can call PS3 a 64-bit console.
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How many FPS was PS2?

PS1 launched with 12 games in NA, 5 are 60 fps. PS2 launched with 26 games in NA, 21 of those games are 60 fps PS3 launched with 13 in NA, 2 are 60 fps. PS4 launched with 17 in NA, 8 or 9 are 60 fps (must double check) Where will PS5 land?
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What was the first 16-bit console?

Intellivision was the first 16-bit game console, a full two generations before it became the industry standard. The original Intellivision system was so popular it sold across three decades (1979 – 1990). Intellivision was the first video game console to have a built-in PAUSE feature on the controller.
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What is the CPU speed of PS2?

The sixth-generation hardware of the PlayStation 2 video game console consists of various components. At the heart of the console's configuration is its central processing unit (CPU), a custom RISC processor known as the Emotion Engine which operates at 294.912 MHz (299 MHz in later consoles).
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What is the rarest PS2?

  • Futurama. ...
  • Xenosaga 3. ...
  • 6. . ...
  • Silent Hill: Shattered Memories. ...
  • Haunting Ground. ...
  • Blood Will Tell. ...
  • Rule of Rose. Official ATLUS West. ...
  • Kuon. Kuon takes the title as the undisputed rarest PS2 game at the moment, and it's not even close.
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What is the biggest PS2 game ever?

10 Longest PS2 Games (According To HowLongToBeat)
  1. 1 Persona 3 - 81.5 Hours.
  2. 2 Gran Turismo 4 - 76.5 Hours. ...
  3. 3 Persona 4 - 72.5 Hours. ...
  4. 4 Suikoden III - 62.5 Hours. ...
  5. 5 Dragon Quest VIII: Journey of the Cursed King - 62.5 Hours. ...
  6. 6 Fate/stay night - 61.5 Hours. ...
  7. 7 Final Fantasy XII - 61 Hours. ...
  8. 8 Little Busters! ...
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Why is 128-bit not used?

A 128-bit processor may never occur because there is no practical reason for doubling the basic register size. One of the reasons for migrating from 32-bit to 64-bit computers was memory (RAM) addressing; however, for all practical purposes, there was only a need for a few more bits beyond 32 (see binary values).
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Does 128-bit exist?

128-bit CPUs are not currently available because they are not needed. Current processors are more than capable of handling the tasks that they are designed to do with their current architecture. Additionally, 128-bit processors would require a much larger amount of memory and would be more expensive to produce.
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Is the GameCube 128-bit?

Notes: The term 128 bit era refers to the sixth generation in the history of the video games and video game consoles. This started in 1998 by Japanese Sega Dreamcast (DC). Other companies that joined the bandwagon of 128 bit era include Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox.
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How was the PS2 so powerful?

The key reason the PS2 was so successful was due to Sony's ability to initially brand it as the console of the future — and when everyone eventually found out that the PS2's technical abilities were grossly overhyped post-launch — the ability to transition and brand the console as the gaming destination for adults.
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Was PS2 more powerful than Xbox?

The Xbox and PS2 were direct competitors, but Microsoft's console was technically more powerful. These games just couldn't cut it on PS2. Despite the PS2 being far and away the most popular console of its generation, it was actually the weaker hardware when compared to the GameCube and Xbox.
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How powerful is the PS2 GPU?

The GPU is operating at a frequency of 147 MHz, memory is running at 150 MHz. Its power draw is rated at 79 W maximum.
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Is Mario 64 a 32-bit game?

Did you know: There was no point using 64bits in Mario 64. The game uses 64bit registers in a few places, removed in later releases, since these operations could have been done faster and with equal results on 32bit registers.
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How many bits is Wii?

Broadway is the codename of the 32-bit central processing unit (CPU) used in Nintendo's Wii home video game console.
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How much RAM did the Nintendo 64 have?

The RAM itself consists of 4.5 megabytes of Rambus RDRAM, fabricated by NEC, of which only 4 MB are visible to the CPU; the rest is used exclusively by the RCP for tasks such as anti-aliasing and Z-buffering. System RAM is expandable to a total of 8 MB with the Expansion Pak.
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