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Were PS1 games 60fps?

PS1 launched with 12 games in NA, 5 are 60 fps. PS2 launched with 26 games in NA, 21 of those games are 60 fps PS3 launched with 13 in NA, 2 are 60 fps.
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Did PS1 have 60fps?

PS1 launched with 12 games in NA, 5 are 60 fps.
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How many FPS were PS1 games?

In Europe, that format was called PAL and had a refresh rate of 50hz and a frame rate of 25 fps. In North America, the format was NTSC, and had a higher refresh rate of 60hz and a standard frame rate of 30fps.
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Did old games run at 60fps?

Did old games run at 60fps? Games in general, going back to the Atari 2600, ran at 60fps. The Atari requires programmers to modify lines on each update of the screen as needed, so it updates the screen 60 times a second, with the ability to change what's on screen that often as well, within the scope of its hardware.
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What resolution were PS1 games in?

Resolutions: Progressive: 256×224 to 640×240 pixels. Interlaced: 256×448 to 640×480 pixels.
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Every Top 10 PS1 Game Upscaled to Insanity! - Amazing PS1 Graphics

Is the PS1 stronger than the 64?

Again, the N64 wins here. The Ps1's running power paled in comparison to the N64–at least on paper. The Ps1 ran at 33.8Mhz MIPS R3000a CPU, while the N64 ran at NEC VR4300 CPU (MIPS R4300i based) and clocked in at 93.75Mhz. The N64 was three times as fast as the Ps1.
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Was PS1 16 bit?

Nintendo went ahead and created the N64 while Sony created the Playstation. The main difference between the two is their architecture as the N64 is a 64-bit system while the PS1 is a 32-bit system.
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Is 60 FPS overkill?

Nope, if you search up what fps do our eyes perceive the world in it will say “between 30 and 60 frames per second” so anything higher than 60 is useless unless you have super good eyes. The difference is that 120 FPS would be twice as fast and almost would look like real life.
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Why is 60fps so important?

Because there are more frames per second, a 60fps video is more likely to capture twice as much underlying data as the 30fps. The other benefit of choosing a 60fps video speed is that you can slow down the video while keeping a higher quality of slow motion.
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Why does 60fps look cheap?

Why 60fps looks weird? They look weird because we aren't used to movies having 60 frames per second. The standard frame rate for film is 24 frames per second (what we are accustomed to). This is because they are updating an image(nothing is actually moving) 60 times per second with much less motion blur than real life.
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What PS1 game had the best graphics?

10 PlayStation 1 Games With Graphics That Have Aged The Best
  • 8 Final Fantasy 8.
  • 7 Silent Hill.
  • 6 Parasite Eve.
  • 5 Valkyrie Profile.
  • 4 Crash Bandicoot: Warped.
  • 3 Wipeout 3.
  • 2 Legacy Of Kain: Soul Reaver.
  • 1 Tekken 3.
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What is the refresh rate of PS1?

It was soon noticed that all first-party PS1 games included with the service are based on the European PAL versions, even in regions which use the NTSC format including Taiwan. This means the games run at 50hz instead of NTSC's faster 60hz refresh rate, making them significantly slower.
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How many bit graphics is PS1?

The PlayStation, one of a new generation of 32-bit consoles, signaled Sony's rise to power in the video game world. Also known as the PS One, the PlayStation used compact discs (CDs), heralding the video game industry's move away from cartridges.
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Did PS3 have 60 FPS?

It varies from game to game, not constant. Usually the games on PS3 or Xbox 360 run at 720p 30fps, except for rare ones such as the Call of Duty franchise, they run at 60fps, at least for the multiplayer mode.
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What frame rate is SNES?

Add in calculation time for game logic, enemy movement, etc., and the game displays a new frame at just one-third of the SNES' standard 60 fps rate.
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What FPS was Mario 64?

A frame is a length of time in which a consecutive image is displayed on a screen. The term can also refer to the image being rendered in this time. The normal framerate of Super Mario 64 is 30 FPS, meaning that 30 frames are rendered on-screen in a single second, but lag can decrease this frequency.
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Do I need 120Hz for 60FPS?

60FPS will look the same at 60Hz and 120Hz when using a variable refresh rate (VRR), so in order to benefit from a high refresh rate the most, you'll need to have over 60FPS. If you're not using VRR, 120Hz can make 60FPS content appear a bit smoother as screen tearing is less noticeable and you get lower input lag.
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Does low FPS cause lag?

Any time that little yellow counter drops below around 25-30 FPS or so, especially in fast-paced games, you're going to feel some amount of graphics lag. If it drops below around 15-20 FPS then you'll really feel it.
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Is 30 to 60 fps noticeable?

Many gamers will say that there is no difference at all between 30 and 60 FPS, or any other frame-rate above 30 for that matter. That as long as the frame-rate is a constant 30 FPS or close to it that it will be 'buttery smooth' and provide an enjoyable experience.
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At what point does FPS not matter?

The target frame rate for gamers is preferential, since having a steady connection with the graphics card is sometimes more important than having a fast one. PC action games are played best at 60 fps, but otherwise, a frame rate of 30 fps or higher should be fine.
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Why is 120Hz better than 60Hz?

The higher the number, the smoother the screen will appear to the human eye. This means that a 120Hz display – which updates itself 120 times a second – will look noticeable slicker and more natural than your average 60Hz screen which only updates itself 60 times a second.
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Did the PS1 have a GPU?

32-bit data bus: In the PS1, the data bus forks into two buses. Main Bus (32-bit) → Connects the MDEC and GPU. Sub Bus (16/8-bit) → Connects the rest of the chips and I/O. This bus is bridged by the Bus Interface Unit, which also enables access to special ports of the GPU and SPU.
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Is the PS1 really 3D?

Despite its static appearance that led many to believe that it was just a 2D model manipulated to look 3D, the PS1 logo is actually a 3D model, with the P and the S existing as two separate parts (via Kotaku).
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