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What are the dimensions of a PS1 texture?

Textures: Resolution: 512x512 (maximum, very rarely used), 256x256 and 128x128 (common). Bit Depth: 4-bit (16 colors), 8-bit (256 colors), and 16-bit (65,536 colors). Texture compression made 16-bit feasible for regular use.
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What size are PS1 textures?

Texture pages on the PS1 hardware had a limit of 256 by 256 pixels and so it seems this was generally the largest texture size most models used. These days games often use multiple 4k (4096x4096) textures per model, especially for hero props or primary characters so this is somewhat limiting.
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What was the maximum texture size on PS1?

That's not a mistake either, that's actual size: 256 pixels by 256 pixels, which was the maximum texture size a PlayStation 1 could handle back in the day. The console only had a 2KB texture cache to deal with everything in the game, so it all had to be tiny.
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How many colors in a PS1 texture?

Colors: Maximum color depth of 16,777,216 colors (24-bit true color) 57,344 (256×224) to 153,600 (640×240) colors on screen.
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What aspect ratio for PS1?

As for the aspect ratio, you're given the choice between six different modes: Native resolution, 1:1, 4:3 for 16:10, 4:3 for 16:9, Square Pixels and Wide Zoom (stretched). By default, the aspect ratio is set to “4:3 for 16:9”. Given that 99% of the PS1 games are designed for 4:3 screens, I would stick with this option.
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What happens when you load 2 PS1 games with same engine at the same time (60fps)

What resolution were PS1 graphics?

Its video output, initially provided by a parallel I/O cable (and later a serial I/O used for the PlayStation Link Cable) displays resolutions from 256×224 to 640×480 pixels. Different games can use different resolutions.
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What size is the PS1 model?

The PS One has a height of 1.5” (3.8 cm), width of 7.6” (19.3 cm), depth of 5.67” (14.4 cm), and weight of 1.21 lb (. 55 kg). The resolution of the PS One is 640 x 480 px.
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What size should textures be?

Ideally texture sizes should be powers of two on the sides. These sizes are as follows: 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 or 2048 pixels. The textures do not have to be square, i.e. width can be different from height.
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How big are textures?

Standard Texture Sizes

That means you can use any of the following choices for a texture size: 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, or so on (but unless you have a really high-end card, you'll probably need to stop there).
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Why did PS1 textures wobble?

This is because of two things: the affine texture mapping was incorrect, and there was no sub-pixel precision. The sub-pixel part is kinda float-related (though you could make use of fixed point too).
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How many polygons could PS1 render?

Level 1: Reproducing the limit of hardware performance

The PS1 has a polygon processing capacity of 360,000 polygons per second. That means 12,000 polygons per frame in a 30FPS game. Since there is a lot of other things processing, the total number of polygons in one screen has to be 10,000 polygons.
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Was PS1 16 bit?

Nintendo went ahead and created the N64 while Sony created the Playstation. The main difference between the two is their architecture as the N64 is a 64-bit system while the PS1 is a 32-bit system.
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How big is full PS1 romset?

PS1: Total set size: 3.722 TB (3811.252 GB) Total dumps: 8502 Average size per dump: 0.448 GB. PS2: Total set size: 17.741 TB (18167.278 GB) Total dumps: 7738 Average size per dump: 2.348 GB. PS3: Total set size: 16.818 TB (17221.684 GB) Total dumps: 1877 Average size per dump: 9.175 GB.
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How much FPS is PS1?

In Europe, that format was called PAL and had a refresh rate of 50hz and a frame rate of 25 fps. In North America, the format was NTSC, and had a higher refresh rate of 60hz and a standard frame rate of 30fps.
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How much FPS does PS1 have?

PS1 launched with 12 games in NA, 5 are 60 fps. PS2 launched with 26 games in NA, 21 of those games are 60 fps PS3 launched with 13 in NA, 2 are 60 fps.
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What is the size of 2048x2048 texture?

A 2048x2048 texture has roughly 4 Mio. pixels. Assuming you are using regular ARGB textures, with 8 bits per channel, that's 4 bytes per pixel. So in total that's 16 MB for the texture.
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How big is a 1k texture?

1k and 2k refer to the resolution of the textures. 1k = 1024 by 1024 pixels (I think) and 2k = 2048 by 2048. 4k is 4096 by 4096 and so on, doubling every time. Higher the resolution, the better looking the graphics and the larger the size of the mod.
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Can texture be 3 dimensional?

Texture is one of the elements of art that is used to represent how an object appears or feels. Sculptors and architects can create texture in a three-dimensional work of art by manipulating the surface texture of a piece.
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How big is a 4k texture?

Because each 4k texture takes about 90 Mb of graphics card memory. Suppose you have 60 textures, you will automatically have 5400 Mb of used GPU memory.
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What is texture size ratio?

Str, the Texture Aspect Ratio, is a measure of the spatial isotropy or directionality of the surface texture. For a surface with a dominant lay, the Str parameter will tend towards 0.00, whereas a spatially isotropic texture will result in a Str of 1.00. Highly Directional Surface with Str of 0.11 and Sal of 37mm.
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Does texture size affect FPS?

The texture streaming technology doesn't affect the game's performance. If you noticed drops in FPS when playing even on the lowest settings, you probably won't see much difference now.
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Is ps1 3D or not?

Despite its static appearance that led many to believe that it was just a 2D model manipulated to look 3D, the PS1 logo is actually a 3D model, with the P and the S existing as two separate parts (via Kotaku).
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How big is a ps1 save?

The original ps1 memory card is 128kb.
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