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What cures stop ff12?

Stop is removed by Chronos Tear, Remedy (once the Remedy Lore 3 has been purchased), and Dispel. The accessories Power Armlet and Ribbon make the wearer immune to Stop.
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What cures disable ff12?

Final Fantasy XII

Disable can be healed with Esuna, Esunaga, and a Remedy once Remedy Lore 1 has been accessed. Black Belt and Ribbon immunize against it.
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What cures SAP ff12?

Final Fantasy XII

It can be cured by using the abilities Regen and Esuna, and the item Remedy with the Remedy Lore 1 augment. The Quasimodo Boots make the wearer immune to Sap, and in the Zodiac versions, Tourmaline Ring also has this effect.
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How do you cure all status ailments in Final Fantasy?

Final Fantasy V

Remedy is an item only created with the Chemist's Mix command by mixing a Phoenix Down with a Turtle Shell. It cures all status ailments on the mixer.
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Is there a point of no return in ff12?

Final Fantasy XII

The point of no return is entering the Sky Fortress Bahamut. The game helpfully warns the player while saving in locations they cannot leave before defeating a boss, such as the Dreadnought Leviathan.
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Final Fantasy XII Zodiac Age. Niohpalaoa! Remedy= Negative Status Nuke!

Does ff12 have multiple endings?

There are two endings, considered a "bad ending" and a "good ending." Playing through and beating the game normally actually unlocks the bad ending, which is an essential condition for continuing to unlock the game's good ending.
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What is the point of the firefly in ff12?

Firefly is an accessory in Final Fantasy XII that reduces EXP gain to zero for the wearer. It can be used to avoid leveling up, such as to avoid a boss's level-based attacks, or for a challenge playthrough.
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Does FullCure work with all materia?

The spell FullCure costs 99 MP to cast and cannot be paired with an All Materia.
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What does cure do in Final Fantasy?

Cure (CURE on the NES and Cure1 in Final Fantasy Origins) is a level 1 White Magic spell that restores a small amount of HP to a single party member. In the NES and Origins releases, it restores between 16 and 32 HP, while in subsequent releases it restores HP depending on the caster's Intelligence.
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Which status conditions remain after battle?

Paralyzed. A paralyzed Pokémon has a 25% chance of not being able to attack every turn and their Speed is decreased by 50%. The status remains after battle like other major status ailments. Paralysis can be cured with a Paralyze Heal, a Cheri Berry, or a Lum Berry.
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How do you cure doom?

Doom cannot be cured except by using the staff special move Rejuvenation with the Cure Doom part, or after a KO. However, it can be prevented by using the Spiritmaster ability Fairy Ward.
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What cures immobilize ff12?

Final Fantasy XII

Immobilize is caused by the Time Magick spell of the same name. The status effect can be removed with Esuna or with a Remedy after the user has unlocked Remedy Lore 2.
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What does oil do in ff12?

Final Fantasy XII

Oil is a status effect that triples the damage an affected target takes from fire-based abilities. It can only be removed by using a Handkerchief or a Remedy (with the correct Remedy Lore). It persists after KO.
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How many hours to beat ff12?

When focusing on the main objectives, Final Fantasy XII is about 61 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 160 Hours to obtain 100% completion.
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What is the secret weapon in ff12?

The Seitengrat is an invisible bow in the Zodiac versions of Final Fantasy XII. It is one of four secret equipment pieces added in these versions, including the ultimate one-handed melee weapon Great Trango, the lethal status-inflicting weapon Bonebreaker, and the high evasion all element-absorbing shield Gendarme.
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What is the strongest job in ff12?

Strongest Job Combination

The Shikari job allows access to some of the stronger weapons and accessories – namely to ninja swords and to the Genji Gloves. It also provides access to the three Swiftness Licenses making this job combination nearly unstoppable.
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How do you become a White Mage?

In order to become a White Mage, characters must have a level 30 Conjurer and a level 15 Arcanist.
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Is auto cure Materia good?

Auto-Cure is a great Materia to place on characters who aren't your chosen healers like Cloud and Barrett because they typically have more health.
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Does cure cure curses for the king?

A successful attempt at curing another individual will alleviate them of ailments such as Status ailments or Poison (does not remove curses or attack debuff).
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What is the strongest Materia in Final Fantasy?

The 10 Most Powerful Materia In Final Fantasy 7, Ranked
  • 8 Restore.
  • 7 W-Item.
  • 6 HP Plus And MP Plus.
  • 5 Final Attack.
  • 4 Enemy Skill.
  • 3 Double Cut.
  • 2 Knights Of The Round.
  • 1 Mime.
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Is enemy skill materia worth using?

One of the best materias to find is the Enemy Skill materia. This materia will allow you to copy and mimic different enemies' attacks, then use those attacks against other foes. Additionally, finding all of the attacks for the Enemy Skill materia will unlock the Master of Mimicry trophy.
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Does it matter who gets Black Materia?

Cloud will pick up the Black Materia off the ground at the end of the fight but Tifa suggests that you give it to someone else for safekeeping. You can give it either to Barret or Red XIII as Cid, Cait Sith, Yuffie and Vincent will not accept it.
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Who is the real main character in Ffxii?

Vaan. Vaan (ヴァン, Van) is the main protagonist in Final Fantasy XII. He is a 17-year-old orphaned Hume street urchin who lost his parents in a plague when he was 12 years old. His only brother, Reks, died two years before the start of the game, during the Archadian invasion of Dalmasca.
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Why is Vaan the main character?

Vaan was conceptualized as the main character for Final Fantasy XII in order to contrast the older hero from Square's previous title Vagrant Story as a result of negative feedback received by fans.
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What role is Vaan best for?

The Best Job for Vaan

As such, we'd highly recommend Vaan for Bushi, Shikari or Uhlan. Vaan really can do anything, so he'd make a decent Mage but his physical abilities really aren't to be underestimated. Consider giving him a physical class and then giving him a magic-driven job for his second.
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