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What FPS did the Dreamcast run at?

Sega Dreamcast ran games at 60fps.
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How powerful was the Dreamcast?

Dreamcast game engines rendered 50,000–160,000 polygons per scene (3–5 million polygons/sec), while PC game engines of 1999 rendered up to 10,000 polygons per scene (1–1.6 million polygons/sec). Character models in particular were significantly more detailed in Dreamcast games than in PC games during 1998–1999.
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What FPS does Sonic Adventure 2 run at on Dreamcast?

Since SA2 uses 30 FPS on the multiplayer mode, maybe it also has a similar setting to use the FPS, and this could be used.
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What resolution was the Dreamcast?

Graphical hardware effects include trilinear filtering, gouraud shading, z-buffering, spatial anti-aliasing, per-pixel translucency sorting and bump mapping. The Dreamcast can output approximately 16.77 million colors simultaneously and displays interlaced or progressive scan video at 640 × 480 video resolution.
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What frame rate is Sonic Adventure Dreamcast?

Sonic Adventure (Dreamcast) at 60 FPS.
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5 FPS s on the Dreamcast - Worth It Today?

Was Dreamcast 60fps?

Sega Dreamcast ran games at 60fps.
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Is Sonic 4K or 60fps?

According to the information tadanohi provided, the PS5 version of Sonic Frontiers will offer two different graphics modes. The first features 4K resolution, but only 30FPS. The second offers 60FPS, but is limited to just 1080p resolution.
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Was the Dreamcast really 128 bit?

The Dreamcast has a 64-bit double-precision superscalar SuperH-4 RISC Central processing unit core with a 32-bit integer unit using 16-bit fixed-length instructions, a 64-bit data bus allowing a variable width of either 8, 16, 32 or 64-bits, and a 128-bit floating-point bus.
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How much RAM did the Dreamcast have?

1248‑bit, 100 MHz: Register memory: 1.2 GB/s (32-bit ISP registers, 32-bit TSP registers, 32-bit TA tile buffer) ISP PE Array: 12.8 GB/s (1024-bit) TSP cache: 1.6 GB/s (64-bit Texture Cache, 32-bit Tile Accumulation Buffer, 32-bit Secondary Accumulation Buffer)]
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Is Dreamcast stronger than PS1?

DC was between generations. Much more powerful than PS1/N64 but less powerful than PS2/GC/Xbox.
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What fps did SNES use?

Add in calculation time for game logic, enemy movement, etc., and the game displays a new frame at just one-third of the SNES' standard 60 fps rate.
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What fps is Sonic 3?

Capped at 60 FPS.
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Why is Sonic Frontiers 30 fps?

If your TV allows a 4K UHD display, then this may be the reason Sonic Frontier's is running at 30fps. All you need to do is go into your settings and find the TV & Display Options, find the 1080p option and switch it on. Sega states that doing this should allow Sonic Frontiers to hit 60fps on Series S consoles.
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Why did the Dreamcast sell poorly?

Why was Dreamcast a failure? Poor Saturn sales, increased competition from Sony, and uninspired marketing campaigns all played their part in the console's failure. Above all though, the Dreamcast was an incredibly advanced piece of hardware, and it was expensive to produce.
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Why did PlayStation beat Dreamcast?

For similar reasons to the Nintendo GameCube's ultimate failure, the Sega Dreamcast fell flat in the face of the PlayStation 2 and later the Xbox due to its lack of built-in DVD playback support. DVD playback was a novel feature at the time, as many households did not yet have a DVD player in their possession.
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What killed the Dreamcast?

Sega's reputation over the release of the Saturn killed the Dreamcast.
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Was the Dreamcast underpowered?

It was a bit underpowered for its generation. If it could push more than the 4 million or so polygons it could handle (once developers learned how to max it out), it could have competed with the PS2 et al.
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What bit is Playstation 5?

16‑bit PCM sampling.
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How much did Sega lose on Dreamcast?

Instead, the Dreamcast turned out to be SEGA's last home console, leaving the company with a net loss of over $400 million. So, why did the Dreamcast fail despite being a good console?
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What was the first 64-bit console?

The earliest 64-bit videogame console was Nintendo's Nintendo-64 (popularly known as the N64) console, which was released in 1996.
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Is 60fps or 120FPS slow motion?

60fps: Slow Motion Standard

Some videos and digital films are shot at 60fps, which when played at normal speed creates hyper-real-looking footage. 120fps, 240fps, and higher frame rates are used for recording video to be played back in slow motion.
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What is the highest fps with 4K?

The highest fps for 4K video is 30.
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How many fps is Wii U?

The Wii U has confirmed games to run native 1920x1080p at 60 frames per second: Super Smash Bros.
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